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[PC] Any 1, 2, 3, and 4 Star Legendary Mod Of Your Choice

[PC] Any 1, 2, 3, and 4 Star Legendary Mod Of Your Choice
1-PC
[PC] Any 1, 2, 3, and 4 Star Legendary Mod Of Your Choice - image
1 990
  • 30 mins.
  • in 21 days
Actual price
1.00
for 1 item
Items Discount rate Price / 1 item
1 - 2 0% 1.00
3 - 9 5% 0.95
10 - 14 7% 0.93
15 - 19 10% 0.90
> 19 15% 0.85
Total price
1.00
for 1 item
Discount rate: 0%
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Available mods:

1st stars:

Anti-Armor

Aristocrat's

Assassin's

Auto Stim

Berserker's

Bloodied

Bolstering

Chameleon

Cloaking

Executioner's

Exterminator's

Furious

Ghoul Slayer's

Gourmand's

Hunter's

Instigating

Juggernaut's

Junkie's

Life Saving

Medic's

Mutant Slayer's

Mutant's

Nocturnal

Overeater's

Quad

Regenerating

Stalker's

Suppressor's

Troubleshooter's

Two Shot

Unyielding (Gain up to +3 to All Stats (except END) when Health is Low)

Vampire's

Vanguard's

Weightless

Zealot's

2st stars:

Agility (+2 Agility)

Antiseptic (+25% Reduced Disease Chance From Environmental Hazards)

Basher's (+50% Bash Damage)

Charisma (+2 Charisma)

Crippling (+50% Limb Damage)

Endurance (+2 Endurance)

Explosive (Projectiles explode for +20% weapon damage)

Fireproof (+25 Fire Resistance)

Glutton (Hunger and Thirst Grow 10% Slower)

Hardy (Receive 7% Less Explosion Damage)

HazMat (+25 Radiation Resistance)

Heavy Hitter's (+40% Power Attack Damage)

Hitman's (+25% Damage While Aiming)

Inertial (Replenish 15 Action Points with Each Kill)

Intelligence (+2 Intelligence)

Last Shot (The last round in a magazine has a 25% chance to Deal +100% Damage)

Luck (+2 Luck)

Perception (+2 Perception)

Poisoner's (+25 Poison Resistance)

Powered (+5% Action Point Regen)

Rapid ([Ranged] +25% Weapon Speed / [Melee] +40% Weapon Speed)

Riposting (+50% Melee Damage Reflection While Blocking)

Steady (+25% Melee Damage While Not Moving)

Strength (+2 Strength)

VATS Enhanced (+50% Chance to Hit a Target in VATS)

Vital (+50% Critical Damage)

Warming (+25 Cryo Resistance)

3st stars:

Acrobat's (-50% Fall Damage)

Adamantium (Receive 15% less Limb Damage)

Agility (+3 Agility)

Arms Keeper's (Weapon Weights Reduced by 20%)

Belted (Ammo Weight Reduced by 20%)

Burning (5% chance to deal 12 Fire damage per second for 3 to Melee Attackers)

Cavalier's

Defender's ([Armor] -15% Damage Taken While Blocking / [Melee] -40% Damage Taken While Power Attacking)

Dissipating % Radiation Damage Recovery)

Diver's (Breathe Underwater)

Doctor's (+5% Effectiveness of Stimpaks, RadAway, and Rad-X)

Durability (Breaks 50% slower)

Electrified (5% chance to deal 12 Energy damage per second for 3 to Melee Attackers)

Endurance (+3 Endurance)

Frozen (5% chance to deal 12 Cryo damage per second for 4 to Melee Attackers)

Ghost's (10% Chance to cause the Player to be Invisible for 2 seconds when Hitting a Target)

Lightweight (-90% weight)

Luck (+3 Luck)

Lucky (+15 Bonus VATS Critical Charge)

Nimble (+100% Faster Movement Speed While Aiming)

Pack Rat's (Junk Item Weights Reduced by 20%)

Perception (+3 Perception)

Resilient (+250 Damage Resistance While Reloading)

Safecracker's (Increases Size of Sweet-Spot While Picking Locks by 2)

Secret Agent's (+25% Less Noise While Sneaking +25% Reduce Detection Chance)

Sentinel's (75% Chance to Reduce Damage by 15% While Not Moving)

Steadfast (+50 Damage Resistance While Aiming)

Strength (+3 Strength)

Swift (+15% Reload Speed)

Thru Hiker's (Food, Drink, and Chem Weights Reduced by 20%)

Toxic (5% chance to deal 12 Poison damage per second for 7 to Melee Attackers.)

VATS Optimized (-25% Action Point Cost)

4 stars:

* Aegis (Fortifies Physical & Energy Resists by +50 and Poison, Cryo & Fire Resists by +20 for Wearer & Teammates Within a 50ft Radius)
* Battle-Loader's (15% Chance to Instantly Reload When Bashing Enemies)
* Bruiser's (Melee Weapons Deal +5% Bonus Damage)
* Bully's (+3 Agility When attacking outside of VATS, deal +50% bonus weak-point damage)
* Choo-Choo's (10% chance for 500 damage & "Bloody Mess" when sprinting into targets(up to 50% chance on full stack))
* Combo-Breaker's (When Dealing Damage, 50% Chance to Not Use Action Points(10% Chance for Auto-Melee Weapons)
* Conductor's (Critical hits restore 5% of health & action points for the player & teammates within a 50ft radius)
* Electrician's (When reloading, emit a shock wave that stuns nearby targets for 3s)
* Encircler's (+10% damage for each combat target around you (up to 50%))
* Fencer's (+12.5% Melee Damage. Additional +12.5% for Each Nearby Teammate (up to +50% on Full Team)
* Fracturer's (When crippling limbs, they explode and deal up to 50 explosion damage to nearby targets)
* Icemen's (Applies Cryo on Hit That Slow Targets When Dealing Damage in VATS)
* Limit-Breaking (Each Worn Armor Piece Reduces the Cost of Critical Hits by -10%)
* Miasma's (When Hit, a Poisonous Cloud Harms Nearby Targets for 10s)
* Pin-Pointer's (+50% damage when targeting enemy appendages (i.e. Arms, Legs))
* Polished (The greater the equipped item condition(+100%), the greater the weapon damage(up to +60%))
* Pounder's (+1% Auto & +10% Non-Auto Damage Buff After Each Consecutive Melee Hit on the Same Combat Target (up to +100%))
* Propelling (Movement & sprint speed increased by +5%(up to 25% on full stack))
* Pyromaniac's (When combat target is burning, deal +50% bonus damage)
* Radioactive-Powered (Gain +2 Action point regen at the cost of RADS(up to +10 action point regen on full stack))
* Ranger's (Ranged Weapons Deal +5% Bonus Damage)
* Reflective (Return 10% of damage received from an enemy target back towards them(up to 50% on full stack))
* Rejuvenator's (Gradually restores wearer's and teammates' health & action points within a 50ft radius)
* Runner's (Sprinting Action Point Cost Reduced by -20%)
* Sawbones (Health Regenerates Slowly (+1 Health per second))
* Scanner's (Action point cost of VATS attack reduces by -5%(up to -25% on full stack))
* Stabilizer's (Improves Weapon Recoil & Stability by +50%)
* Stalwart's (Power armor breaks 5% slower for owner & all teammates within a 50ft radius(up to 25% slower on full stack))
* Tanky's (+200 Damage Resist for 10s When Standing Still (20s Cooldown))
* Viper's (When a combat target is poisoned, deal +50% bonus damage)

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