Updated for Path of Exile 2 Early Access
The Best Crafty Guides by Odealo
Guide notes |
February 12, 2025 - Created for Early Access. |
Build Overview | |||
Tags: [SUMMONER] [ENERGY SHIELD] | |||
Budget: Defenses: |
|
Boss DPS: AoE: |
|
You're playing as a summoner, with the Infernalist ascendancy, as one usually does. The main damaging Minions are Skeletal Snipers; they deal Physical Damage. Their Command ability creates a Poison Cloud, which you can detonate with Flame Wall. The Explosion's damage is also of Physical type, but it's all converted to Fire. The same Flame Wall will summon your second-best minions - Raging Spirits. They too deal Physical Damage, mostly converted to Fire. This combination of ranged and melee allies, both of which deal roughly the same damage type, results in a very good clear speed and single-target damage. Other Minions that will supplement this playstyle are Infernal Hound, Skeletal Storm Mage, and Skeletal Cleric. It creates a high demand for Spirit.
The main defensive layer of this build is Energy Shield combined with Grim Feast. You cannot allocate Chaos Inoculation because of Beidat's Will and Beidat's Hand. These passives grant Spirit and Energy Shield. The Altered Flesh, which you have to allocate to access them, is especially good against Physical Damage, which is hard to mitigate otherwise. Hound is taking a portion of the damage you'd receive, but the ease with which it Ignites makes it a prime candidate for Fire Exposure, and, since your Minions deal considerable Physical Damage, it will also break Armour with Splinter.
You can also check our other Path of Exile 2 builds right over here Odealo's Crafty Guides - Full List
Your most-often used skill will be Flame Wall - cast it whenever you run out of Raging Spirits or to boost skeletons' damage. Other than that, there's not much else to do while mapping. Only when you stumble upon a Rare enemy that's a bit harder to kill, you shall cast Pain Offering, which is your most potent damage buff. Then, Command your Minions to use their abilities. Eye of Winter and Flammability should follow this sequence. If the boss is tough still, just make sure to always have the Pain Offering effigy on, that the enemy is Cursed, and that you have Raging Spirits floating about. Your passive skill is Grim Feast.
|
|
PROS |
|
CONS |
|
Skeletal Snipers are the first Minions you're allowed to summon. Immediately after acquiring Raging Spirits, put them on. Start supplementing your damage with Pain Offering and a Curse. By this point, you will get enough momentum to go through the acts quickly, given you put your skill points into minion damage-related nodes. Spirit will be the most important resource, put on the low-level items that grant you Spirit, such as Enfolding Dawn, Alpha's Howl, Beacon of Azis, and Oaksworn.
[DPS] Skeletal Sniper setup | |
![]() |
Skeletal Sniper - the main damage-dealing ability used in this build which works very well on all levels, including the campaign |
![]() |
Martial Tempo - a core Support Gem for the majority of Attack skills |
![]() |
Feeding Frenzy - makes Supported Minions deal more damage, but also take increased damage |
![]() |
Fire Infusion - makes your Snipers deal more Fire Damage with their Attacks |
[DPS] Raging Spirits setup | |
![]() |
Raging Spirits - a short-lived Minion that is summoned automatically when you cast Flame Wall and Flammability Spells |
![]() |
Immolate - makes your Raging Spirits deal more damage against Ignited enemies |
![]() |
Elemental Focus - increases Elemental Damage, but makes the supported skill unable to inflict ailments |
![]() |
Persistence - increases the duration of your Raging Spirits |
[DPS] Flame Wall setup | |
![]() |
Flame Wall - ignites enemies, but also makes projectiles that fly through the Flame Wall to deal increased damage |
![]() |
Fortress - makes the Flame Wall to have a circular shape but deal less damage with Hits |
![]() |
Inspiration - reduces the Mana Cost of Flame Wall |
[UTILITY] other gems | |
![]() |
Pain Offering - a temporary Aura skill that increases the damage of your Minions |
![]() |
Flammability - recommended Curse for this build |
![]() |
Skeletal Cleric - an utility/support Minion that heals your other Minions and makes them revive faster |
Final Skill Tree:
![]() |
