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Blade Trap Trapper Saboteur Build

Blade Trap Trapper Saboteur Build

The first of its kind Melee Attack Trap build that utilizes the Saboteur class to obliterate content

Blade Trap Vulconus
Saboteur build

Updated for Patch 3.15

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Guide notes
July 20, 2021
-Concept build 
July 31, 2021
-Updated for 3.15


Blade Trap is a newly added Trap that's also an Attack, making it a first of its kind - all the other Traps are Spells. It means is that that now your Weapons - Claw or Daggers will be responsible for the overall damage increase. The Trap upon activation releases a blade, or two if you're dual-wielding. The blades rotate four times (five while dual-wielding), and the trap lasts four seconds (three if dual-wielding). The Attack Damage is 55% effective and so are modifiers to it. Saboteur can still be considered one of the best options as a user for this Skill, his starting location on a Skill Tree is in close proximity to Claw, Dagger, and Trap clusters, and that gives him an immense advantage. The Ascendancy Points that make this class the best candidate for trap builds are really powerful, and for this build, Saboteur is the most optimal choice. The heat map of Skill Point you spend will shift to the Raider and Duelist starting locations where you can find quite a few Dual Wielding and Elemental Damage nodes.

The damage from Blade Traps can overlap, which makes it a great Single-Target Damage skill. There are a few ways on how to play this build, it could be done by utilizing Poison Damage, which would make this build Similar to Blade Blast, but this time the Poison Damage would be based on the weapon's damage, not on Physical Spell Damage. Another way to assemble this build could be done by equipping Vulconus - a Unique Rune Dagger that deals tons of Fire Damage with Hits. With investment in Elemental Damage, it is another candidate for a Blade Trap build. This guide will focus on this Fire Damage variant of the Blade Trap.

It's a Life build, but it can be later easily transformed into ES one. Saboteur offers one-of-a-kind synergies with Traps, and thanks to Explosives Expert combined with Skitterbots you will be able to pull off endgame-viable damage. High Critical Strike Chance, Fire Damage and Penetration, Trap Damage, and Attack Damage will be the nodes to look for on your Skill Tree. Avatar of Fire will convert all of your Damage to Fire Damage. Despite not having a lot of maximum Life, the build is actually pretty tanky - it has a High Evasion Rating combined with Wind Dancer, Dodge Chance, great sustain in combat thanks to Pyromaniac, and permanently Blinded Enemies that real reduced damage when you are yourself immune to it.

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1. Gameplay

The gameplay is similar to other Trap Builds, such as Lightning Trap. Throw Blade Traps in a pack of enemies to dispose of them quickly. Flame dash or Whirling Blades are excellent Movement Skills, use them linked with Lifetap Support. Skitterbots are very important - they Chill and Shock enemies. Use Wave of Conviction linked with Curse and Arcanist Brand to increase your damage against bosses. Set up Cast on Damage Taken - link it with Immortal Call and Ice Golem to increase your Damage.

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2. Build's PROS & CONS

  • Single-Target Damage is great
  • Clear Speed is good after some investment
  • It's quite tanky
  • no Cluster Jewels required
  • it does require some semi-expensive Uniques and Rares
  • It's a Trap build and might not suit some players


3. Leveling tips

Blade Trap is available since Level 1, and it is recommended to start with this Skill. Use a rare Dagger or Claw with high Physical and/or Fire Damage. You can use an Essence to quickly craft a weapon with one desired mod - Essence of Anguis or Contempt on Gloves, Rings, or Amulets.

