Updated for Patch 3.26
The Best Crafty Guides by Odealo
Guide notes | |||
July 12, 2025 -Build created |
|||
Build overview | |||
Tags: [ELEMENTAL] [MINE] [LIFE] | |||
Budget: Defenses: |
|
Boss DPS: AoE: |
|
Saboteur, despite the changes, is still one of the best classes for a Mine build. Allocate Bomb Specialist to deal more and take less AoE Damage, and Shrapnel Specialist for Projectiles to have a 50% chance of returning to you. You will take advantage of both if using an AoE Projectile Spell, such as Rolling Magma, linked to a Support Gem that turns it into a Mine. The Spell deals damage each time it bounces off the ground. When Returning and Chaining, the fiery balls will bounce once again for more value out of each cast. It has a unique interaction with Chain that doesn't require it to Hit an enemy. Chain can be sourced from Gem Quality and the new Infamous Gloves' Suffix "Skills used by your Traps and Mines Chain 2 additional times". Add to that more Projectiles and some additional AoE for better clearing, and the framework of the build is pretty much ready.
There's not much complexity going on behind it. It's one of the easiest-to-assemble builds out there. You don't need any uncommon or unique items for it to work. It's only important to know where the damage comes from. It deals on-hit Spell Fire Damage with a high Critical Strike Chance. Combine it with increases to the Gem Level of Rolling Magma and Critical Strike Multiplier. You may even add some flat Fire Damage with Anger and Flame Wall. We've also implemented some Cluster Jewels, most notably the Medium ones with Guerrilla Tactics and Expert Sabotage. The durability stems from Maximum Life, Evasion, and Spell Suppression; recovery is gained via Pyromaniac and a Life Flask. Born in the Shadows Blinds nearby enemies and reduces damage taken from them, which pairs well with high Evasion.
You can also check our other Path of Exile builds right over here Odealo's Crafty Guides - Full List
Rolling Magma Mines are the only source of damage. When fighting bosses, throw one Bear Trap and cast the Arcanist Brand. It will trigger Sniper's Mark, Flame Wall, and Wave of Conviction. Frostblink and Shield Charge are your movement abilities. Immortal Call, your Guard Spell, and Detonate Mines are Triggered automatically with Automation. Your Mana-Reserving Skills are Anger, Grace, Clarity, Skitterbots, and the Mines, of course.
|
|
PROS |
|
CONS |
|
Start as a Pyroclast Miner. Much like Rolling Magma Mine, Pyroclast Mine is a Fire Projectile Spell. One that doesn't require turning it into a Mine, thus saving you a socket. If you have a Tabula Rasa/a 5-link, Rolling Magma at a high level or quality, and you've done the first lab, proceed with shifting toward the final version of the build. The transition is very smooth; there are no sudden upgrades. Because of that, you can even play it on a league start.
