Updated for Path of Exile 2 Early Access
The Best Crafty Guides by Odealo
Guide notes |
January 19, 2025 - Created for Early Access. |
Build Overview | |||
Tags: [MELEE] [ELEMENTAL] [ENERGY SHIELD] | |||
Budget: Defenses: |
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Boss DPS: AoE: |
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It's one of the most popular builds for an Invoker - a fairly basic ice Strike Quarterstaff build. This late-game version takes advantage of one of the Invoker's passives that causes your Critical Strikes to ignore enemies' Elemental Resistances. It requires very high Crit Chance and Crit Multiplier, but in turn, removes all the necessities tied to Penetration or Curses. The damage is also substantially higher than that of a non-crit build. The build is excellent at mapping. Ice Strike teleports you to the enemy which increases your mobility. You're also using Herald of Ice and Herald of Thunder, the former deals mostly Lightning Damage and the latter - Cold Damage. It may seem counterintuitive, but this maneuver causes a chain reaction, where Herald of Ice explosion can proc Herald of Thunder's Lightning Bolts and vice versa. If there's a high mob density, in a Breach, for example, the build performs very well.
Single Target Damage is achieved with a good weapon and a Tempest Bell. Tempest Bell is a peculiar ability that doubles your boss damage, as long as you can Hit it alongside the main target. Empower your Attacks with Charged Staff for added damage and additional shockwaves to Hit the Bell twice as many times a second as you would normally. You will deal mainly Cold Damage with some Lightning Damage sourced from Herald of Thunder, added Lightning Damage, and Charged Staff. This lets you Shock and Freeze bosses.
The durability stems from the mix of a very high Evasion and Energy Shield. The ES is so much better than Life that we opted for Chaos Inoculation, this way you won't need any Chaos Resistance. You can then improve your ES & Evasion defensive layers with Invoker's Meditation, Wind Dancer, Grim Feast, or Ghost Dance. To recover ES, allocate Eternal Youth and use the Life Flask.
You can also check our other Path of Exile 2 builds right over here Odealo's Crafty Guides - Full List
Use Ice Strike to rush through maps. Herald Skills will do the legwork with clearing. When you encounter a tough enemy, charge your Staff and drop a Bell. Try to keep a short distance between you and the enemy, and hit the Bell alongside the opponent. Your passive skills are Wind Dancer, Combat Frenzy, and Grim Feast or Ghost Dance.
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PROS |
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CONS |
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You can begin with Ice Strike, it performs well even at low levels. Specializing in Critical Strikes requires high level and good gear so leave it out for later. If you have Ghostwrithe, put it on, and allocate ES nodes. It will let you benefit from the Meditate and Grim Feast skills early on. Unique Quarterstaves can be great, even Pillar of the Caged God is excellent if you have the gear with Attributes and go for them on a Passive Skill Tree. Other good Uniques are The Pandemonius and Polcirkeln. Also, try to fit the "Gain 1 Rage on Melee Hit" Ruby Jewel. Definitely grab these items if you're able to. Chaos Inoculation does not need to be allocated early, it's a late-game Keystone.
