Updated for Path of Exile 2 Early Access
The Best Crafty Guides by Odealo
Guide notes |
May 3, 2025 - Created for Early Access. |
Build Overview | |||
Tags: [CASTER] [FIRE] [LIFE] [DOT] | |||
Budget: Defenses: |
|
Boss DPS: AoE: |
|
The Beira's Anguish is a Unique Charm that enables this entire Build. Once activated, it releases a fiery nova that Ignites all Enemies in your Presence, basing its magnitude on 500% of your maximum Life. The Charm activates when you become Ignited. The easiest way to reliably become Ignited is the Infernalist Ascendency, which provides the Grinning Immolation Notable. It automatically Ignites you every time you land a Critical Strike with any of your abilities. It can be done with a fast-hitting Spell such as Ball Lightning. The self-damage will be instantly cleansed by the Charm. Another key Unique Item is the Pragmatism Armour, which causes Charms to use no Charges, allowing them to be used endlessly as soon as their conditions are fulfilled.
The Charm is not a skill, so it cannot be supported by Gems or improved with bonuses for Spells or Attacks. However, by raising your maximum Life you will raise its base Damage to absurd amounts, far bypassing any regular Spell. As you don't need to worry about Gem Levels or Mana sustain you can focus on effectively improving your Damage. Thanks to the Bringer of Flame all Damage types contribute towards the Ignite Magnitude, so bonuses such as "Gain as Extra" are very potent here. With the Blackflame Ring, your Ignite is taken as Chaos Damage instead. It still scales with increases in Fire Damage, but you can make use of Wither Debuff to greatly increase the Damage taken by Enemies. You can also scale the Ignite with Critical Strikes, even if the Nova has no Critical Strike Chance by itself. To enable it you will need the Critical Weakness Debuff, which grants up to 10% base Critical Strike Chance, which can be scaled to roughly 30-40% Critical Strike Chance in the end. It is not consistent, but it provides much more scaling opportunities than a non-crit variant in the long run.
Fitting a reasonable amount of Armour, Evasion, or Energy Shiels is very hard here. You will barely use any Skills, so you can utilize your Mana as a defensive buffer with the Mind over Matter Keystone. Paired with Mana Remnants it will provide a solid boost, although not good enough to justify heavily investing into maximum Mana any further than necessary. The majority of your defense comes from a safe, long-distance playstyle and slowing down enemies with Temporal Chains Curse.
You can also check our other Path of Exile 2 builds right over here Odealo's Crafty Guides - Full List
The gameplay is probably the simplest possible in the game. You will use the Ball Lightning to Critically Strike an Enemy and trigger the Charm, which will burn every Enemy in a large area around you. Wither and Curses should be applied passively by Blasphemy and Withering Presence.
|
|
PROS |
|
CONS |
|
The core Uniques used in this Build can be equipped at level 33, at which point they will trivialize the Campaign with an overwhelming amount of Damage. Up to that level, you can use any generic Spell-casting Setup, such as Spark or Ember Fusillade. Do not spec into Ignite early on, rely on Hit Damage instead. You will also need to complete the first Ascendency Trial.
Final Skill Tree:
![]() |
Click on the image to open the Passive Tree preview in a new window, or use the Path of Building (PoB) tool. |
Ascendancy points:
Preferably in this order:
[Utility] Ball Lightning setup | |
![]() |
Ball Lightning - an ideal Spell to Trigger your Charm, it has a high Critical Strike Chance and fast Hit rate. The Damage of this Skill is irrelevant, you should use a low-level Gem to lower the Mana costs. |
![]() |
Ambush |
![]() |
Pinpoint Critical |
![]() |
Arcane Tempo |
![]() |
Lifetap |
[Utility] Blasphemy setup | |
![]() |
Blasphemy - automatically applies linked Curse Skills to all nearby Enemies at the cost of Spirit. |
![]() |
Despair - with the Blackflame Ring your Ignite deals Chaos Damage. Use the Despair Curse to lower the Chaos Resistance of your enemies. |
![]() |
Temporal Chains - a defensive Curse that slows down affected foes and prolongs the Ignite on them. |
![]() |
Heightened Curse |
![]() |
Ritualistic Curse |
[UTILITY] Withering Presence setup | |
![]() |