Suggested leveling Gem setups:

Blade Trap setup
Blade Trap Blade Trap - you can start leveling with this Trap right from the start, it uses your Weapons so be sure they have a somewhat decent base damage
Swift Assembly Support Swift Assembly Support - use it since it has a low required level, later switch to Cluster Traps Support as is shown in the Final setup
Trap and Mine Damage Support Trap and Mine Damage Support - a huge boost to your Trap Damage, but it reduces your Trap Throwing Speed
Added Fire Damage Support Added Fire Damage Support - Adds some Fire Damage based on your Physical Damage to your Attacks
Smoke Mine setup
Smoke Mine Smoke Mine - smoke mine can be used as a primary movement skill, it grants you movement speed after you use it
Lifetap Support Lifetap Support - if you struggle with Mana sustain, use Lifetap Support
Utility Gems
Summon Skitterbots Summon Skitterbots - Skitterbots can be useful to Shock and Chill enemies, it makes them take more damage and move slower
Herald of Ash Herald of Ash - Heralds reserves a lot of Mana, so you can swap it with ClarityClarity if your damage is already good
Precision Precision - keeping it at a low level will Reserve little to no mana, it grants some Accuracy and Critical Strike Chance
Flammability Flammability - a Curse that can be self-cast during boss fights for now


You should kill all the Bandits and take two more Passive Skill Points

Leveling Skill Trees:

33 Points Skill Tree
Go for Coldhearted Calculation and take the useful nodes you come across, then head for the Mine and Trap Cluster as pictured.

65 Points Skill Tree
Now go for the Keystones - Acrobatics, Phase Acrobatics, and Wind Dancer. Form such a patch that will allow you to snatch some useful nodes.

Recommended leveling items:

Le Heup of AllLe Heup of All - Damage, Attributes, and Elemental Resistances are enough for a good start
(10-30)% increased Damage
+(10-30) to all Attributes
(10-30)% increased Rarity of Items found
+(10-30)% to all Elemental Resistances
GoldrimGoldrim - use this Helmet to fix your lack of Elemental Resistances
+(30-50) to Evasion Rating
10% increased Rarity of Items found
+(30-40)% to all Elemental Resistances
Reflects 4 Physical Damage to Melee Attackers
Level Requirement reduced by 100 (Hidden)
Tabula RasaTabula Rasa - Tabula is one of the best leveling items due to the 6 linked, white sockets
Item has no level requirement and Energy Shield (Hidden)
Item has 6 White Sockets and is fully linked (Hidden)

The IgnomonThe Ignomon - this Amulet adds Fire Damage to your Attacks, provides you with Accuracy and Evasion Rating, and increases your Fire Resistance

(12-20)% increased Rarity of Items found
+10 to Dexterity
Adds 12 to 24 Fire Damage to Attacks
+(100-150) to Accuracy Rating
+(100-150) to Evasion Rating
+20% to Fire Resistance
BloodboilBloodboil - it adds Fire Damage to Attacks, increases your Maximum Life, and provides other useful in the early stages of the game mods
Adds (12-15) to (25-30) Fire Damage to Attacks
+(20-40) to maximum Life
+(10-15)% to Cold Resistance
75% reduced Effect of Chill on you
10% increased Movement Speed while Ignited

4. Final Skill Tree, Ascendancy Points, and Pantheon

Final Skill Tree:

122 Points Final Skill Tree(does not include Jewels)
122 Points Path of Building (PoB) link

Ascendancy points:

Preferably in that order:

  1. Perfect Crime
  2. Pyromaniac
  3. Born in the Shadows
  4. Explosives Expert


Major God: Soul of the Brine King You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds

Minor God: Soul of Garukhan +5% chance to Evade Attack Hits if you've taken a Savage Hit Recently