Click on the image to open the Passive Tree preview in a new window Or import the build into PoB: |
Ascendancy points:
Preferably in this order:
[DPS] Skeletal Sniper setup | |
![]() |
Skeletal Sniper - It will deal Physical Damage with its attacks, but the Command Skill (Poison Cloud Explosion) Converts it all to Fire Damage. |
![]() |
Scattershot - Additional Arrows for more projectiles (and poisonous clouds). |
![]() |
Fork - Projectiles Fork, creating more Projectiles on impact. |
![]() |
Heft - 30% more Maximum Physical Damage. |
![]() |
Feeding Frenzy - Minions take and deal more damage. |
![]() |
Martial Tempo - More Attack Speed. |
[UTILITY] Eye of Winter setup | |
![]() |
Eye of Winter - Used mainly to inflict Critical Weakness against tough enemies. Keep its Mana Cost low, it's not supposed to deal much damage. |
![]() |
Wildshards - Spell has a fifth of a chance to fire 8 additional Projectiles. |
![]() |
Elemental Discharge - Consumes Freeze, Ignite, or Shock on Hit to Trigger Elemental Discharge, the damage of which is based on your Intelligence. |
![]() |
Unleash - Stores additional casts over time to release additional Projectiles all at once. |
[UTILITY] Summon Infernal Hellhound setup | |
![]() |
Summon Infernal Hellhound - The dog is a Minion that will apply debuffs and absorb some of the damage you would receive. |
![]() |
Fire Exposure - Inflicts Fire Exposure when Igniting the enemy. The hound Ignites nearby enemies. |
![]() |
Strip Away - The effect of Exposure is increased. |
![]() |
Wildfire - Ignite Spreads to other enemies. |
![]() |
Splinter - Physical Damage breaks Armour, increasing Physical Damage received. |
![]() |
Demolisher - Break 40% more Armour. |
[UTILITY] Flame Wall setup | |
![]() |
Flame Wall - Added Fire Damage to all Projectiles passing through the wall. It doubles as a way of summoning Raging Spirits. Keep it at a low level. |
![]() |
Fortress - Flame Wall is no longer a wall, but a circle, making it much easier for minions to attack through it. |
![]() |
Arcane Tempo - 25% more Cast Speed. |
![]() |
Mobility - Less Movement Speed Penalty while moving and casting. |
[UTILITY] Pain Offering setup | |
![]() |
Pain Offering - A temporary buff for your Minions, which grants them much more Cast Speed, Attack Speed, and Damage. Use it often. |
![]() |
Danse Macabre - You will have to sacrifice an additional Minion, but the effect of Pain Offering gets increased by 30%. |
![]() |
Ablation - 30% increased Buff Effect at the cost of 15% of your own Life on use. |
![]() |
Persistence - 40% more Skill Effect Duration. |
![]() |
Meat Shield - The effigy has 50% more Maximum Life, making it harder to take down. If that's not a problem for you, replace it with Font of Blood for passive Life Regeneration. |
![]() |
Font of Rage - The effigy will grant Rage for all your other Minions, which results in more Attack Damage. |
[UTILITY] Flammability setup | |
![]() |
Flammability - You're dealing mainly Fire Damage with your Command Skeletal Sniper Skill, so Flammability is a natural choice. However, the Minions deal primarily Physical Damage otherwise, so you may also replace it with Vulnerability. |
![]() |
Heightened Curse - 25% increased Effect of the Curse. |
![]() |
Inspiration - Curses usually cost a lot of Mana; use Inspiration to lower its cost. |
![]() |
Ritualistic Curse - Increased Area of Effect and Curse Delay. |
![]() |
Magnified Effect - Increased Area of Effect. |
[UTILITY] Grim Feast setup | |
![]() |
Grim Feast - Energy Shield is your main defensive layer, making Grim Feast a clear choice for mapping, as it doubles your ES. |
![]() |
Clarity - You will need some additional Mana Regeneration from Clarity. |
[DPS] Raging Spirits setup | |
![]() |
Raging Spirits - Summons Minions when you cast the Flame Wall. They deal partially converted to Fire Physical Damage. |
![]() |
Elemental Focus - 25% more Elemental Damage and inability to Ignite. |
![]() |
Immolate - 30% of Damage as Extra Fire Damage against Ignited enemies. |
![]() |
Fire Infusion - Added Damage as Extra Fire Damage. |
![]() |
Minion Mastery - Increased Gem Level of Raging Spirits. |
![]() |
Fire Mastery - Increased Gem Level of Raging Spirits once more. |
[UTILITY] Skeletal Storm Mage setup | |
![]() |
