Created for Legacy of Phrecia
The Best Crafty Guides by Odealo
Guide notes |
March 23, 2025 -Build created |
Build overview | |||
Tags: [ELEMENTAL] [ES] [CRIT] [TRIGGER] | |||
Budget: Defenses: |
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Boss DPS: AoE: |
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The Blind Prophet Ascendency available during the Legacy of Phrecia Event League is ideal for any Cast on Critical Strike Build, as it sets the base Critical Strike Chance of any Weapon to 12%, which is simply absurdly high and makes scaling much easier. It applies to all Weapon types in each category: Rare, Unique, Ranged, or Melee. It also inflicts you with the Blind Debuff, which lowers your Accuracy and Evasion Ratings, but you can easily shrug it off with the help of Minor Pantheon Power, investing more into Accuracy Rating, or using a Weapon with a special modifier that always Hits, removing the need for Accuracy completely.
Another important property of this Ascendency are the Directionless and Careless Notables: they make your Projectiles fire in random directions, have a 50% chance to Return to you, and your Skills fire two additional Projectiles. Usually, random Projectile direction is considered a downside, but this is not the case for the Rolling Magma Spell. Normally, it fires a Projectile that bounces a few times in a straight line, dealing AoE Damage with every bounce. The random direction applies to every bounce, and when paired with Returning Projectile modification it makes this Skill extremely deadly as it will easily Hit the same area multiple times. When you equip the Ashes of the Stars Amulet it can Chain from the ground up to 9 times, with a 50% Chance to do it again when Returning. Of course, not all Hits will land in the same spot, although with two extra Projectiles from the Careless Notable you can expect an extraordinary amount of Hits with each Cast. It also makes the Clear Speed great, as the bouncing Projectiles will eventually cover the entire Area.
Naturally, you will not Cast this Spell manually. Instead, you should use the Cast on Crit Support. There are a few Attacks worth considering for such a Build, such as Cyclone, Lancing Steel, or Blast Rain. Each Skill has its own advantages and disadvantages that require specialized Setup to make the most out of it. We have chosen the Cyclone for simple and comfortable Clear Speed, but with minor adjustments you can make any Skill work with this Setup. The additional benefit for Cyclone is the aforementioned Ashes of the Stars Amulet, which lowers the Movement Speed when Channeling Cyclone. It now slows you by only 5%, so you can comfortably hold the Cyclone button the entire time.
The Unique Tides of Time Belt can greatly improve your Flask Sustain. Notably, with a little help on your Passive Tree, it can make the Coruscating Elixir always active, allowing you to opt for a Low-life Setup reserving all your Life for extra Auras, and enabling the Pain Attunement for a 30% More Damage bonus. Your other Flasks are also very useful, such as magic Quicksilver Flask for additional Movement Speed when Cycloning, or Oriath's End Flask that improves your Clear Speed thanks to elemental explosions it creates, and the extra Elemental Resistances it provides makes your overall gearing much cheaper.
You can also check all our Guides for the on-going Event right here: Best Builds for Legacy of Phrecia
Keep Channeling the Cyclone for the entirety of your gameplay. It will trigger the Rolling Magma when you Critically Strike an Enemy. The Flame Wall and your Curses will be also triggered automatically. For extra mobility use Frostblink, which allows you to blink without interrupting the Cyclone. It is a Low-Life Setup, so you will use a lot of Auras.
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PROS |
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CONS |
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With the Blind Prophet Ascendency you could start using the Cast on Crit setup right after the first Ascendency Trial, but it will be hard to sustain the Mana Costs and get satisfying Damage without proper Items. The Energy Shield setup is not possible during the campaign, you should use a regular Life setup first. We recommend temporarily choosing the Servant of Arakaali Ascendency for the free level 15 Envy Aura, which will carry you through the early game effortlessly with any setup. It can also be obtained via Runesmith Enchants. It is especially potent with Cobra Lash and Blade Trap with Claws. You can check out our Shadow Leveling Guide using Traps in PoE for more tips and ideas on how to speed up your leveling process.
Bandits:
We recommend helping the Alira Bandit for the bonus Elemental Resistance.
Leveling Skill Trees:
40 Points Passive Tree
At first, Poison will be just okay, but once you unlock the Envy Aura it will be insanely powerful.