Bandits:
Help Kraityn for 8% increased Movement Speed or kill all for a Skill Point
Final Skill Tree:
90 Points Final Passive Tree (doesn't include Unique and Cluster Jewels)
120 Points Path of Building (PoB) link
Ascendancy points:
Preferably in that order:
Pantheon:
Major God: Soul of Solaris: 6% additional Physical Damage Reduction while there is only one nearby Enemy, 20% chance to take 50% less Area Damage from Hits
Minor God: Soul of Tukohama: 3% additional Physical Damage Reduction per second you've been stationary, up to a maximum of 9%
[DPS] Rolling Magma setup | |
![]() |
Rolling Magma - A Fire-damage-dealing Projectile Spell. It bounces off the ground when Chaining. We want to use a Spell that deals Area Damage but is also a Projectile due to Saboteur's passives. |
![]() |
Blastchain Mine Support - Turns Spell into a Mine. They will deal more damage for each Mine detonated in sequence. It can be replaced with High-impact Mine Support for chance to deal double damage instead. |
![]() |
Charged Mines Support - Gain Throwing Speed and Crit Chance per Frenzy and Power Charge. It also grants Frenzy and Power Charges. |
![]() |
Minefield Support - Makes you throw 4 additional Mines and extends the limit of placed Mines by 3, but reduces your Throwing Speed. |
![]() |
Volley Support - Additional Projectiles for Rolling Magma for better area coverage. Greater Volley may be better for clearing maps. |
![]() |
Elemental Focus Support - More Elemental Damage. Rolling Magma won't Ignite, but that's not where your damage is at all anyway. If you have Elemental Overload, replace it with Fire Penetration. |
[UTILITY] Reservation setup | |
![]() |
Grace - Added and increased Evasion Rating to avoid Attack Damage. Good with Blind. |
![]() |
Anger - Added Fire Damage to Spells and Attacks. |
![]() |
Summon Skitterbots - Skitterbots Detonate your Mines, Chill, and Shock. With The Arkhon's Tools, Chill and Shock will affect you too (this can be negated), but the effect of these Ailments is much improved. It also summons a third Skitterbot for Scorching. |
![]() |
Enlighten Support - Linked Spells Reserve less Mana. |
[UTILITY] Arcanist Brand setup | |
![]() |
Arcanist Brand - It will trigger the three linked Spells for you with just one button press. |
![]() |
Flame Wall - Projectiles passing through Flame Wall will deal additional Fire Damage. |
![]() |
Sniper's Mark - Marked enemies take increased Projectile Damage. The Projectile won't Split. |
![]() |
Wave of Conviction - Exposes the enemy to Fire, which reduces their Fire Resistance. |
[MOBILITY] Shield Charge setup | |
![]() |
Shield Charge - The movement skill that makes you go faster in a straight line. |
![]() |
Lifetap Support - Shield Charge costs Life instead of Mana, most of which has to be Reserved. |
![]() |
Faster Attacks Support - Increases the Movement Speed of Shield Charge to move even faster. |
[UTILITY] Automation setup | |
![]() |
Automation - Linked Skills are Triggered automatically; you don't have to cast them. |
![]() |
Detonate Mines - Detonates your Mines. |
![]() |
Immortal Call - Reduces Physical and Elemental Damage taken for a short moment. It can consume Endurance Charges to extend its Duration. |
[UTILITY] Bear Trap and Frostblink setup | |
![]() |
Bear Trap - Immobilizes the enemy, which will take 25% increased Damage from Mines. |
![]() |
Frostblink - Your second movement Skill. It's optional. |
![]() |
Lifetap Support |
[UTILITY] Clarity | |
![]() |
Clarity - Mana Regeneration Rate, which will probably be needed. |
|
The build uses almost exclusively Rare Items; it's what makes it good in SSF. However, be aware that The Arkhon's Tools, Sandstorm Visage, and Replica Dragonfang's Flight are most likely the best Uniques for their slots. They're not mandatory, and don't change the overall build in any major way, but we'll assume you have them. Another key nuance is the new Gloves modifier that can be found only on Infamous Mercs, one that causes your Mines' Projectiles to Chain two additional times. Rolling Magma deals damage each time it bounces, so it's very desirable. It's a Life build with Evasion and Spell Suppression Chance as its main defensive layers, try to get these stats for better durability. For Damage, prioritize Gem Level and Crit Multiplier for your Spell. Mana Reservation Efficiency will be needed.
