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Wind Druid Magic Find Build for Diablo 2 Resurrected

Wind Druid Magic Find Build for Diablo 2 Resurrected

Magic Find optimized Druid setup that uses the Elemental Skills for better AoE and clear speed

Wind Druid
Magic Finding Build

For Diablo 2 Resurrected
 

Build notes:
December 08, 2021
-Build created 

 

Build Overview

Druid's Elemental Skill tree offers two self-contained paths to choose from; Fire and Wind. While Fire has a very high damage potential, Wind is by far the more universal of the two because it's capable of dealing two types of damage (Cold and Physical). Thanks to this property, Wind Druid can Magic Find everywhere in the game if you provide it with enough survivability, which is usually done by investing points into Oak Sage and Grizzly. 

Below, we present you with our take on the Magic Finding Wind Druid build. While it's not the fastest, it more than makes up for it with its versatility. It can simply ignore enemy immunities as Tornado deals Physical Damage and Cyclone provides Cold Damage. Moreover, it is one of the most durable Magic Finding builds out there, thanks to a tanky Grizzly summon, elemental-absorbing Cyclone Armor, and the Oak Sage that gives it a massive Health boost. If you're looking for a build that can do pretty much anything, you'll love this one. 

You can also check our other  Diablo 2 Resurrected Builds

 

 Pros  Cons
 Very versatile   Clear speed is not the best 
 Great survivability   Requires multiple expensive gear pieces 
 Able to deal multiple types of damage   Requires on Enigma for Mobility 

 

Skills

ATTRIBUTES
  1. Strength - All you want, in terms of Strength, is enough of it to equip everything you will want to use on your character. 
  2. Dexterity - Same as Strength - you only need enough Dexterity to meet gear requirements. 
  3. Vitality - You should put all your remaining points here - main stat. 
  4. Energy - Adding points to Energy is an extreme waste - don't do it. 
ELEMENTAL SKILLS

This is the core Skill Tree of this Build. From it, you're going to get Cyclone Armor - a nice defensive skill, Hurricane - a powerful AoE skill, Twister - a solid synergy for the build, and the mighty Tornado - your main source of single-target damage. All four of the above-mentioned wind-based Druid Skills synergize with each other, making Wind Druidvery powerful at what it does. 

Skills:

  1. Arctic Blast [1/20] - Prerequisite. A spout of ice that freezes your enemies.
  2. Cyclone Armor [20/20] - Covers the Druid in protective forces that absorb elemental attacks. This skill not only gives you a nice shield that absorbs all kinds of elemental damage but also synergizes with your core offensive skills. 
  3. Twister [20/20] - Summons three small twisters that deal damage and stun enemies. You should max this one out because of the synergies it gives to the Tornado and the Hurricane. 
  4. Tornado [20/20] - Casts a larger whirlwind to damage your foes. This is a Twister on steroids, much better at dealing with individual targets. Also, Tornado synergizes with Hurricane, Twister, and Cyclone Armor. 
  5. Hurricane [20/20] - Manipulates a strong force of the wind to surround your character. This creates a powerful aura-like effect around your character that damages and slows all enemies within its area of influence. Hurricane's damage output is not amazing, but its range and slowing effect more than makes up for it. Hurricane synergizes with Cyclone Armor, Tornado, and Twister.
SUMMONING SKILLS

This Skill Tree is a great source of utility and you should take full advantage of that. You should take two skills from it: Grizzly and Oak Sage. The first is going to serve as your loyal companion and guardian, and the latter will help you stay alive by greatly increasing your Life total. 

Skills:

  1. Raven [1/20] - Prerequisite. Summons a flock of Ravens to peck out the eyes of nearby monsters. Each summoned Raven has a chance to blind an enemy it attacks (this won't work on other Players, Super Uniques, and Bosses). 
  2. Summon Spirit Wolf [1/20] - Summons a spirit wolf to attack your enemies. 
  3. Oak Sage [20/20] - Summons a spirit that increases your party's health. This is a powerful utility skill that increases the Health of everyone in your group, including mercenaries and summons. With it, your survivability simply skyrockets. 
  4. Summon Dire Wolf [X/20] - Summons a Dire Wolf to attack your enemies. This is the Summon Grizzly's synergy skill. You should spend all your remaining points here to make your pet Bear a bit tankier. 
  5. Summon Grizzly [1/20] - Summons a Grizzly bear to attack your enemies. Even with just 1 point invested, this is a very durable summon that excels at tanking and soaking up damage. 
SHAPE SHIFTING AURAS

This build does not utilize any Shape Shifting Skills. 

