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Magnetic Salvo Deadeye POE2 Build

Magnetic Salvo Deadeye POE2 Build

One of the best Builds for Deadeye Ascendency that uses Magnetic Salvo and Lightning Rod to deal an insane amount of Damage

Magnetic Salvo
Deadeye Build

Updated for Path of Exile 2 Early Access

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Guide notes
December 13, 2024
- Created for Early Access. 
Build Overview
Tags: [ATTACK] [CRIT] [LIFE] [BOW]

Budget: 

Defenses: 

Boss DPS:

AoE:

 

The Magnetic Salvo is one of the strongest Skills usable with Bows. It releases up to 17 missiles that automatically target and detonate any lingering arrows to create massive explosions that can overlap and deal a tremendous amount of Damage. To create lingering arrows you will have to use the Lightning Rod Skill. By default, it shoots only one Arrow, but with the Deadeye Ascendency, Scattershot Support, and potentially Implicit modifier on your Bow it will create up to 5 lingering arrows at once. For the best DPS output and Mana preservation against Bosses, you should prepare 15 lingering arrows and detonate them all at once with a single use of Magnetic Salvo. Most regular Enemies will die from a single use of Lightning Rod and Magnetic Salvo. 

To further boost your Damage you can include a Freezing Salvo setup. It releases a volley of 12 Arrows that quickly build up Freeze. Freezing Enemies gives you the opportunity to safely burst down your opponent, but also adds a bit of extra Damage for the Magnetic Salvo via the Ice Bite Support

The Deadeye is the best choice for this Build as it offers one additional Arrow for every Skill you use. It makes stacking Lightning Rod arrows significantly quicker. The Tailwind Buff is also extremely useful as it improves your Speed, although maintaining it at all times can be a bit challenging. 

You can also check our other Path of Exile 2 builds right over here Odealo's Crafty Guides - Full List

 

1. Gameplay

Use Lightning Rod to create multiple lingering arrows and explode them using the Magnetic Salvo. Use Freezing Salvo when possible to Freeze Bosses. Use Spirit for Herald of Ice and Herald of Thunder for extra Damage and on-kill effects, or Wind Dancer for defense. 


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2. Build's PROS & CONS

PROS
  • Insane Damage against Bosses
  • Decent AoE coverage
  • Lots of Movement Speed
  • No Unique Items required
CONS
  • Requires positioning
  • Mana issues 

 

3. Leveling tips

The Magnetic Salvo requires quite a high level to unlock, but you will have many useful Skills at your disposal to progress through the campaign. We recommend starting with the Lightning Arrow and Lightning Rod combo. The Stormcaller Arrow will help with Bosses. Around Act 2 you can start using the Gas Arrow which will carry you all the way through the campaign until you unlock Magnetic Salvo. The Poison is not very impactful - use Flamewall to quickly detonate poisonous clouds, which is the main Damage of this Skill.

[DPS] Lightning Arrow setup
Lightning Arrow Lightning Arrow - fires a Projectile that Hits enemies and releases 2 Chaining Beams. 
Martial Tempo Martial Tempo - increases your Attack Speed. 
Pierce  Pierce - the Arrow will pierce an Enemy, releasing the Chaining Beams on both Hits.
[DPS] Lightning Rod setup
Lightning Rod Lightning Rod - fires Projectiles that fall on the ground, linger for a duration, and release a small AoE every time a Chaining Beam Chains to it.  
Magnified Effect Magnified Effect - increases the AoE of your explosions, increasing the likelihood of hitting multiple times. 
Innervate  Innervate - grant you extra Damage for 3 seconds on kill.
[DPS] Stormcaller Arrow setup
Stormcaller Arrow Stormcaller Arrow - fires an Arrow that sticks to the target and explodes after a short duration to deal high amount of Damage. 
Concentrated Effect Concentrated Effect - lowers the AoE but increases the Damage. 
Lightning Infusion Lightning Infusion - adds Extra Lightning Damage but lowers other Damage types.
[DPS] Gas Arrow setup
Gas Arrow Gas Arrow - fires a projectile that creates stacking poisonous cloud on the ground. The cloud explodes upon contact with the Ignited Enemy, dealing Fire Damage in a large Area. 
Scattershot  Scattershot - adds two Projectiles so you will create more overlapping clouds with each shot. 
Concentrated Effect Concentrated Effect - lowers the AoE but increases the Damage. 
Fire Infusion Fire Infusion - adds Extra Fire Damage but lowers other Damage types.
[Utility] Flame Wall setup
Flame wall Flame Wall - inflict small Ignite to all Enemies inside of the Wall, which is enough to trigger the Gass Arrow's explosion. 
Arcane Tempo Arcane Tempo - increases your Cast Speed significantly. 
Persistence Persistence - increases the Duration of your Flame Wall so you have to recast it less often. 