[DPS] Ice Strike setup | |
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Ice Strike - Your damaging ability; deals Cold Damage. |
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Martial Tempo - 25% more Attack Speed. |
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Cold Infusion - Additional Cold Damage, but less Fire and Lightning Damage. |
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Concentrated Effect - Concentrated damage. |
[DPS] Tempest Bell setup | |
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Tempest Bell - Deploy it when fighting bosses to boost your damage. |
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Rage - Grants some Rage on Hit. |
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Font of Rage - Generates Rage every second. |
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Heavy Swing - More Damage with the Bell. |
[UTILITY] other gems | |
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Herald of Ice - Improves your clear speed and converts damage. You will deal mainly Cold Damage at first, don't bother with Lightning Damage. |
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Frostbite - Lowers Cold Resistance. |
Final Skill Tree:
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Click on the image to open the Passive Tree preview in a new window Or import the build into PoB: |
Ascendancy points:
Preferably in this order:
[DPS] Ice Strike setup | |
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Ice Strike - It's the main damaging ability. A basic Attack that deals mostly Cold Area damage. |
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Concentrated Effect - Less AoE, but much more damage. Your clear is still good thanks to the Herald skills and auto-targeting with teleport from Ice Strike. |
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Martial Tempo - 25% more Attack Speed. |
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Ice Bite - After you Freeze an enemy, gain 35% of Damage as Cold Damage for 3 seconds. You should be able to Freeze bosses with it. |
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Close Combat - Since Ice Strike teleports you right in front of the enemy, use Close Combat to deal more damage to them. |
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Heft - 30% more Maximum Physical Damage, which is all Converted. |
[DPS] Tempest Bell setup | |
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Tempest Bell - When up against bosses, place a Bell and Hit it to trigger shockwaves, that's based on your Attack Damage. It doubles your damage if you hit the target and the Bell. |
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Expanse - Grants much more Area of Effect, but adds a Cooldown to a Skill, which is not an issue since you cannot use it that often, and it has a limit of 1. |
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Rage - Grants 3 Rage on Melee Hit. Rage grants 1% more Attack Damage. |
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Font of Rage - Bell regenerates 2 Rage per second. you can have up to 30 Rage. if you have enough Rage already, replace it with Overabundance. |
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Font of Mana - Use it for a 40% increased Mana Regeneration Rate while standing near the Bell. |
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Heavy Swing - Less Attack Speed but much more Melee Damage. The Bell Attack only when you hit it, so the downside doesn't matter. |
[UTILITY] Herald of Thunder setup | |
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Herald of Thunder - Converts 100% of Physical Damage to Lightning. When you kill a Shocked enemy, it stores a Lightning Bolt that deals Lightning Attack Damage to the next target you Hit, but the Skill cannot Shock on its own, that's why we're trying our best to make it deal Cold Damage with high chance to Freeze, and combo it with Herald of Ice, which deals Lightning Damage. |
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Cold Infusion - Grants 25% of Damage as extra Cold Damage, but deals 50% less Lightning Damage. It's used only for trash enemies so the damage is good enough. |
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Lightning Mastery - Increases the Gem Level of Herald of Thunder. |
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Ambush - 100% more Critical Hit Chance against Enemies that are on Full Life. You can replace it with Shock Siphon to trade this extra damage for ES Recovery. |
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Longshot - Deal more damage to enemies far from you. Herald of Thunder has a good range. |
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Glaciation - 50% more Freeze Buildup, to Freeze enemies faster. |
[UTILITY] Herald of Ice setup | |
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Herald of Ice - Converts 100% of Physical Damage to Cold. When you skill a Frozen enemy, it shatters dealing AoE Cold Attack Damage. Here we try to make it deal a lot of Lightning Damage with a high Shock chance and cause a chain reaction when combined with Herald if Thunder, because, it too cannot Shatter enemies that are Frozen by the shatter of a skill itself. |
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Magnified Effect - More Area of Effect for a better clear. |
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Innervate - Grants 35% of Damage as extra Lightning Damage for 3 seconds after you kill a Shocked enemy with this skill. |
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Lightning Infusion - Grants 25% of Damage as extra Lightning Damage, but deals 50% less Cold Damage. |
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Conduction - 100% more chance to Shock; the skill is supposed to Shock. |
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Primal Armament - More Elemental Damage for the Attack Skill. |
[UTILITY] Charged Staff setup | |
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Charged Staff - It empowers your weapon with added Lightning Damage, but also has its own damaging shockwave triggered on Hit with Ice Strike. It consumer Power Charges, which you generate via Combat Frenzy. |