Stat priorities on items:
|
![]() |
|
(8-10)% increased Cast Speed (200-250)% increased Energy Shield Ignore Stuns while Casting Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon Cannot deal Critical Strikes with Attacks |
|
![]() |
|
Min. requirements: 100% increased Spell Critical Strike Chance +1 to Level of all Fire Spell Skill Gems Optional affixes: Increased Spell or Fire Damage +1 to Level of all Spell Skill Gems Global Critical Strike Multiplier increased Critical Strike Chance (for the weapon) Adds # to # Fire Damage to Spells |
|
![]() |
|
Min. requirements: 100% increased Spell Critical Strike Chance +1 to Level of all Fire Spell Skill Gems Optional affixes: Increased Spell Damage Increased Fire Damage Resistances Maximum Energy Shield Spell Suppression Chance |
|
![]() |
|
Min. requirements: +100 to Maximum Life high Maximum ES and Evasion +40% to Elemental Resistances Optional affixes: Resistances Spell Suppression Chance Additional Physical Damage Reduction (crafted Suffix) |
|
![]() |
|
Min. requirements: +90 to Maximum Life 25% increased Movement Speed +80% to Elemental Resistances Optional affixes: Resistances Spell Suppression Chance Chill avoidance (crafted) Freeze immunity (crafted) |
|
![]() |
|
Min. requirements: +90 to Maximum Life +40% to Elemental Resistances Skills used by your Traps and Mines Chain 2 additional times (infamous Suffix) Optional affixes: Dexterity |
|
![]() |
|
(15-25)% increased Stun and Block Recovery +(20-30) to Dexterity and Intelligence (10-20)% increased Mana Reservation Efficiency of Skills (15-25)% increased Trap and Mine Throwing Speed Summon Skitterbots also summons a Scorching Skitterbot Summoned Skitterbots' Auras affect you as well as Enemies (50-75)% increased Effect of Non-Damaging Ailments inflicted by Summoned Skitterbots |
|
![]() |
|
Min. requirements: +90 to Maximum Life +40% to Elemental Resistances +1 to Level of all Fire Spell Skill Gems Optional affixes: Global Critical Strike Multiplier Atributes |
|
![]() |
|
+(10-16) to all Attributes +3 to Level of all <Random Skill> Gems +(5-10)% to all Elemental Resistances (5-10)% increased Reservation Efficiency of Skills Items and Gems have (10-5)% reduced Attribute Requirements |
|
Recommended Anointments: Heart of Flame |
|
![]() |
|
Min. requirements: +90 to Maximum Life +40% to Elemental Resistances Optional affixes: Non-Channelling Skills have -7 to Total Mana Cost Global Critical Strike Multiplier (Essence Suffix) Attributes increased Mana Regeneration Rate |
|
![]() |
|
Recommended affixes: increased Maximum Life Elemental Resistances Attributes Critical Strike Multiplier Critical Strike Chance Reduced Effect of Chill on you |
|
![]() |
|
(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers> |
|
![]() |
|
Recommended Affixes: 1 Added Passive Skill is Prismatic Heart 1 Added Passive Skill is Cremator 1 Added Passive Skill is Widespread Destruction 1 Added Passive Skill is Smoking Remains |
|
![]() |
|
Recommended Affixes: 1 Added Passive Skill is Guerrilla Tactics 1 Added Passive Skill is Expert Sabotage |
|
![]() |
|
Adds 4 Passive Skills Added Small Passive Skills grant Nothing <3 Random notable mods> |
|
![]() |
|
Onslaught +(10-20) to Maximum Charges Recharges 5 Charges when you Consume an Ignited corpse Enemies Ignited by you during Effect take (7-10)% increased Damage Catarina's Veiled (prefix) <Random recovery on kill modifier> |
|
![]() |
|
40% increased Damage Creates Consecrated Ground on Use (30-15)% reduced Duration Consecrated Ground created by this Flask has Tripled Radius Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies (100-150)% increased Critical Strike Chance against Enemies on Consecrated Ground during Effect |
|
Suggested Flasks:
|
|
![]() ![]() ![]() ![]() ![]() |
There are several options to choose from. You may go for the Flamehand Merc with Flame Wall, Flammability, and Anger so that you won't have to use them yourself. Kineticist can too roll Flame Wall but with a Haste Aura. Smoulderstike can be great as well; they often have Anger Aura too. We've chosen Eruptor because they can wield the 2-h Axe - a Kingmaker, one of the best weapons for Mercs. They can apply Fire Exposure with Ashen Fissure, but their Auras are not particularly useful. Give them items that would improve your survivability or damage, and be sure their Elemental Resistances are capped.