Withering Presence - inflicts Withering Debuff to all nearby enemies, greatly increasing the Chaos Damage taken by Enemies up to a limit. |
![]() |
Cannibalism |
![]() |
Vitality |
[UTILITY] Malice setup | |
![]() |
Malice - inflicts a stacking Debuff that grants you up to 10% base Critical Strike Chance. It is core to the Critical Damage scaling. |
![]() |
Persistence |
[UTILITY] Infernal Hound Setup | |
![]() |
Infernal Hound - one of your Ascendency Notables grants you a Minion. You can transfer part of the incoming Damage to be taken by your pet instead. |
![]() |
Loyality |
![]() |
Last Gasp |
![]() |
Meat Shield |
![]() |
Elemental Army |
[UTILITY] Mana Remnants setup | |
![]() |
Mana Remnants - killing or Critically Striking an Enemy affected by Ailments drops Remnants that can be picked up to Recover and Overflow Mana. |
![]() |
Magnetism |
![]() |
Dissipate |
![]() |
Clarity |
[UTILITY] Blink setup | |
![]() |
Blink - a Buff that replaces your Dodge Roll with a quick teleport. If you lack Spirit you can bind it to a second Weapon Set. |
![]() |
Ingenuity |
|
The Unique Charm and Body Armour are mandatory for this Build. The Alpha's Howl is not necessary, but it greatly expands your AoE and makes using all the Persistent Buffs easier. Your Damage is based on your maximum Life, so you will want a lot of it on your Gear, but you still need to cap all your Resistance and Attribute Requirements. The Omen Sceptre is mandatory to apply Critical Weakness and enables a great way of scaling your Damage with a Critical Bonus. In the Rune Sockets, you should use Greater Body Runes for bonus Life.
Stat priorities on items:
|
![]() |
|
Used when you become Ignited Grants Immunity to Ignite (20–25)% Chance to gain a Charge when you Kill an Enemy Ignite Enemies in Presence as though dealing Fire damage equal to 500% of your maximum Life when used |
|
![]() |
|
(200–300)% increased Armour and Evasion +(10–20)% to all Elemental Resistances -17% to Chaos Resistance Charms use no Charges |
|
![]() |
|
Min. requirements: Gain 25% of Damage as Extra Fire Damage 80% increased Fire Damage Optional affixes: Gain #% of Damage as Extra Cold/Lightning Damage Cast Speed Critical Damage Bonus increased Mana Regeneration Rate |
|
![]() |
|
Min. requirements: Grants Skill: Level (1-20) Malice Optional affixes: Spirit % increased Presence Area of Effect |
|
![]() |
|
Min. requirements: +120 to maximum Life 6% increased maximum Life +60% total Elemental and Chaos Resistance Optional affixes: +# to Spirit % increased Critical Damage Bonus Attributes |
|
![]() |
|
+(7–13)% to Chaos Resistance (15–30)% increased Mana Regeneration Rate 50% reduced Ignite Duration on Enemies Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite 50% increased Magnitude of Ignite you inflict |
|
![]() |
|
Min. requirements: +100 to maximum Life +60% total Chaos and Elemental Resistance Optional affixes: % increased Mana Regeneration Rate % increased Fire Damage Attributes |
|
![]() |
|
Min. requirements: +100 to maximum Life +60% total Chaos and Elemental Resistance Optional affixes: Strength +# to Charm Slot |
|
![]() |
|
+(50–100) to maximum Mana (10–50)% reduced Charm Effect Duration +2 Charm Slots +(15–25) to Dexterity (20–30)% increased Charm Charges gained |
|
![]() |
|
Min. requirements: +100 to maximum Life 30% increased Critical Hit Chance +60% total Chaos and Elemental Resistance Optional affixes: +# to Mana Attributes |
|
![]() |
|
(80–100)% increased Evasion Rating +100 to Spirit +(50–75)% to Cold Resistance Presence Radius is doubled |
|
![]() |
|
Min. requirements: +100 to maximum Life +60% total Chaos and Elemental Resistance Optional affixes: +# to Mana % increased Critical Damage Bonus Attributes |
|
![]() |
|
Min. requirements: 30% Movement Speed +100 to maximum Life +60% total Chaos and Elemental Resistance Optional affixes: +# to Mana Attributes |
|
![]() |
|
Optional affixes: Recover #% of maximum Life on Kill Recover #% of maximum Mana on Kill #% increased Magnitude of Damaging Ailments you inflict with Critical Hits #% increased Critical Strike Chance #% increased Duration of Damaging Ailments on Enemies #% increased Magnitude of Ignite you inflict % increased Elemental/Fire Damage |
|
![]() |
|
2% increased Maximum Life per socketed Grand Spectrum |
|
If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.
Pictures used in this article are the intellectual property of Grinding Gear Games.