Energy Overflow Soulfist Lost Ark Build
A DPS built that focuses in increases swiftness making it a very mobile and versatile setup Energy Overflow Soulfist
PvE Raiding Build
for Lost Ark
Last Update: 1st June 2022
Introduction
Soulfist is a versatile fighter that can dish out multiple fast-paced melee attacks, disengage to continue the fight with a barrage of ranged abilities, and then finish the enemy off with apocalyptic levels of burst damage. Mastering this versatility, however, is a rather hard job as She is one of the most complicated classes to play in the game. Soulfist has two different Raiding builds, based on Her Class Engravings:
Robust Spirit and
Energy Overflow. The following build focuses on the latter.
Energy Overflow Soulfist is a very dynamic build that focuses on high Swiftness. It is capable of spamming its Skills non-stop and burying the opposition under a flurry of blows as a result.
Energy Overflow Engraving provides a damage bonus when Soulfist's identity gauge is below its 30% capacity, so the build revolves around keeping the Identity Gauge at below 30% while maximizing the DPS - this comes down to spamming the skills as much as possible. As a result, it deals high consistent Damage but lacks burst (especially when compared to the
Robust Spirit-based variant).
You can also check our other Lost Ark Builds
Pros |
Cons |
High Consistent Damage |
Lacks Burst Damage |
Great Mobility |
Middle of the pack when it comes to Late Game DPS |
Spamable Skills with 0 Resource Management |
Less flashy than the Robust Spirit Soulfist |
Fast Attack Animations |
Awakening Skill is prone to missing |
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Stat Priority
| Swiftness all the way - You should have it on all of your accessories to maximize your combat capabilities. With high Swiftness, you'll be able to spam your skills like there's no tomorrow which, in turn, will allow you to keep your Identity Gauge at below 30% capacity. You should also have Crit as a secondary stat on your Necklace to boost your DPS a bit more. Don't bother with Specialization as it has close to no value for the build. |
Skills
![]() SHADOWBREAKER |
Soulfist quickly strikes the ground where she stands with her palm 2 times, dealing moderate amounts of damage. Then she strikes again with the other palm to inflict another (stronger) hit. The first strike instantly slams airborne enemies onto the ground, dealing 50% increased Damage to them. This is a very dynamic skill (it deals its damage very quickly) that offers high Stagger and Weak Point damage. It's your main tool for dealing with Stagger checks.
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Level 12
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![]() MERCILESS PUMMEL |
Soulfist moves 2 meters forward and delivers a powerful punch that deals moderate amounts of damage, followed by a right kick and another straight punch, for two additional powerful damaging hits. She can change the attack direction in between the blows. This multi-hit skill is one of the strongest offensive moves in your arsenal, make sure all of its hits land on their targets. It also deals some Stagger Damage, which can be helpful.
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Level 12
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![]() HEAVENLY SQUASH |
Soulfist drops a massive palm at the target location, dealing high amounts of damage. This Skill deals 30% increased Damage to enemies who are in the air or down on the ground. This is one of your most powerful regular offensive skills. It will help you keep your Energy levels low thanks to the
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Level 11
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![]() TEMPEST BLAST |
Soulfist shoots energy forward, then, she pushes her palms again to shoot a larger and more powerful plume of energy that inflicts high amounts of Damage. This is a solid, relatively long-range, offensive ability that works extremely well when used against multiple enemies, as then it has a very low effective Cooldown. It also deals increased Damage to bosses.
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Level 11
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![]() FORCE ORB |
Soulfist quickly shoots a powerful energy ball from her palm. This ball slowly disperses, damaging all enemies in range and knocking them down. This is a solid offensive skill that benefits from Cooldown-reducing and Damage-increasing Tripods. It's also a good target for the |
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Level 11
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![]() ENERGY RELEASE |
Soulfist rotates her arms, then she stomps the ground in a controlled manner, sending forth a shockwave. All party members within 24 meters radius receive 12% less damage for 6 seconds. This is your party-wide utility skill that makes all your teammates more durable for its duration. It also gives you a potent Attack Power buff tor 6 seconds after you use it.