[UTILITY] Mercenary Skills | |
![]() |
Anger - Available on Flamehand, Smoulderstike, and Flaming Charlatan. It reserves a lot of Mana, that's why it's a great idea to put it on a Merc. |
![]() |
Flame Wall - Available on Flamehand and Kineticist. Adds Fire Damage to Projectiles passing through it. It's not very important, as you have it on your Arcanist Brand. |
![]() |
Consecrated Path - Available on Warpriest, Smoulderhand, and Eruptor. A source of Consecrated Ground to reduce the effect of Curses and Regenerate Life. |
![]() |
Flammability - Available on Flamehand and Flamequiver. Pick it only if you, or your Merc's Curse limit, is two. It can be done by equipping items or Anointing their Amulet with Whispers of Doom. |
![]() |
Enfeeble - Available on Reanimator. The best defensive Curse for this build. It can be found as a Blasphemous Skill on the Mercs, as a Gloves' Corrupted Implicit, or on Chernobog's Pillar. |
Stat priorities on items:
|
![]() |
|
Min. requirements: Nearby Enemies have -9% to Fire Resistance (Warlord Suffix) +80% total Elemental Resistance Optional affixes: Chaos Resistance |
|
![]() |
|
(300-360)% increased Physical Damage (7-12)% increased Attack Speed (30-40)% increased Critical Strike Chance Nearby Allies have 30% increased Item Rarity Nearby Allies have Culling Strike Insufficient Mana doesn't prevent your Melee Attacks Nearby Allies have +50% to Critical Strike Multiplier Nearby Allies have +10 Fortification |
|
![]() |
|
Adds (5-15) to (20-25) Physical Damage Adds (5-15) to (20-25) Fire Damage (7-10)% increased Attack Speed +(15-25)% to Fire Resistance 5% increased Movement Speed Curse Enemies with Flammability on Hit |
|
![]() |
|
Has no Sockets +1000 to maximum Life |
|
![]() |
|
(180-230)% increased Energy Shield +600 Strength and Intelligence Requirement Gain a Divine Charge on Hit +10 to maximum Divine Charges You gain Divinity for 10 seconds on reaching maximum Divine Charges Lose all Divine Charges when you gain Divinity Nearby Allies' Action Speed cannot be modified to below Base Value Nearby Enemies cannot deal Critical Strikes |
|
![]() |
|
(50-80)% increased Armour +(10-15)% to all Elemental Resistances 50% increased Area of Effect of Hex Skills 20% increased Movement Speed You can apply an additional Curse |
|
![]() |
|
Min. requirements: +80% to Elemental Resistances chance to Unnerve Enemies for 4 seconds on Hit Inflict Fire Exposure on Hit Optional affixes: Resistances Maximum Life |
|
![]() |
|
+(25-35) to Strength +(30-40) to Strength +(300-500) to Armour Take no Burning Damage if you've stopped taking Burning Damage Recently Nearby Enemies Convert 25% of their Physical Damage to Fire |
|
![]() |
|
+(20-30) to Strength +(20-30) to Strength 25% increased Fire Damage +(25-35) to maximum Life +(20-40)% to Fire Resistance Nearby Enemies are Covered in Ash |
|
![]() |
|
Min. requirements: +80% to Elemental Resistances Curse Enemies with Flammability on Hit Optional affixes: Maximum Life Chaos Resistance |
|
![]() |
|
+(15-25) to maximum Energy Shield +(30-40) to Intelligence (10-15)% increased Cast Speed (10-20)% chance to gain a Power Charge when you Cast a Curse Spell Your Curse Limit is equal to your maximum Power Charges |
|
If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.
Pictures used in this article are the intellectual property of Grinding Gear Games.