73 Points Passive Tree
Continue to boost your Poison and Claw Attacks. The Blade Trap doesn't require any particular boost other than increased Trigger Area, it is a Trap but scales like regular Attacks. Transitioning to the final version is not easy, it requires all the necessary Items and many Passive Points.
Final Skill Tree:
104 Points Final Skill Tree (doesn't include Unique or Cluster Jewels)
119 Points Path of Building(PoB) link
Ascendancy points:
Preferably in the order:
Pantheon:
Major God: Soul of the Brine King: You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds
Minor God: Soul of Ralakesh: 25% reduced Physical Damage over Time taken while moving; Moving while Bleeding doesn't cause you to take extra Damage
[DPS] Rolling Magma setup | |
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Rolling Magma - fires a fiery Orb that Chains from the ground a few times, dealing AoE Damage with each bounce. |
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Cyclone - a Channeling Attack that continuously Hits nearby Enemies while moving forward. Try to match your Attack Speed to the Trigger Cooldown. |
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Cast on Critical Strike Support |
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Fire Penetration Support |
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Elemental Focus Support |
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Inspiration Support |
[UTILITY] Auras setup | |
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Zealotry - an offensive Aura that improves your Spell Damage and Critical Strike Chance with Spells. |
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Summon Skitterbots - creates immortal Minions that apply Shock and Chill to nearby Enemies. |
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Discipline - a defensive Aura that improves your maximum Energy Shield. |
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Enlighten Support |
[UTILITY] Auras setup Socketed in the Shield |
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Anger - an offensive Aura that grants you additional Fire Damage and enables powerful Watcher's Eye modifiers. |
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Grace - a defensive Aura that grants you a lot of Evasion Rating. |
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Clarity - a vital Aura that grants you a lot of Mana Regeneration to sustain your triggers. |
[UTILITY] Curse setup | |
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Assassin's Mark - increases your Critical Strike Chace and Damage, as well as generates Power Charges when you Hit an Enemy. |
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Mark on Hit Support |
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Inspiration Support |
[UTILITY] Guard setup | |
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Immortal Call - a Guard Skill that briefly reduces the Damage you take. Keep it on the same level as the Support Gem to trigger it. |
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Cast when Damage Taken Support - use a low-level Gem to trigger it as often as possible. |
[UTILITY] Cwdt setup | |
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Flame Wall - creates a fiery wall that adds extra Fire Damage to any Projectile that passes through it. |
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Flammability - your second Curse, it lowers the Fire Resistance of your Enemies. |
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Cast when Damage Taken Support - here you should use a high-level Gem to get the best results. It will trigger any time you fight with stronger enemies. |
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More Duration Support |
[UTILITY] Other Utility setups | |
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Frostblink - an instant blink Skill that allows you to dodge incoming Attacks or cross terrain gaps without interrupting your Cyclone. |
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Frost Shield - optionally you can use this Skill to create a barrier that absorbs a big portion of the incoming Damage and increases your Critical Strike Chance. |
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To comfortably play with a Low-life setup you will need some important, although not very expensive, Unique Items. The Tides of Time and Coruscating Elixir are mandatory to ensure the Chaos Damage does not bypass your Energy Shield. You will also need the Prism Guardian Shield to efficiently Reserve your Life with Auras. Other than that you should focus on getting Rare gear pieces with lots of Energy Shield and cap your Resistance. It will be considerably easier thanks to the permanent uptime on your Elemental Flasks. To scale your Damage you should focus on Spell Damage, additional Gem Levels, and Critical Strike Chance and Multiplier. You will also need to match your Attack Speed to the trigger Rate of CoC Support.