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Persistence - Up to 40% more Skill Effect Duration more Skill Effect Duration |
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Cold Exposure - Applies Cold Exposure, which reduces Cold Resistance. |
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Lightning Exposure - Applies Lightning Exposure, which reduces Lightning Resistance. |
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Strip Away - Exposures are more potent. It's important to note that with "Sunder my Enemies..." you will ignore all Elemental Resistances with Critical Hits, but gaining 100% Crit Chance is still extremely hard on this build, which is why these Exposures will elevate your boss damage. |
[UTILITY] Wind Dancer setup | |
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Wind Dancer - More Evasion Rating until you're Hit with a Melee Attack. The skill has to regain stages after that. It's a huge buff to Evasion, the main defensive layer in this build. |
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Blind - Wind Dancer Blinds nearby enemies when it breaks. It makes enemies less Accurate and Evasive. |
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Maim - Wind Dancer also Maims enemies, which reduces their Movement Speed. |
[UTILITY] Combat Frenzy setup | |
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Combat Frenzy - Grants a Power Charge when you Freeze, but you have to allocate the Resonance Keystone, or it will generate only Frenzy Charges, which are completely useless. |
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Profusion - It's a 50% chance to grant an additional Charge upon Freezing an enemy. |
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Clarity - Increases Mana Regeneration Rate. |
[UTILITY] [BOSSING] Ghost Dance setup | |
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Ghost Dance - It's excellent if you have high Evasion and use Energy Shield. When Hit, it instantly grants ES based on your Evasion, but you have to wait 3 or 4 seconds for it to recharge. |
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Fast Forward - Ghost Shrouds are gained sooner, meaning the ability re-arms faster. |
[UTILITY] [MAPPING] Grim Feast setup | |
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Grim Feast - When mapping, use Grim Feast to double your ES. It's pointless against pinnacle bosses. |
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It's a non-HoWA Crit version of a build, but it can easily be transformed into a non-crit or HoWA version with little to no changes. We've decided to specialize in Critical Strikes just to highlight where you can find valuable Crit modifiers. It can really elevate your build, especially with the Invoker's "Sunder my Enemies...". When you play the HoWA variant, just put the gloves on and you're done with the changes. Nonetheless, the most important is a weapon, a Quarterstaff with high Physical DPS. It's probably the most expensive piece of equipment. On your other Items, go for Resistances, missing Attributes (mostly Dex or Int), and Evasion. Spirit is redundant thanks to "Lead me through Grace..." Passive. No Unique Items are required as well. For bases go for the Evasion & Energy Shield ones, but for Helmet get pure ES base and as much ES as you can (it gets increased via Subterfuge Mask notable). It's a CI build so you won't need any Maximum Life or Chaos Resistance. You're also using 6 or 7 Red Support Gems, be sure you have enough Strength for them, as you won't need it for anything else.
Stat priorities on items:
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Min. requirements: increased Physical Damage increased Elemental Damage with Attacks increased Attack Speed Optional affixes: Critical Damage Bonus Critical Hit Chance |
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Min. requirements: 400 Maximum Energy Shield Optional affixes: Elemental Resistance Intelligence Critical Hit Chance |
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Min. requirements: Elemental Resistance Added Physical Damage Optional affixes: Added Cold or Lightning Damage Attributes Accuracy Rating increased Attack Speed increased Critical Damage Bonus Energy Shield and Evasion |
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+(15-25) to Dexterity +(15-25) to Intelligence 3% increased Attack Speed per 25 Dexterity Adds 1 to 10 Lightning Damage to Attacks per 10 Intelligence |
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Min. requirements: increased Movement Speed Elemental Resistance Optional affixes: Attributes Energy Shield and Evasion |
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Min. requirements: Maximum Energy Shield increased Maximum Energy Shield Optional affixes: Elemental Resistance increased Critical Hit Chance increased Critical Damage Bonus Accuracy Attributes Level of all Melee Skills |
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Min. requirements: Added Physical Damage Elemental Resistance Attributes Optional affixes: Accuracy Evasion Rating Added Cold or Lightning Damage increased Mana Regeneration Rate Mana per Enemy Killed |
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Min. requirements: Elemental Resistance Optional affixes: Charm Slots Strength |
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+(40-80)% increased bonuses gained from Equipped Rings | |
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Min. requirements: 350 Maximum Energy Shield 900 Evasion Rating Elemental Resistance Optional affixes: Attributes |
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Optional affixes: Rain 1 Rage on Melee Hit increased Melee Damage increased Elemental Damage Maximum Rage |
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Optional affixes: increased Maximum Energy Shield increased Critical Hit Chance increased Critical Damage Bonus increased Cold Damage increased Elemental Damage increased Freeze Buildup increased Freeze Buildup with Quarterstaves Recover Mana on Kill |
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If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.
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