Note: The self-buff you receive from this skill does not stack with your other self-buffs. |
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Level 10
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![]() BOLTING CRASH |
Soulfist darts forward and trips enemies to deal moderate amounts of damage. Then, She advances 3 meters forward to crash into enemies, knocking them back and dealing another damaging hit. This is your Team Synergy Skill (thanks to the
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Level 7
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![]() FLASH STEP |
Soulfist rapidly dashes towards the target location, dealing moderate amounts of damage to enemies at the destination. Airborne enemies are launched back into the air when hit. This Skill can be used again for additional 2 dashes. Each additional dash performed increases the skill's Cooldown and Energy consumption. This serves as a self-buffing ability and a handy multi-use mobility skill.
Note: The self-buff you receive from this skill does not stack with your other self-buffs. |
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Level 7
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| AWAKENING | |
![]() DECIMATION RAY |
Soulfist gathers energy and shoots an energy ray forward. If you hold the skill hotkey, She will hit enemies up to 5 times, dealing very high amounts of damage over up to 1.5 seconds. Afterward, a comrade's soul will appear to lend Soulfist energy and hurl an even stronger blast that attacks enemies in the front 6 times over 1.2 seconds, dealing even more damage and knocking them back. If you stop holding before the Holding Meter is maxed out, the comrade’s soul will appear and attack foes instantly. This should be your Awakening Skill of choice as it's not as Specialization-reliant as
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Rotations/Skill Usage
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Energy Overflow Soulfist's rotation revolves around efficiently utilizing her Attack Power buffs.
Her basic Rotation looks as follows:
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Recommended Engravings
This is the core Engraving of the build. It will increase your DPS by up to 15% if you keep your Energy below 30%, which is very easy to do. You should have this at Level 1 initially and focus on developing your other Engravings as they provide larger bonuses. When they are at their desired levels, bump this up to Level 3. |
This is the first Engraving that comes to mind when building an Energy Overflow Soulfist as she boasts very high Swiftness and can spam her skills like no other. You can keep Adrenaline stacked up extremely easily with this build, which means that you'll have increased Crit Rate and Attack Power at all times. |
Grudge is one of the most powerful offensive Engravings, but it comes with a severe drawback that may get you killed. If you can live with the increased incoming pain, it will serve you as an unconditional damage increase. If you can exploit Soulfist's incredible mobility, |
This Engraving can boost your offensive power rather significantly, but the tradeoff is painful. Only pick it if you know encounter mechanics very well; If you lack experience, skip it. The deal here is the same as with |
The more Crit Rate you have, the more powerful this Engraving becomes. This becomes quite strong in the End Game, where you naturally have more Crit. |
This Engraving is a natural fit for the Energy Overflow Soulfists as she is Swiftness-centered and Swiftness increases Move Speed. |
This amazing Engraving makes your Critical Strikes much more consistent. Moreover, it kind of makes up for the lack of Crit stat from accessories (we stack Swiftness) and it's well worth the drawback. Also, it works very well with |
Gear Sets, Gems, Cards, etc.
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ENDNOTE This is the initial version of our Energy Overflow Soulfist Raiding Build for Lost Ark, where we tried to include all of the important information on how to set up this character while keeping the guide as compact as possible. If we've missed something of importance, please let us know! If you have any Build requests, please post them in the Comments section below. We will be happy to cover your most requested builds in the future! Also, we hope that you have found this guide useful and informative. Also, we will be happy to receive constructive criticism that will help us improve our future work, so don't hesitate to give us your feedback. |
Pictures used in this article are the intellectual property of Tripod Studio and Smilegate RPG
Pros
Cons


Predator - This is an Execute-type Tripod that increases the skill's Damage dealt to enemies below 50% HP by 45% (at Rank 5).