Skills:

  1. none. 

 

Items

Faster Cast Rate is a must-have for Wind Druid and you should get enough of it to reach the 99% FCR Breakpoint. +Skills are also extremely important as they will greatly increase your Damage output (pretty much every Skill you're using benefits from +Skills a lot). Magic Find is another stat you should stack as this is a Magic Finding build after all. Extra Health and Vitality is always welcome as well, as it makes you a bit tankier, but you have Oak Sage to take care of that already. Faster Hit Recovery, Faster Run/Walk, and extra Stamina/Stamina Regen are also very useful to have. 

HELMETS

Harlequin Crest (Shako) - This recommendation shouldn't surprise anyone. Shako is simply amazing and if you're after Magic Find and Skill Levels, there's no better alternative. 

Harlequin Crest 

  • Defense: 98 to 141 
  • Required Level: 62
  • Required Strength: 50
  • Durability: 20
    • +2 to All Skills 
    • +1-148 to Life (+1.5 per Character Level) 
    • +1-148 to Mana (+1.5 per Character Level) 
    • Damage Reduced By 10% 
    • 50% Better Chance of Getting Magic Items 
    • +2 to All Attributes 

WEAPONS

Heart of the Oak (Runeword) - One of the most powerful weapon Runewords and an ideal choice for a Wind Druid build. it provides +3 to all Skills and a 30% Faster Cast Rate, as well as a plethora of other useful bonuses. You can't go wrong with this one. 

Heart of the Oak

  • Damage:  Depends on base Weapon
  • Required Level: 55
  • Required Dexterity: Depends on base Weapon
  • Required Strength: Depends on base Weapon
  • Durability: Depends on base Weapon 
  • Ko + Vex + Pul + Thul 
    • +3 To All Skills 
    • +40% Faster Cast Rate
    • +75% Damage To Demons 
    • +100 To Attack Rating Against Demons 
    • Adds 3-14 Cold Damage, 3 sec. Duration (Normal) 
    • 7% Mana Stolen Per Hit 
    • +10 To Dexterity 
    • Replenish Life +20 
    • Increase Maximum Mana 15% 
    • All Resistances +30-40 (varies) 
    • Level 4 Oak Sage (25 Charges) 
    • Level 14 Raven (60 Charges) 

Spirit Sword (Runeword) - Don't be fooled by this Runeword's low level requirement. It's actually an amazing budget alternative to the Heart of the Oak. It not only gives you two things you're looking for the most - +Skills and Faster Cast Rate, but also gives you quite a lot of health and mana. 

Spirit Sword

  • Damage: Depends on base Weapon
  • Required Level: 25 
  • Required Dexterity: Depends on base Weapon
  • Required Strength: Depends on base Weapon
  • Durability: Depends on base Weapon
  • Tal + Thul + Ort + Amn  
    • +2 to All Skills 
    • +[25-35]% Faster Cast Rate (varies) 
    • +55% Faster Hit Recovery 
    • Adds 1-50 Lightning Damage 
    • Adds 3-14 Cold Damage 
    • +75 Poison Damage over 5 Seconds 
    • 7% Life Stolen per Hit 
    • +250 Defense vs. Missile 
    • +22 to Vitality 
    • +[89-112] to Mana (varies) 
    • +[3-8] Magic Absorb (varies) 
SHIELDS

Spirit Shield (Runeword) -  Spirit Shield is not only strong in your weapon, but it is also amazing in your shield! It gives you a lot of Resistances, +1 to All Skills, a lot of mana, vitality, and a high bonus to Faster Cast Rate. You will need a 4 open socket Monarch for it. 

