Updated for Path of Exile 2 Early Access
The Best Crafty Guides by Odealo
Guide notes |
April 24, 2025 - Created for Early Access. |
Build Overview | |||
Tags: [MELEE] [PHYSICAL] [LIFE] [STARTER] | |||
Budget: Defenses: |
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Boss DPS: AoE: |
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It's one of the most basic, and one of the most popular, builds for Smith of Kitava. It consists of a big Mace, and a sturdy character with high Maximum Resistances, high Block Chance, and vastly reduced Damage taken of all types. Survivability truly is the selling point of this build. You can easily reach 90% Resistance to all Elemental damage types with the Coal Stoker and Forged in Flame passives. That is already a defensive layer inobtainable for other classes. Smith's Masterwork will be a source of Life Regeneration, partial Physical-to-Fire Damage Shift, 20% increased Strength, and 15% increased Maximum Life. That takes care of the Physical Damage mitigation, Life Recovery, Maximum Life, and an absurd Strength requirement to wield a two-hand weapaon with Shield. Shield grants Block Chance, rendering you impenetrable.
The damage stems from the combination of various abilities. Leap Slam and Boneshatter are the two core skills used while mapping. Leap Slam causes enemies to be Primed for a Stun, while the Boneshatter causes a Heavy Stun on those Primed enemies. This will also trigger a powerful Shockwave that detonates the entire screenfull of enemies. Against bosses, you will use Eartshatter and Hammer of the Gods. Earthsatter Breaks Armour, while the Hammer does the damage. You won't need to worry about Mana with Blood Magic allocated, nor accuracy with Resolute Technique. The biggest obstacles will be reaching high Block Chance, Chaos Resistance, and getting enough Strength. Other than that, it's a very cheap build; suitable for SSF and Hardcore environments.
You can also check our other Path of Exile 2 builds right over here Odealo's Crafty Guides - Full List
Jump with Leap Slam unto enemies. If that doesn't make them Primed for Stun, invest more into Stun Buildup - Overwhelming Presence helps a lot. Then, hit one of them with Boneshatter. Combined with Herald of Ash it will create a chain reaction that kills all the monsters. Against bosses, attack with Earthshatter a few times. This will Break Armour and generate Rage. Spikes can be detonated with Seismic Cry. If the boss has its armour broken, use Hammer of the Gods, but be sure it's empowered by Infernal Cry first.
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PROS |
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CONS |
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It's a simplified version of the build you're aiming towards. The core loop remains more or less the same, you just won't use Earthsatter. Instead, the default Mace Strikes will prepare the tough enemies for a Hammer. The transition into the end-game build is gradual, so there's not much else to add in this section.
[DPS] Boneshatter setup | |
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Boneshatter |
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Impact Shockwave |
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Reach |
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Devastate |
[UTILITY] Leap Slam setup | |
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Leap Slam |
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Brink |
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Martial Tempo |
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Overpower |
[UTILITY] Mace Strike setup | |
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Mace Strike |
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Ruthless |
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Overpower |
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Close Combat |
[DPS] Hammer of the Gods setup | |
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Hammer of the Gods |
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Heavy Swing |
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Heft |
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Fist of War |
[UTILITY] other gems | |
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Herald of Ash |
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Overwhelming Presence |
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Infernal Cry |
Final Skill Tree:
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Click on the image to open the Passive Tree preview in a new window Or import the build into PoB: |
Ascendancy points:
Preferably in this order:
[DPS] Hammer of the Gods setup | |
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Hammer of the Gods - The most powerful Attack that requires Glory to use. Use it against bosses, but be sure you meet the conditions imposed by some of the Support Gems to get the most out of it. |
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Heft - 30% more Maximum Physical Damage. |
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Heavy Swing - Less Attack Speed, but much more Physical Damage. |
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Fist of War - A significant damage boost once every 6 seconds. There will be no opportunity to use it more often than that. |
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Lacerate - 50% chance to Inflict Bleeding, which deals Physical Damage over Time based on the initial Hit Damage. |
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Exploit Weakness - 40% more Damage against enemies with Fully Broken Armour. Use Hourglass instead if you don't always meet this condition for 30% more Damage. |
[DPS] Boneshatter setup | |
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Boneshatter - A Strike Attack that causes a Heavy Stun against enemies Primed for Stun, in which case it also releases a Shockwave. Use it against packs of enemies. |
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Impact Shockwave - Upon executing a Heavy Stun, it unleashes a Shockwave that deals damage once again. |
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Reach - 35% more AoE with no drawback if you have the Resolute Technique allocated, which you should. |
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Devastate - Boneshatter Fully Breaks Armour on Heavy Stun. You may replace it with Fire Infusion if it suits your needs better. |
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Defy - Damage is Lucky if Surrounded. It can be replaced with Close Combat for more reliable damage. |
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Magnified Effect - 30% more AoE. |
[DPS] Earthshatter setup | |
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Earthshatter - A Slam Attack used to deal damage, Break Armour, and build up Stun. You will use it against bosses to prepare them for The Hammer. It creates spikes that can be detonated with Warcries. |