5. Final Gems links

[DPS] Blade Trap setup
Blade Trap Blade Trap - Blade Trap is an Attack that comes in the form of a Trap, it uses the damage of your weapons, and the benefits from Dual Wielding are impactful. 
Cluster Traps Support Cluster Traps Support - More Traps are thrown at once, and more of them can be activated at the same time, increasing your damage as a result
Immolate Support Immolate Support - Immolate adds Flat Fire Damage to your Attacks - it's simple and efficient
Elemental Damage with Attacks Support Elemental Damage with Attacks Support - makes you deal more Elemental Damage with Attacks, with AoF this build deals only Elemental Damage with Attacks so it is quite useful
Fire Penetration Support Fire Penetration Support - you will deal only Fire Damage, so having Fire Penetration is really great, especially against bosses later in the game
Inspiration Support Inspiration Support - more Elemental Damage, Critical Strike Chance, and less Mana Cost makes it one of the best options here since as a Trap Build you naturally struggle with Mana
[UTILITY] Aura setup
Summon Skitterbots Summon Skitterbots - it's mandatory as soon as you allocate Explosives Expert on your Ascendancy Skill Tree, your damage will be increased by a lot, especially against bosses
Precision Precision - you can have it at level 20, it increases your Accuracy Rating and Critical Strike Chance - both are very important
Clarity Clarity - with Clarity at level 20 you can have a Mana Regeneration high enough to comfortably fight endlessly with any boss and not rely on Flask Charges
Enlighten Support Enlighten Support - reduces the mana reservation of all linked spells in this setup
Cast When Damage Taken Cast When Damage Taken - it should be kept at the lowest possible Gem Level, just enough to trigger all the linked Spells
Immortal Call Immortal Call - this Guard Spell will greatly increase your defenses for a short period of time, preventing you from dying too quickly
Summon Ice Golem Summon Ice Golem - Ice Golem grants you more Accuracy Rating and Critical Strike Chance. It dies quite often so it's good to have him linked with CWDM
Increased Duration Support Increased Duration Support - increases the duration of Immortal Call
[UTILITY] Curse setup
Wave of Conviction Wave of Conviction - use it against tough opponents to apply Fire Exposure that reduces their Fire Resistance
Arcanist Brand Support Arcanist Brand Support - Wave of Conviction and Assassin's Mark will be cast each second from this Brand Location which can stick to an enemy and last for a duration of 5 seconds.
Combustion Combustion - enemies Ignited with Wave of Conviction have 10% less Fire Resistance
Assassin's Mark Assassin's Mark - This Mark increases your Critical Strike Chance and Multiplier, gives you Power Charge, Mana, and Life upon Killing the Cursed enemy. You can use FlammabilityFlammability if you prefer raw damage.
[UTILITY] Reaper setup
Summon Reaper Summon Reaper - The build uses Vulconus, with this weapon you deal more damage against Bleeding enemies, however, with Avatar of Fire coming from Xoph's Blood you're able to deal only Fire Damage - you can't cause Bleeding by yourself. To resolve this issue you should use this Minion - it has a high chance to cause Bleeding. Avatar of Fire does not apply to your Minions.
Predator Support Predator Support - During Boss fights your Reaper can easily get distracted and start attacking small game such as Porcupines or whatever enemy is nearby, to have him attacking exactly what you want, use Signal Prey.
Culling Strike Support Culling Strike Support - another way to make use of Reaper is to have him executing enemies below 10% of their Maximum Life
[MOBILITY] Flame Dash setup
Flame Dash Flame Dash - Flame Dash will be used to teleport, a mobility skill such as this is really useful in many situations
Lifetap Support Lifetap Support - to ensure you can use Flame Dash at any time, link it with Lifetap to spend Life instead of Mana on it
Portal Portal - You don't want to increase the cost of Flame Dash too much, better use a skill such as Portal - it saves you Portal Scrolls

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5. Gear Setup

Initially, even before you even start mapping, make sure your Elemental Resistances are capped at 75%. To increase your Defenses look for Maximum Life and. Equip two Vulconus Daggers, the blades you wield are really important and Vulconus provides a lot of raw damage and a solid chunk of other bonuses that ultimately make it a very strong contender for a weapon of choice. Remember you're limited to Claws or Daggers with Blade Trap. To increase your Damage look for mods such as Physical/Fire/Fire Penetration/Attack/Dagger/Trap Damage and Critical Strike/Multiplier. Around 150 of Strenght, Intelligence, and Dexterity are required - you'll have to look for Intelligence as your Passive Skill Tree will not provide you with a sufficient amount of it. Don't look for Melee Damage or Attack Speed - these stats are obsolete in Blade Trap build.