Skeletal Storm Mage - Their role is to Shock, usually with the Command Skill. Shock causes the enemy to take increased damage, or it can be consumed with the Eye of Winter. You won't need a lot of these minions. |
![]() |
Overcharge - More Effective Shock but with reduced duration. |
![]() |
Conduction - Increased Chance to Shock. |
![]() |
Stormfire - Shock does not Expire on Ignited enemies, which they always are thanks to the Hellhound and Flame Wall. |
![]() |
Lightning Penetration - Hits penetrate a big chunk of Lightning Resistance. |
![]() |
Lightning Mastery - Increases the Gem Level of your Storm Mages. |
[UTILITY] Skeletal Cleric setup | |
![]() |
Skeletal Cleric - Support Minion to Revive and Heal all other Minions. |
![]() |
Ingenuity - Lowers the Cooldown for the Reviveing ability. |
![]() |
Last Gasp - Minions stay alive for 4 seconds after they run out of Life. |
|
The builds's main defensive layer is Energy Shield, but you may want to look for Maximum Life on your items too, because it translates into Spirit and ES via Beidat's Will and Beidat's Hand passives. Still, half of it will be reserved and its only role will be to protect you from Chaos Damage. Given a choice, always prioritize Maximum Energy Shield over Maximum Life. Spirit is very important; it dictates how many Minions you're allowed to have. Spirit can be found on a Body Armour, Amulet, Jewels, and Weapon. Gem Level of Minion Skill, especially Snipers will directly influence your damage so keep an eye on it too. The main Sources of Gem level are your Weapon, Prism of Belief, Amulet, and Helmet. You can also look for Minion Damage/Minion Attack Speed, which is found on a Weapon and Jewels. Be sure your Resistances are capped.
Stat priorities on items:
|
![]() |
|
Min. requirements: increased Spirit Level of all Minion Skills Allies in your Presence deal increased Damage Optional affixes: Allies in your Presence deal additional Physical Damage Allies in your Presence have increased Attack Speed Allies in your Presence have increased Crit Chance or Damage |
|
![]() |
|
Adds (13–15) to (22–25) Physical Damage (20–30)% increased Attack Speed +(1–3) to Level of all Minion Skills Increases and Reductions to Minion Attack Speed also affect you |
|
![]() |
|
Grants Skill: Raise Shield (40-60)% increased Block chance (80-120)% increased Armour and Energy Shield +50 to Spirit +(17-23)% to Chaos Resistance |
|
![]() |
|
Min. requirements: Maximum Energy Shield Level of all Minion Skills Optional affixes: Elemental and Chaos Resistance Intelligence |
|
![]() |
|
Min. requirements: Maximum Energy Shield Attributes Optional affixes: Elemental and Chaos Resistance Maximum Life |
|
![]() |
|
Min. requirements: increased Movement Speed Maximum Energy Shield Elemental and Chaos Resistance Optional affixes: Attributes |
|
![]() |
|
+(10-15) to Spirit (10-20)% increased Rarity of item found (30-40)% increased Mana Regeneration Rate Take 100 Fire Damage when you Ignite an Enemy +(1-4) to Level of all Fire Skills |
|
![]() |
|
Min. requirements: Spirit Level of all Minion Skills Optional affixes: Attributes Maximum Energy Shield Elemental and Chaos Resistance |
|
![]() |
|
Min. requirements: Elemental and Chaos Resistance Attributes Optional affixes: Maximum Life Maximum Mana |
|
![]() |
|
(6-15)% increased Rarity of Items found +(0-80) to maximum Life +(0-20) to Spirit (-40-40)% increased Rarity of Items found +(-40-40)% to Fire Resistance +(-40-40)% to Cold Resistance +(-40-40)% to Lightning Resistance |
|
![]() |
|
Min. requirements: Strength Elemental and Chaos Resistance Optional affixes: Maximum Life Maximum Mana Life Flask modifiers Charm Slots |
|
![]() |
|
+(40-80)% increased bonuses gained from Equipped Rings | |
![]() |
|
Min. requirements: Maximum Energy Shield Elemental and Chaos Resistance Spirit Optional affixes: Attributes |
|
![]() |
|
(200–300)% increased Armour, Evasion and Energy Shield [2 Random Socket Modifiers] [Has 4 Rune Sockets] |
|
![]() |
|
Optional affixes: increased Maximum Energy Shield Minions deal increased Damage Minions have increased Attack Speed Minion Critical Hit Chance or Damage |
|
![]() |
|
2% increased Spirit per socketed Grand Spectrum | |
![]() |
|
+(1-3) to Level of all <Random skill> Skills |
|
If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.
Pictures used in this article are the intellectual property of Grinding Gear Games.