Spirit Shield

  • Defense: Depends on base Shield 
  • Required Level: 25 
  • Required Strength: Depends on base Shield 
  • Durability: Depends on base Shield 
  • Tal + Thul + Ort + Amn 
    • +1 To All Skills 
    • +25-35% Faster Cast Rate (varies) 
    • +55% Faster Hit Recovery 
    • +250 Defense Vs. Missile 
    • +22 To Vitality 
    • +89-112 To Mana (varies) 
    • Cold Resist +35% 
    • Lightning Resist +35% 
    • Poison Resist +35% 
    • +3-8 Magic Absorb (varies) 
    • Attacker Takes Damage of 14 

Splendor (Runeword) - This nice and inexpensive Magic Finding Shield Runeword will boost your offensive power by giving you +1 to all skills, increase your FCR by 10%, and make you a bit better at Magic Finding by giving you +20% MF. 

Splendor 

  • Defense: Depends on base Shield 
  • Required Level: 37
  • Required Strength: Depends on base Shield ​​​​​
  • Durability: Depends on base Shield
  • Eth + Lum 
    • +1 To All Skills 
    • +10% Faster Cast Rate 
    • +20% Faster Block Rate 
    • +60-100% Enhanced Defense (varies) 
    • +10 To Energy 
    • Regenerate Mana 15% 
    • 50% Extra Gold From Monsters 
    • 20% Better Chance of Getting Magic Items 
    • +3 To Light Radius 

Rhyme (Runeword) - If you'd like to have the "Cannot be Frozen" affix, this shield might come in handy. It also gives you a lot of Faster Block Rate and extra Block Chance which are great for survivability. Moreover, it boosts Magic Find and Mana Regeneration. 

Rhyme

  • Defense: Depends on base Shield 
  • Required Level: 29 
  • Required Strength: Depends on base Shield 
  • Durability: Depends on base Shield 
  • Shael + Eth
    • +40% Faster Block Rate 
    • 20% Increased Chance of Blocking 
    • Regenerate Mana 15% 
    • All Resistances +25 
    • Cannot Be Frozen 
    • 50% Extra Gold from Monsters 
    • 25% Better Chance of Getting Magic Items 
WEAPON SWAP

Call to Arms (Rune Word) - You should use this Runeword on Weapon Swap to pre-buff yourself with Warcries. To maximize the effect of these buffs, you should combine CoA with a shield that gives +2 Skills. 

Call to Arms

  • Defense: Depends on base Weapon 
  • Required Level: 57
  • Required Strength: Depends on base Weapon ​​​​​
  • Durability: Depends on base Weapon 
  • Amn • Ral • Mal • Ist
    • +1 to All Skills 
    • +40% Increased Attack Speed 
    • +250-290% Enhanced Damage 
    • Adds 5-30 Fire Damage 
    • 7% Life Stolen Per Hit 
    • +2-6 To Battle Command 
    • +1-6 To Battle Orders 
    • +1-4 To Battle Cry 
    • Prevent Monster Heal 
    • Replenish Life +12 
    • 30% Better Chance Of Getting Magic Items 

AMULETS

A Magic/Rare Amulet with + Magic Find Affixes - Magic Amulets can have up to 50% MF and Rares can roll up to 35%. If you can afford one of these, go for it. If not, get a nice offensive amulet or try to craft one yourself. 

Rare Amulet Magic Amulet

  • In Magic Amulets, look for:
    • Magic Find 
    • + to Elemental Skills 
    • Resistances 
  • In Rare Amulets, look for:
    • Magic Find 
    • + to Druid Skills 
    • Resistances 
    • Attributes 

Mara's Kaleidoscope - This amulet is hard to pass up in a build that benefits a lot from the skill increase and would not look down on some extra Resistances. 

Mara's Kaleidoscope

  • Required Level: 67
    • +2 To All Skills 
    • All Resistances +20-30 (varies) 
    • +5 To All Attributes 

ARMORS

Enigma (Runeword) - This amazing Runeword is a must-have for the build as without it Wind Druid will severely lack mobility. Moreover, it will increase your Skills and provide you with a scaling boost to Magic Find, so win-win. 

