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Magicka Necromancer Healer build for Elder Scrolls Online

Magicka Necromancer Healer build for Elder Scrolls Online

Magicka Necromancer Healer build for ESO's Elsweyr chapter

Magicka Necromancer
Healer build
[Elsweyr/Update 22]

You can find all our Pocket ESO Builds right here: Best ESO builds

 

Necromancer Class

Necromancer Class

Build Overview

Necromancer is the newest playable class in Elder Scrolls Online. Necromancers are the masters of life and death who draw strength from the undead. They offer a very versatile toolkit, good self-sustain, and completely new unique playstyle, which allows you to consume corpses to increase your damage and grant various bonuses. Magicka Necromancer is a very solid healing class for Trials and Dungeons which offers very powerful AoE healing and Mass Resurrection, making it one of the most sought-after characters in any end-game group. As a Magicka Necromancer Healer, you will mainly focus on the Living Death Skill tree.

When it comes to choosing your race, Breton would be our recommended pick. Out of all available races, it offers the best self-sustain

Below you will find our recommended Skills and Sets for our Magicka Necromancer Healer build. This build is still in Beta stage and will be updated as soon as we have the actual expansion on the live server.

 Pros  Cons
 New and unique playstyle  Mediocre single-target and burst healing
 Very good self-sustain  Mediocre mobility
 Amazing AoE healing  
 Mass Resurrection  
 Solid defenses with high Life pool  

 


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Attributes Priority

  1. Magicka - the primary attribute used for Magicka Healers. It increases your Maximum Magicka, and you should spend approximately 80% of all your points in here
  1. Health - Necromancer's defenses are reliant on higher Health when compared to other Magicka classes. Depending on your playstyle and team composition you can spend between 0 and 20% of all attributes in here
  1. Stamina - do not assign any points into Stamina

 

Primary Skillset
[Restoration Staff -  Healing spells and general usage]

Healing Ward Healing Ward (Weapon: Restoration Staff, morphed from Steadfast Ward) - a single-target protective barrier that prevents some of the damage dealt to you or your nearby ally. When the ward expires it also heals for its remaining strength
Combat Prayer Combat Prayer (Weapon: Restoration Staff, morphed from Blessing of Protection) - potent AoE heal which also grants Minor Resolve, Minor Berserk, and Minor Ward to you and your allies
Mystic Siphon Mystic Siphon (Necromancer: Grave Lord, morphed from Shocking Siphon) - you siphon energy from a nearby corpse restoring Magicka. It's a great skill that boosts Necromancer's self-sustain
Summoner's Armor Summoner's Armor (Necromancer: Bone Tyrant, morphed from Bone Armor) - grants a very high bonus to Spell and Physical Resistances for 18 seconds. While it's active it also reduces the cost of your Spirit Guardian. It creates a corpse when it expires
Spirit Guardian Spirit Guardian (Necromancer: Living Death, morphed from Skeletal Mender) - summons a Spirit Guardian who heals you and the lowest health ally nearby every second. While active, it will also redirect some of the damage dealt to you
Renewing Animation Ultimate: Renewing Animation (Necromancer: Living Death, morphed from Reanimate) - powerful Ultimate which resurrects up to three of your fallen allies. You also recover a vast amount of Magicka and Stamina for each ally resurrected that way

 

Secondary Skillset
[Lightning Staff - Buffs/Debuffs and moderate DoT]

Energy Orb Energy Orb (Guild: Undaunted, morphed from Necrotic Orb) - very strong Healing over Time Spell which floats forward healing everyone on its path every 0.5 seconds. When activated by one of your allies it grants strong burst healing
Elemental Drain Elemental Drain (Weapon: Destruction Staff, morphed from Weakness of Elements) - applies Major Breach and Minor Magickasteal to your target which makes it one of the best supportive skills and granting very high bonus DPS for your teammates
Braided Tether Braided Tether (Necromancer: Living Death, morphed from Restoring Tether) - a very strong AoE heal which heals you and all allies between you and a targeted corpse
Elemental Blockade Elemental Blockade (Weapon: Destruction Staff, morphed from Wall of Elements) - very strong DoT which also puts concussed enemies off balance making it a terrific team utility skill 
Unnerving Boneyard Unnerving Boneyard (Necromancer: Grave Lord, morphed from Boneyard) - extremely important spell used in this build. It applies powerful debuffs to affected enemies reducing their Spell and Physical Resistance also deals a moderate amount of Damage over Time. An ally can also activate the Grave Robber synergy for extra damage and healing
Aggressive Horn Ultimate: Aggressive Horn (Alliance War: Assault, morphed from War Horn) - grants potent team buffs, increasing Maximum Magicka and Stamina by 10%, and grants Major Force, increasing Critical Strike by 15% for you and your allies

 