Stat priorities on items:
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Min. requirements: 60% increased Spell Damage 1.7 Attack Speed +1 to Level of all Fire Spell Skill Gems Hits can't be Evaded (Crafted) Optional affixes: % increased Spell Critical Strike Chance % to Global Critical Strike Multiplier Adds # Fire Damage to Spells |
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+12% to all Elemental Resistances +2 to Level of Socketed Aura Gems Socketed Gems Cost and Reserve Life instead of Mana Socketed Gems have 30% increased Reservation Efficiency +(20-30) to Dexterity +25% to all Elemental Resistances |
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Min. requirements: +900 maximum Energy Shield Optional affixes: Resistance % chance to Suppress Spell Damage % to Critical Strike Multiplier for Spell Damage % of Physical Damage from Hits taken as Fire Damage |
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+(10-16) to all Attributes (5-10)% increased Experience Gain of Gems +1 to Level of all Skill Gems +(20-30)% to Quality of all Skill Gems |
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Min. requirements: +300 maximum Energy Shield 40% Elemental and Chaos Resistance Optional affixes: % of Physical Damage from Hits taken as Fire Damage % increased Spell Critical Strike Chance % increased Mana Reservation Efficiency of Skills % increased Area of Effect |
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Min. requirements: +100 maximum Energy Shield 40% Elemental and Chaos Resistance 15% increased Attack Speed Optional affixes: % chance to Suppress Spell Damage % chance to Unnerve Enemies for 4 seconds on Hit #% increased Damage with Hits against Chilled Enemies % increased Area of Effect |
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+(260-320) to Armour and Evasion Rating 100% increased Life Recovery from Flasks 100% increased Mana Recovery from Flasks Flasks applied to you have 25% increased Effect Life Flasks gain (0-3) Charges every 3 seconds Mana Flasks gain (0-3) Charges every 3 seconds Utility Flasks gain (0-3) Charges every 3 seconds |
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Min. requirements: +100 maximum Energy Shield +40% to Elemental and Chaos Resistance +30% Movement Speed Drops Brittle Ground while moving, lasting 2 seconds (Exarch Influence) Optional affixes: #% chance to Avoid Bleeding #% chance to Avoid being Poisoned % chance to Suppress Spell Damage |
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+(60-75) to Intelligence Right ring slot: You cannot Regenerate Mana Right ring slot: Regenerate 6% of Energy Shield per second Right ring slot: +250 to maximum Mana Left ring slot: You cannot Recharge or Regenerate Energy Shield Left ring slot: Regenerate 40 Mana per Second Left ring slot: +250 to maximum Energy Shield |
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Min. requirements: +40 to Strength +40% to Elemental and Chaos Resistance Non-Channelling Skills have -7 to Total Mana Cos Optional affixes: % increased Fire Damage % to global Critical Strike Multiplier +1 to minimum Endurance Charge |
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While your Passive Skill Tree connects to the Shadow's starting location, you gain: +0.5% to Critical Strike Chance |
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(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers> Recommended modifiers: Damage Penetrates (10-15)% Fire Resistance while affected by Anger +(30-50)% to Critical Strike Multiplier while affected by Anger (40-60)% increased Fire Damage while affected by Anger Consecrated Ground you create while affected by Zealotry causes enemies to take (8-10)% increased Damage (100-120)% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry Critical Strikes Penetrate (8-10)% of Enemy Elemental Resistances while affected by Zealotry Non-Channelling Skills have -(10-5) to Total Mana Cost while affected by Clarity |
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(3-6)% increased maximum Energy Shield Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield |
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Allocates <Random Ascendancy Notable> if you have the matching modifier on Forbidden Flesh/Flame | |
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Recommended affixes: 1 Added Passive Skill is Prismatic Heart 1 Added Passive Skill is Smoking Remains 1 Added Passive Skill is Widespread Destruction 1 Added Passive Skill is Cremator 1 Added Passive Skill is Disorienting Display |
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1 Added Passive Skill is Pressure Points 1 Added Passive Skill is Quick Getaway Added Small Passive Skills also grant: Resistance/Attribute |
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Recommended affixes: % to Critical Strike Multiplier for Spell Damage % to global Critical Strike Multiplier % to Critical Strike Multiplier with Fire Skills % to Critical Strike Multiplier with Elemental Skills % increased maximum Energy Shield % increased Attack Speed |
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+40% to Fire Resistance Chaos Damage taken does not bypass Energy Shield during effect Removes all but one Life on use Removed life is Regenerated as Energy Shield over 2 seconds 25% increased Duration |
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+35% to all Elemental Resistances (20-40)% increased Charge Recovery Enemies you Kill during Effect have a (20-30)% chance to Explode, dealing a tenth of their maximum Life as Damage of a Random Element |
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Other suggested Flasks:
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If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.
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