Enigma

  • Defense: Depends on base Armor 
  • Required Level: 65 
  • Required Strength: Depends on base Armor 
  • Durability: Depends on base Armor 
  • Jah + Ith + Ber  
    • +2 To All Skills 
    • +45% Faster Run/Walk 
    • +1 To Teleport 
    • +750-775 Defense (varies) 
    • +(0.75*Clvl) To Strength (Based On Character Level) 
    • Increase Maximum Life 5% 
    • Damage Reduced By 8% 
    • +14 Life After Each Kill 
    • 15% Damage Taken Goes To Mana 
    • (1*Clvl)% Better Chance of Getting Magic Items (Based On Character Level)

Skin of the Vipermagi (Serpentskin Armor) - If you can't afford an Enigma, this armor might serve as a decent substitute (just keep in mind that your mobility and MF will suffer greatly). It will take care of some of this build's basic needs - Skills, FCR, and Resistances. 

Skin of the Vipermagi

  • Defense: 279
  • Required Strength: 43
  • Durability: 24
  • Required Level: 29
    • +120% Defense
    • +1 to All Skills
    • 30% Faster Cast Rate
    • Magic Damage Reduced By 9-13 (varies) 
    • All Resistances +20-35 (varies) 

Wealth (Runeword) - If you really want to run this build on a budget, Wealth might be a decent option that will let you farm for an Enigma quicker. It's also nice if you like gambling as 300% extra gold is quite a lot. 

Wealth

  • Defense: Depends on base Armor 
  • Required Level: 43 
  • Required Strength: Depends on base Armor 
  • Durability: Depends on base Armor 
  • Lem + Ko + Tir  
    • +10 to Dexterity 
    • +2 to Mana after each Kill 
    • 300% Extra Gold from Monsters 
    • 100% Better Chance of Getting Magic Items 

RINGS

Nagelring - These relatively easy-to-farm Rings (the best place to get a 30% MF Nagelring is Nightmare Andariel) are a solid choice if you're after some extra Magic Find. Stacking two of these Rings can give you up to 60% extra MF. 

Nagelring

  • Required Level: 7
    • +[50-75] to Attack Rating (varies) 
    • Magic Damage Taken Reduced by 3 
    • Attacker Takes Damage of 3 
    • [15-30]% Better Chance of Getting Magic Items (varies) 

The Stone of Jordan - This powerful ring not only boosts your Damage by increasing your skill levels but also increases your mana pool. If you want more DPS, you should equip two of these. 

The Stone of Jordan 

  • Required Level: 29
    • +1 to All Skills
    • Increase Maximum Mana by 25% 
    • Adds 1-12 Lightning Damage 
    • +20 to Mana 

FCR-Magic Find Rare Ring - Rare Rings can potentially give you a great mix of much-needed stats. Finding one that provides +10 Faster Cast Rate, some Magic Find, and Resistances is going to make a big difference. 

Rare Ring

  • In Rare Rings, look for:
    • Magic Find 
    • Faster Cast Rate
    • Resistances 

GLOVES

Chance Guards (Chain Gloves) - These gloves are the best choice for Magic Finding, as they offer up to a 40% Better Chance of Getting Magic Items. As for their other bonuses, there's not much to speak of with the exception of a nice gold drop boost. 

Chance Guards

  • Defense: 67-74
  • Required Level: 45
  • Required Strength: 58
  • Durability: 16
    • +20-30% Enhanced Defense (varies) 
    • +15 Defense 
    • +25 to Attack Rating 
    • 25-40% Better Chance of Getting Magic Items (varies) 
    • 200% Extra Gold From Monsters 
    • +2 to Light Radius 

Magefist (Light Gauntlets) - If you plan on achieving the 99% FCR breakpoint with this build, but struggle to do so, these gloves might help. Also, they're great for making sure you'll never run out of mana. 

Magefist

  • Defense: 24 - 25
  • Required Strength: 45
  • Durability: 18
  • Required Level: 23
    • +20-30% Enhanced Defense (varies)
    • +10 Defense
    • +1 To Fire Skills
    • 20% Faster Cast Rate
    • Regenerate Mana 25%
    • Adds 1-6 Fire Damage

BOOTS

War Traveler (Battle Boots) - These boots are a staple of most Magic Finding builds as there's no real alternative. From them, you'll get up to 50% MF, unlimited running (thanks to slower stamina drain), and 25% Faster Run/Walk. 