Our recommended items will:

  1. Cap your resistances 
  2. Give you enough DPS/Life to start mapping successfully

Stat priorities on items:

  1. Life
  2. Elemental Resistances
  3. Trap/Fire/Physical Damage (later converted to Fire)
  4. Fire Penetration
  5. Attack Damage
  6. Critical Strike Chance and Multiplier
Helmet(Helmet) Rare Helmet - Rare Helmet is the best option, your primary objective is to get as many generic defensive mods such as Maximum Life and Elemental Resistances as you can.
Min. requirements:
70 maximum Life
70% Total Elemental Resistances
Optional affixes:
Accuracy Rating
Nearby Enemies have -#% to Fire Resistance
Nearby Enemies take #% increased Elemental Damage
Global Critical Strike Multiplier
Helmet enchantments:
one of the Blade Trap enchantments
Vulconus(Weapon) Vulconus - Vulconus was already a popular weapon - it was mostly used by BFBB Inquisitors, and to be fair, Inquisitor would be a second choice for this build. This Dagger has high base damage, Added Fire Damage, further increased damage when certain conditions are met, and it's overall a great weapon. Use two of these, one for each hand.
40% increased Global Critical Strike Chance
Adds (85-110) to (135-150) Physical Damage
Adds (130-160) to (220-240) Fire Damage
50% chance to cause Bleeding on Hit
(70-100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies
(70-100)% increased Physical Damage with Hits and Ailments against Ignited Enemies
Every 8 seconds, gain Avatar of Fire for 4 seconds
(160-200)% increased Critical Strike Chance while you have Avatar of Fire
50% of Physical Damage Converted to Fire while you have Avatar of Fire
+2000 Armour while you do not have Avatar of Fire
Carcass Jack(Body Armour) Carcass Jack - It provides a decent amount of Elemental Resistances, Maximum Life, Energy Shield, and Evasion Rating. The offensive mods - Area od Effect and Area Damage are extremely powerful in builds where damage can overlap, such as this one.
(120-150)% increased Evasion and Energy Shield
+(50-70) to maximum Life
+(9-12)% to all Elemental Resistances
(40-50)% increased Area of Effect
(40-50)% increased Area Damage
Extra gore
Loreweave(Body Armour) Loreweave - one of the best options for such builds, it balances many important stats such as increased Attributes, Elemental Damage, and it increases the cap for Elemental Resistances
Has 6 Sockets
+(8-24) to all Attributes
Adds (4-10) to (14-36) Physical Damage to Attacks
(20-60)% increased Global Critical Strike Chance
+(15-50) to maximum Energy Shield
+(20-60) to maximum Life
+(20-50) to maximum Mana
(6-30)% increased Rarity of Items found
(15-50)% increased Elemental Damage
Your Maximum Resistances are (76-78)%
Rare Boots(Boots) Rare Boots - movement Speed, Maximum Life, and Elemental Resistances are the mods you should get first, great optional mods can be found in conqueror-influenced pair of boots
Min. requirements:
25% Movement Speed
70 maximum Life
70% Total Elemental Resistances
Optional affixes:
chance to gain Onslaught for 4 seconds on Kill
chance to gain Elusive on Critical Strike
you have Tailwind if you have dealt a Critical Strike Recently
gain #% of Physical Damage as Extra Fire Damage
Rare Gloves(Gloves) Rare Gloves - although you should always try to get as much Life as possible, Gloves could offer some decent offensive mods
Min. requirements:
70 maximum Life
70% Total Elemental Resistances
Optional affixes:
Accuracy Rating
Critical Strike Chance
#% of Physical Damage Converted to Fire Damage
Adds Fire/Physical Damage to Attacks
Culling Strike
reduced Attribute Requirements
Slavedriver's Hand(Gloves) Slavedriver's Hand - If you have some more currency lying around in your inventory doing nothing, invest in a pair of these. These Unique Gloves sure are expensive, but every Trap build should strive for a pair, it resolves your Mana issues, grants you Charges, Dexterity, Evasion Rating, Energy Shield, and more AoE.