Notable Passive Skills

Below you will find a list of the most important Passive Skills for our Magicka Necromancer Healer build. The list does not cover up all the Passives that can be used, rather just the most important ones. Depending on how you want to play your own character, pick up all the other useful ones for your skills and playstyle.
Corpse Consumption Corpse Consumption (Necromancer: Living Death) - generates Ultimate whenever you use an ability on a corpse
Undead Confederate Undead Confederate (Necromancer: Living Death) - increases your Magicka Recovery while you have a summon active
Curative Curse Curative Curse (Necromancer: Living Death) - increasing your healing by 8% while you have a negative effect on yourself
Dismember Near-Death Experience (Necromancer: Living Death) - increases your Spell Critical Strike Chance with healing abilities if you have a Living Death ability socketed
Last Gasp Last Gasp (Necromancer: Bone Tyrant) - increases your maximum Health by 2,000
Absorb Absorb (Weapon: Restoration Staff) - restored Magicka when you block a Spell with Restoration Staff equipped
Essence Drain Essence Drain (Weapon: Restoration Staff) - fully charged Heavy Attacks increase your healing done for 3 seconds
Restoration Expert Restoration Expert (Weapon: Restoration Staff) - greatly increases your healing of low-life allies when you have a Restoration Staff equipped
Cycle of Life Cycle of Life (Weapon: Restoration Staff) - Heavy Attacks restore additional Magicka
Restoration Master Restoration Master (Weapon: Restoration Staff) - increases your healing with Restoration Spells
Evocation Evocation (Armor: Light Armor) - increases your Magicka recovery by 2% for every piece of Light Armor equipped, and reduces the cost of your Magicka-based abilities by 4%
Prodigy  Prodigy (Armor: Light Armor) - increases your Spell Critical rating when you have at least 5 pieces of Light Armor equipped
Spell Warding Spell Warding (Armor: Light Armor) - grants increased Spell Resistance
Undaunted Command Undaunted Command (Guild: Undaunted) - restores 4% of your maximum Health and Magicka whenever you activate a synergy
Undaunted Mettle Undaunted Mettle (Guild: Undaunted) - increases your maximum Magicka for each type of Armor you have equipped 

 

Gear

Recommended Items and Sets:
Chest: Vestment of Olorime
Type: Light Trait: Infused Glyph: Magicka
Legs: Vestment of Olorime
Gloves: Light Trait: Infused Glyph: Magicka
Gloves: Vestment of Olorime
Type: Light Trait: Infused Glyph: Magicka
Boots: Vestment of Olorime
Type: Light Trait: Divine Glyph: Health
Belt: Vestment of Olorime
Type: Light Trait: Divine Glyph: Health
Head: Earthgore Monster Set
Type: Medium Trait: Divine Glyph: Health
Shoulder: Earthgore Monster Set
Type: Heavy Trait: Divine Glyph: Magicka
Necklace: Healing Mage
Type: Jewelry Trait: Arcane Glyph: Magicka Recovery
Ring 1: Healing Mage
Type: Jewelry Trait: Arcane Glyph: Spell Damage
Ring 2: Healing Mage
Type: Jewelry Trait: Arcane Glyph: Spell Damage
Weapon 1: Healing Mage
Type: Restoration Staff Trait: Powered Glyph: Absorb Magicka
Weapon 2: Healing Mage
Type: Lightning Staff Trait: Charged Glyph: Crushing
Sets used in this build:

Vestment of Olorime: the BiS set for this build. It grants very high Magicka Recovery, extra defensive utility, and amazing buffs for all your allies. It can be obtained from the veteran Cloudrest and it's bound on pick-up

  1. (2 items) 129 Magicka Recovery
  2. (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon and Trial Monsters by 5%.
  3. (4 items) 129 Magicka Recovery
  4. (5 items) Adds 1096 Maximum Magicka & Ground-based effect abilities cast apply a circle of might on the ground for 10 seconds. Standing inside the circle grants you and your allies Major Courage, which increases your Weapon Damage and Spell Damage by 258 for 30 seconds. 10 seconds cooldown

Earthgore: greatly increases your healing output making it the best two-piece set available. Earthgore Helmet can be obtained from the final boss in veteran mode Bloodroot Forge, and the Shoulders can be found in Urgalag Chief-Bane's chest after opening it with an Undaunted Key. Earthgore Set is bound on pick-up

  1. (1 items) Adds 2% Healing Done
  2. (2 items) When you heal a friendly target that is under 50% Health you conjure a pool of quenching blood underneath them, which soaks up enemy placed effects instantly and heals all friendly targets in the area for 30000 Health over 3 seconds. This effect can occur once every 35 seconds

Healing Mage: another extremely powerful Set for healers. It grants very high bonus Magicka and Magicka Recovery, adds extra healing, and debuffs nearby enemies by reducing their Weapon Damage whenever you use a healing spell. It can be obtained from Aetherian Archive and it's bound on pick-up.

  1. (2 items) Adds 129 Magicka Recovery
  2. (3 items) Adds 1096 Maximum Magicka
  3. (4 items) Adds 2% Healing Done
  4. (5 items) When you use an area of effect heal ability, you reduce the Weapon Damage of all enemies within 10 meters of you by 430 for 3 seconds

Champion Points

High priority
The Apprentice: Blessed, Elfborn
The Lover: Arcanist, Tenacity
The Steed: Ironclad
Medium priority
The Apprentice: Elemental Expert
The Shadow: Shadow Ward, Tumbling
The Tower: Warlord
The Lady: Hardy, Elemental Defender, Thick Skinned
The Steed: Spell Shield
Low priority
The Ritual: Thaumaturge
The Apprentice: Spell Erosion


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END NOTE

This is the beta version of our Magicka Necromancer Healer build. We will be updating it as soon as the actual Elweyr expansion is launched and we know exactly which skills and Sets are optimal for this build. Stay tuned!

Pictures used in this article are the intellectual property of Bethesda Softworks