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Rage - Generates Rage. If you don't need it here, use Reverberate instead. |
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Upheaval - Less Attack Speed and Damage, but more Fissures per skill use, which results in more damage overall. |
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Splinter - Earthshatter Breaks Armour. |
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Aftershock - 25% chance to cause an Aftershock. |
[UTILITY] Leap Slam setup | |
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Leap Slam - A movement skill that is also good for building up Stun, especially on enemies with Fully Broken Armour. |
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Martial Tempo - 20% more Attack Speed. |
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Overpower - 50% more Stun buildup. |
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Brink - Guarantees that Leap Slam cannot Stun, keeping enemies Primed for it instead. Deals more Damage to Heavy Stunned enemies. |
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Holy Descent - Creates Consecrated Fround on landing. |
[UTILITY] Infernal Cry setup | |
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Infernal Cry - Consumes Endurance Charges to Empower your Attacks, but it always Empowers at least one anyway. Enemies in radius will Combust on kill. Use it as you're about to hit bosses with The Hammer. |
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Premeditation - 15% more Damage with Empowered Attacks. |
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Tireless - 30% chance to not lower the Empowerment count. |
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Enraged Warcry - 30% more Damage with Empowered Attacks if the Warcry has the opportunity to consume 10 Rage. |
[UTILITY] Herald of Ash setup | |
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Herald of Ash - Slain enemies explode on death which Ignites other monsters based on the Overkill damage which slew them. |
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Deadly Herald - 30% more Herald Damage. |
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Fire Mastery - +1 to Gem Level of Herald of Ash. |
[UTILITY] Overwhelming Presence setup | |
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Overwhelming Presence - Nearby enemies are easier to Stun. |
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Cannibalism - Recover 2% of Maximum Life on Kill. |
[MOBILITY] Shield Charge setup | |
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Shield Charge - A skill used with Shield to move faster for a brief moment. |
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Ingenuity - 30% increased cooldown recovery rate. |
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Stomping Ground - Triggers Shockwaves while moving, the damage of which is tied to your Strength. |
[UTILITY] Seismic Cry setup | |
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Seismic Cry - Deals Damage, Knocks Back enemies, and empowers your next Attack, if caused a Heavy Stun, for every Endurance Charge consumed. Empowered Attacks perform an additional Aftershock. |
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Inspiration - 30% less Cost of Seismic Cry. |
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Raging Cry - Generates 4 Rage per 5 Power. |
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Dazing Cry - Skill also Dazes enemies. |
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Gearing should be fairly easy, it needs the basic Maximum Life, Fire Resistance, and Maximum Fire Resistance. Remember, with Coal Stoker and Forged in Flame keystones, you won't need other resistances. You will also need a normal Body Armour for bonuses from Smith's Masterwork. You won't need any Uniques, but we will recommend some of the best ones. The build can work on Rares perfectly fine. With Giant's Blood, you will be able to wield a two-hand Mace and a Shield, but that requires you to have a lot of Strength on pretty much every gear piece. The type of damage you're dealing is mainly Physical. To increase your survivability, cap your Resisances at 90%, get more Maximum Life, Block Chance, Armour, and a way to Recover Life. You will need no Accuracy.
Stat priorities on items:
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Min. requirements: increased Physical Damage added Physical Damage Optional affixes: Grants Life per Enemy Hit Strength increased Attack Speed +# to Level of all Melee Skills |
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Min. requirements: Maximum Life Fire or Chaos Resistance Strength Optional affixes: Increased Block Chance increased Armour Additional Physical Damage Reduction |
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Grants Skill: Raise Shield (100-150)% increased Armour +(30-40)% to Fire Resistance +(23-29)% to Chaos Resistance +(150-200) to Stun Threshold Gain 1% of damage as Fire damage per 1% Chance to Block |
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Onslaught | |
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(70-130)% increased Armour and Energy Shield +(70-100) to maximum Life +(17-23)% to Chaos Resistance 50% reduced Presence Area of Effect 10% reduced Light Radius Enemies in your Presence count as being on Low Life |
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Min. requirements: Maximum Life Level of all Melee Skills Strength or Dexterity Optional affixes: Fire and Chaos Resistance increased Attack Speed Added Physical Damage to Attacks |
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Min. requirements: increased Movement Speed Strength Maximum Life Optional affixes: Fire or Chaos Resistance Armour |
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Min. requirements: Maximum Life Fire or Chaos Resistance Attributes Optional affixes: +# to Level of all Melee Skills Spirit |
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Min. requirements: Maximum Life Fire or Chaos Resistance Attributes Optional affixes: Added Physical Damage to Attacks Life per Enemy Killed Life Leech |
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Min. requirements: Fire or Chaos Resistance Maximum Life Strength Optional affixes: Flask or Charm modifiers |
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+(100-140) to Armour Has (1-3) Charm Slots +(100-150) to Armour +(10–20) to Strength +(3-5)% to Maximum Fire Resistance +(30-50)% to Fire Resistance |
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Min. requirements: Life Regeneration (Implicit) Optional affixes: Additional Physical Damage Reduction (Corrupted Implicit) |
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Optional affixes: Rain 1 Rage on Melee Hit increased Melee Damage Maximum Fire Resistance increased Stun Buildup increased Block Chance |
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If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.
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