+(30-40) to Dexterity
(200-250)% increased Evasion and Energy Shield
(30-20)% reduced Trap Throwing Speed
Skills which throw Traps Cost Life instead of Mana
Skills used by Traps have (10-20)% increased Area of Effect
Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed
10% chance to gain an Endurance, Frenzy or Power Charge when any
of your Traps are Triggered by an Enemy
Rare Belt (Belt) Rare Belt - Stygian Vise is considered the best Rare Belt, you can put an Abyss Jewel there for some extra stats. Get yourself some Maximum Life, Resistances, Elemental Damage with Attack, and maybe some Hunter or Warlord mod.
Min. requirements:
70 maximum Life
60% Total Elemental Resistances
40% increased Elemental Damage with Attack Skills
Optional affixes:
Chaos Resistance
increased Fire Damage
maximum Life %
added Fire Damage against Burning Enemies
Xoph's Blood(Amulet) Xoph's Blood - Avatar of Fire which is granted by this amulet does not allow you to deal Physical Damage, it is converted to Fire Damage by this point. The synergies this Amulet offers when combined with Vulconus will increase your damage drastically. Mandatory item.
+(20-30) to Strength
10% increased maximum Life
+(20-40)% to Fire Resistance
10% increased Strength
Damage Penetrates 10% Fire Resistance
Cover Enemies in Ash when they Hit you
Avatar of Fire
Recommended Anointments:
Charisma - for more Mana
Lava Lash - for more Damage
Ring(Ring) Rare Ring - There is really a lot of useful mods you can find there. Look for Critical Strike Chance, Fire Damage, and Accuracy Rating to increase your damage, combined with Maximum Life and Elemental Resistance.
Min. requirements:
60 to Maximum Life
60% Total Elemental Resistances
Optional affixes:
Curse Enemies with Flammability on Hit
increased Elemental Damage with Attack Skills
Adds # to # Fire Damage to Attacks
increased Fire Damage
increased Area of Effect
Strength or Intelligence
Accuracy Rating
Critical Strike Chance
Cobalt Jewel(Jewel) Rare Jewels - getting 7% increased Maximum Life is probably the most important mod, you cal also try your luck by corrupting it - it's one of the few ways for a completely Corrupted Blood immunity
Recommended affixes:
increased Critical Strike Chance for Attacks
increased maximum Life
increased Area Damage
Elemental Resistances
increased Fire Damage
increased Attack Damage
Unstable Payload(Jewel) Unstable Payload - with the number of Traps you throw around, the chance for a Trap to Trigger an additional time is really visible and substantial for the damage increase
(8-12)% Chance for Traps to Trigger an additional time
watcher's eye(Jewel) Watcher's Eye - You should use one with mods for Clarity, Precision, or even both if you somehow manage to. Look for mods such as "increased Attack Damage while affected by Precision", "Critical Strike Multiplier while affected by Precision",  or any Clarity modifier.
(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
The Wise Oak(Flask) The Wise Oak - Use Wise Oak to deal more damage with the highest Fire Resistance, but it's not really important for the build.
+35% to all Elemental Resistances
During Flask Effect, 10% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest
During Flask Effect, Damage Penetrates (10-15)% Resistance of each Element for which your Uncapped Elemental Resistance is highest

Other suggested Flasks:

  1. Experimenter's Jade Flask of Staunching (immunity to Bleeding)
  2. Bubbling Divine Life Flask of Warding (Curse immunity)
  3. Experimenter's Quicksilver Flask of Adrenaline
  4. Eternal Mana Flask of Curing (Poison immunity)
Quicksilver FlaskMana FlaskThe Wise OakJade FlaskLife Flask

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If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.

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