Weak Point Detection - Increases Damage dealt to Push-Immune enemies by up to +70% (at Level 5). This Engraving will make
6th Sense - Increases the skill's Attack Speed by 20%. Before you strike the ground, energy concentrates onto one point, pulling foes toward it. The last attack's Damage is increased by 160% (at Rank 5).
Overwhelm - A rune that makes the Skill deal +30% Stagger Damage (with Legendary Rune). This will help you help your team with stagger checks. 
Hard Hitter - Increases the skill's Energy cost by 20% and its outgoing damage by 45% (at Rank 5). With this,
Coldhearted - After the last attack, attack 2 more times with palms, inflicting 80% (at Rank 5) basic skill Damage. This is a considerable Damage increase for the skill.
Double Up - Creates afterimages of you that attack your foes. Damage +144% (at Rank 5). Cooldown +5 seconds. The damage increase from this is definitely worth those additional 5 seconds.
Galewind - Increase the skill's casting speed. With this, the Skill's animation becomes much faster, making it less awkward to use. 
Judgement Rune as it works well with
Harsh Training - The Skill now charges much quicker and Paralyzes enemies instead of Tripping them.
Exquisite Attack - This powerful tripod makes 
Charge Enhancement - For each enemy hit, reduce the Cooldown of this Skill by 1.6 seconds. This effect stacks up to -12.8 Seconds (at Rank 5).
Eradication - Changes the Skill to Charge mode. Charge up onto your fingers and instantly shoot a 50% narrower stream of energy. Stream's Damage is increased by 83% (at Rank 5) when fully charged.
Demolition - Increases Attack Distance by 4 meters and Damage dealt to Named (or higher) enemies by up to +145% (at Rank 5). This makes the skill strike much harder against bosses. 
Conviction Rune.
Powerful Wave - Strengthens the wave, increasing the skill's damage by up to +60% (at Rank 5).
Scattering Wave - Shoots forward 3 waves in a cone shape, dealing up to +155% (at Rank 5) total Damage. 
Tenacity Tripod)
Ready Attack - Increases your Attack Power by up to +55.6% for 6 seconds when you use 
Fighting Spirit Enhancement) that will also serve as your Counter Skill and a mobility tool when needed. It has a very low cooldown which, combined with your high Swiftness should lead to 100% uptime on the buff.
Volant - Increases the skill's Move Distance by an additional 1 meter.
Bleed - This Rune makes 
Victory Shout - Increases your Attack Power by up to +14.8% (at Rank 5) for 3 seconds after the skill is used. This effect stacks up to 3 times.
Quick Recharge - Gives a chance to reduce all Cooldowns on skill use. 
World Decimation.
Hype Level 2 is the most beneficial. You should go into
Hype Level 3 only before using your Awakening Skill. Other than that, don't bother about
Adrenaline - When using skills other than mobile and basic attacks, attack power increases by (Lv. 1: 0.3%, Lv. 2: 0.6%, Lv. 3: 1%) for 6 seconds (stacks up to 6), and when this effect reaches its maximum stack, critical hit rate increases by an additional (Lv. 1: 5%, Lv. 2: 10%, Lv. 3: 15%). This effect is applied after the skill ends if the cooldown time reduction due to skill cancellation is applied.
Grudge - Increases your Damage Dealt to Bosses (Level 1: +4%, Level 2: +10%, Level 3: +20%), but makes you take 20% more damage from them.
Cursed Doll - Increases Attack Power at the cost of reduced 25% Healing Received (does not affect natural Health recovery (Level 1 - +3% Attack Power, Level 2 - 8% Attack Power, Level 3 - +16% Attack Power).
Keen Blunt Weapon - Increases your Crit Damage (Level 1: +10%, Level 2: +25%, Level 3: +50%) but also gives your attacks a chance to deal 20% Reduced Damage.
Raid Captain - Increases Damage Dealt by a percentage (Level 1: +10%, Level 2: +22%, Level 3: +45%) of basic Move Speed Bonus.
Precise Dagger - Increases critical hit rate by (Level 1: 4%, Level 2: 10%, Level 3: 20%), but reduces critical damage by 12%. 