4. Final Skill Tree, Ascendancy Points, and Pantheon

Final Skill Tree:

Passive Tree
 

Click on the image to open the Passive Tree preview in a new window

Or use the full browser version: Passive Tree

Ascendancy points:

Preferably in this order:

  1. Projectile Proximity Specialisation
  2. Endless Munitions
  3. Gathering Winds
  4. Wind Ward

 

5. Final Gems links

[DPS] Magnetic Salvo setup
Magnetic Salvo Magnetic Salvo - detonates multiple lingering arrows in a large explosion. The explosions can overlap but consume the arrows in the process. 
Magnified Effect Magnified Effect - increases the AoE of your explosions, increasing the likelihood of hitting multiple times. 
Rising Tempest Rising Tempest - increases all your Elemental Damage by 12% per different Elemental type of Skill you used recently.
Primal Armament Primal Armament - improves all your Elemental Damage with Attacks.  
Inspiration  Inspiration - lowers the Mana Cost of your Skills.  
Overcharge  Overcharge - improves the effect of your Shocks but causes them to last for a shorter time.
[DPS] Lightning Rod setup
Lightning Rod Lightning Rod - fires an arrow that falls from the sky and ticks to the round, creating a Lightning Burst. It can interact with Skills that fire Chaining Beams, or be detonated by Magnetic Salvo. 
Scattershot  Scattershot - adds extra Projectiles so you can prepare full combo faster.
Martial Tempo Martial Tempo - increases your Attack Speed, which also speeds up your combo.
Mobility  Mobility - lowers the Movement Speed penalty when using a Skill.  
Maim  Maim - inflicts your enemies with Maim, which slows down their Movement Speed.  
[DPS] Freezing Salvo setup
Freezing Salvo Freezing Salvo - stores arrows each second up to a limit. Use this Skill to release a volley of Cold arrows in a large Area.
Glaciation Glaciation - your Skills Build-up Freeze more effectively.
Ice Bite Ice Bite - Freezing an Enemy infuses all your Attacks with extra Cold Damage for 3 seconds.
Hourglass  Hourglass - adds a Cooldown but increases your Damage.
Deep Freeze Deep Freeze - makes your Freeze last longer.
[UTILITY] Spirit setup
Herald of Thunder Herald of Thunder - killing a Shocked Enemy causes your next two Attacks to release a Light Bolt that deals Damage in a small area. 
Herald of Ice Herald of Ice - Shattering an Enemy creates a Cold explosion around the target.
Wind Dancer Wind Dancer - grants a stacking Buff that greatly improves your Evasion Rating and knock backs Enemies when you are Hit by a Melee Attack.
Clarity  Clarity - improves your Mana Regeneration. You can also use the Precision instead.
[UTILITY] Utility setup
Escape Shot Escape Shot - leaps back and fires a Cold arrow that explodes upon impact. Use it to escape from enemies.
Voltaic Mark Voltaic Mark - your next Shock on Marked Enemy will have an increased Effect and release a Lightning Nova that deals Damage to nearby Enemies.


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6. Gear Setup

The majority of your Damage is sourced from your Bow, Quiver, and Gloves. The rest of your Gear should be focused on getting as much maximum Life as possible, capping Elemental and Chaos Resistance, and fulfilling necessary Attribute Requirements. You will also need Movement Speed on your Boots. If you have fulfilled those defensive requirements you can also include maximum Mana to help with sustain. Ideally, you should use Evasion Bases. 

Stat priorities on items:

  1. High DPS on Bow
  2. Attack Speed
  3. Critical Strike Chance and Bonus
  4. Maximum Life
  5. Elemental Resistances
  6. Attribute Requirements
Kitoko's Current(Gloves) Kitoko's Current - this pair of Gloves allows you to cause Electrocution with all your Attacks. It provides an immensely defensive boost at the small cost of Attack Speed. 
(30–50)% increased Energy Shield
+(10–20) to Dexterity
(10–15)% reduced Attack and Cast Speed
Lightning damage from Hits Contributes to Electrocution Buildup
rare weapon(Weapon) Rare Weapon - look for a Bow with the highest DPS possible. It can be Physical or Elemental Damage. High Attack Speed and Critical Strike Chance are also important. Ideally, use a Bow with Extra Arrow in the Implicit.
Min. requirements:
300+ DPS
1.3 Attack Speed
7% Critical Strike Chance
Optional affixes:
Bow Attacks fire an additional Arrow
Rare Quiver(Quiver) Rare Quiver - it can also provide plenty of Damag, but to a lesser extent. Look for added Damage to Attacks, Attack Speed, and Critical Strikes. 
Min. requirements:
+70 to maximum Life
+15% increased Attack Speed
Optional affixes:
Adds # to # Damage to Attacks 
Elemental Resistance
+# to Critical Strike Chance
+#% increased Critical Strike Bonus
Rare Gloves(Gloves) Rare Gloves - you can also use Rare Gloves with bonus Attack Speed and maximum Life. Other than that look for Elemental Resistance and Attributes.
Min. requirements:
+70 to maximum Life
+15% increased Attack Speed
Optional affixes: 
Elemental Resistance
+#% increased Critical Strike Chance


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If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.

Pictures used in this article are the intellectual property of Grinding Gear Games.

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