War Traveler

  • Defense: 120-139 
  • Required Level: 42
  • Required Strength: 95
  • Kick Damage: 37-64 
  • Durability: 48
    • +150-190% Enhanced Defense 
    • 25% Faster Run/Walk 
    • +10 to Vitality 
    • +10 to Strength 
    • Adds 15-25 Damage 
    • +40% Slower Stamina Drain 
    • Attacker Takes Damage Of 5-10 
    • 30-50% Better Chance of Getting Magic Items 

Sandstorm Trek (Scarabshell Boots) - These boots are going to significantly increase your survivability. Attributes provided by them are of more value to this Druid than to other characters because of the Oak Sage. Moreover, they take care of your Poison Resistance needs on their own pretty much. 

Sandstorm Trek

  • Defense: 158-178 
  • Required Level: 64
  • Required Strength: 91
  • Kick Damage: 60-110 
  • Durability: 14
    • +20% Faster Run/Walk 
    • +20% Faster Hit Recovery 
    • +[140-170]% Enhanced Defense (varies) 
    • +[10-15] to Strength (varies) 
    • +[10-15] to Vitality (varies) 
    • +[1-99] Maximum Stamina (+1 per Character Level) 
    • 50% Slower Stamina Drain 
    • Poison Resist +[40-70]% (varies) 
    • Attacker Takes Damage of 2 
    • Repairs 1 Durability in 20 Seconds 

BELTS

Arachnid Mesh (Spiderweb Sash) - This amazing belt will give you two extremely important things: + Skills and Faster Cast Rate (the latter is extremely important as it's going to allow you to reach the FCR Breakpoint much easier). Other belt choices are not even close when it comes to the value they provide. 

Arachnid Mesh

  • Defense: 119-138
  • Required Level: 80
  • Required Strength: 50
  • Durability: 12
  • 16 Potion Boxes
    • +90-120% Enhanced Defense
    • Slows Target By 10%
    • +1 To All Skills
    • +20% Faster Cast Rate
    • Increases Maximum Mana 5%
    • Level 3 Venom (11 Charges)

CHARMS

  1. Gheed's Fortune -  The secret to Gheed's wealth and prosperity. Pretty much a must-have if you're after the best available charms. It adds 80-160% extra gold from monsters, reduces vendor prices by up to 15%, and gives up to 40% better magic find. 
  2. Grand Charms - Getting some of these with +Elemental Skills is going to increase your damage output. Just remember that every grand charm is potentially 21 less Magic Find (provided that you would use three 7 MF Small Charms instead). 
  3. Large Charms -  Using Large Charms in D2R is not recommended, with the exception of Hellfire Torch. 
  4. Small Charms - With these, you can increase your Magic Find by quite a lot: Small Charms give up to 7 MF each, so getting a full inventory of them can significantly boost your Magic Finding capabilities. However, Small Charms compete with Grand Charms (Damage or extra MF), so you should balance these carefully. 

MERCENARY

We recommend picking up Act 2 Might Mercenary for extra damage bonuses. He should be equipped with: 

  1. Insight Rune Word in Ethereal Spear - This provides a Meditation Aura that increases your Mana Recovery Rate which is extremely helpful as Enigma's Teleport and your Wind Skills can drain all of your mana surprisingly quickly. 
  2. Fortitude Rune Word in Armor - This will ensure that your merc doesn't die (it will make him almost immortal). 
  3. Andariel's Visage - An extremely solid and versatile headgear that will make your merc better in all respects. 

 

END NOTE

This is the initial version of our Diablo 2 Resurrected Wind Druid Magic Finding Build, where we tried to include all of the important information on how to set up this character while keeping the guide as compact as possible. If we've missed something of importance, please let us know! 

If you have any Build requests, please post them in the Comments section below. We will be happy to cover your most requested builds in the future! Also, we hope that you have found this guide useful and informative. Also, we will be happy to receive constructive criticism that will help us improve our future work, so don't hesitate to give us your feedback. 

Pictures used in this article are the intellectual property of Blizzard Entertainment