Updated for Patch 3.25
The Best Crafty Guides by Odealo
Guide notes | |||
November 4, 2024 -Updated for Patch 3.25 |
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Build overview | |||
Tags: [CASTER] [ELEMENTAL] [CI] [ENERGY SHIELD] | |||
Budget: Defenses: |
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Boss DPS: AoE: |
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Spark is a peculiar Skill that scales up with Projectile Speed, Skill Effect Duration, and extra Pierce, so that a single Spark can bounce around multiple times and damage an enemy multiple times as it does. That's why it performs the best in closed spaces, not in open areas where there is nothing to bounce off of. These factors make it the best Skill for specific content or maps, like Delirium or Toxic Sewer. We'll stay with the original Lightning Damage; it's easy to increase it with Gem Level. Reaching a 100% Critical Strike Chance with a high Critical Strike Multiplier is another excellent way to gain more damage. Any class could do that effortlessly, so selecting Trickster seems wise - go for the Polymath for damage with resource recovery, One Step Ahead for Action Speed, Escape Artist to get more Evasion and ES, and Soul Drinked for Leech and overleech. It's a good defensive layer that when combined with Ghost Reaver keeps your character on Full Energy Shield.
Your main defensive layers are: high Maximum Energy Shield, Chaos Inoculation, Evasion Rating, and Spell Suppression Chance. With the top-of-the-line recovery rate for all your resources, you're only vulnerable to big Physical Damage Hits. Even so, the character can take hits larger than most. This version of the build uses many Rare Items so there is a lot of legroom for adjustments; we've included Ralakesh's Impatience combined with Inner Conviction for the powerful Charges of all types, the Anathema Ring and a Helmet that will let you cast 4 Curses with a press of one button, and Mageblood, because the build is pricey anyway, and this belt may not even be your biggest expense. In addition to that, we recommend the Transfigured Spark of the Nova. It deals much more damage, and the only obstacle you have to overcome is its high Mana Cost, but there are tools to mitigate that problem.
You can also check our other Path of Exile builds right over here Odealo's Crafty Guides - Full List
Dash around with Forsblink and use Spark to kill enemies around you. As you stumble across the enemy that won't die as quickly as you'd like them to, Cast Sigil of Power and Focus. It triggers all your Curses. If you feel unsafe, cast Frost Shield. With your Leech it will be easy to sustain its ES drain. Tornado, Immortal Call, and Wave of Conviction are all linked to a Level-1 Cast when Damage Taken. Your Auras are Zealotry, Discipline, Wrath, Grace, and Level-1 Clarity.
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PROS |
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CONS |
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Spark is a Skill that's only good after you obtain some very specific gear pieces, so there is no point in leveling with anything else but the most efficient skill, which as of 3.25 is probably Frost Blades. Here is our Starter build guide for this Skill. You can, of course, use any other Skill you're accustomed to. Switch to Spark at level ~95, only after you have enough Projectile Speed, Pierce for Projectiles, and Skill Effect Duration.
Bandits:
Killing all Bandits for two additional Passive Points is the best option
Final Skill Tree:
102 Points Final Skill Tree (doesn't include Unique or Cluster Jewels)
122 Points Path of Building (PoB) link
Ascendancy points:
Preferably in that order:
Pantheon:
Major God: Soul of Solaris: 6% additional Physical Damage Reduction while there is only one nearby Enemy; 20% chance to take 50% less Area Damage from Hits
Minor God: Soul of Abberath: 60% less Duration of Ignite on You
[DPS] Spark setup can be socketed in Rare Gloves |
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Spark of the Nova - A Spark Skill that's slightly better than the regular Spark, but costs more Mana and has lower Cast Speed. It deals Lightning Damage with Projectiles. |
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Inspiration Support - Increases Critical Strike Chance and Elemental Damage while also reducing Mana Cost. |
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Energy Leech Support - More Damage while Leeching and when on Full Energy Shield. With Soul Drinker, you're always Leeching. |
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Spell Echo Support - Much better cast rate and a bit less damage dealt per cast. |
Support Gems found as Affixes on Elder-Shaper Gloves | |
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Faster Projectiles Support - The faster the Projectiles are, the higher your DPS. Look for this Support Gem on your Gloves. |
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Faster Casting Support - Another Support Gem to be found on the Gloves. It increases Cast Speed. |
[UTILITY] CwDT setup | |
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Tornado - Hinders enemies and deals damage to them. Spark can interact with it to boost its damage. Keep it at level 1. |
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Wave of Conviction - Keep it at level 1 too. It should inflict Lightning Exposure on Hit. |
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Immortal Call - Reduces Elemental and Physical Damage taken. It can stay at level 3. |
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Cast when Damage Taken - Level 1 CwDT Triggers all linked Spells whenever you take damage. |
[MOBILITY] Frostblink setup | |
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Frostblink of Wintry Blast - Your Cast Speed is already good, so using this version of Frostblink is recommended. |
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Arcane Surge Support - You should keep it at a level low enough so that a single Cast of Frosblink will activate it. Arcane Surge grants Mana Regeneration and Cast Speed. |
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Faster Casting Support |
[UTILITY] Auras setup | |
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Wrath - Use it for more Spell Lightning Damage. |
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Grace - More and increased Evasion Rating. |
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Zealotry - More Spell Damage and increased Critical Strike Chance for Spells. |
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Discipline - Additional Maximum Energy Shield and increased ES Recharge Rate. |
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Clarity - Keep Clarity at level 1 if you have a specific Mod on a Watcher's Eye that reduces the Mana Cost of Skills. |
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Enlighten Support - Lowers the Reservation Cost of all linked Spells. |
[UTILITY] Duration Spells | |
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Frost Shield - Drains your ES to make it protect you from incoming damage. Enemies outside of the dome deal even less damage to your character. |
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Sigil of Power - Adds Lightning Damage to Spells as you spend Mana while inside the Sigil. |
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More Duration Support - Linked Spells last longer. |
[UTILITY] Curse setup socketed in a Trigger-on-Focus Helmet |
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Sniper's Mark - Marked enemy receives increased Projectile Damage. Projectiles Split on impact with the target. |
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Punishment - Enemies that are on Low Life receive increased damage. |
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Conductivity - Reduces Lightning Resistance. |
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Elemental Weakness - Reduces all Elemental Resistances. |
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The Unique Items you're looking for are Ralakesh's Impatience, Anathema, and Shavronne's Revelation. There are some more, but you can assemble the build without them. Your other gear pieces are also specific, but to sum it up, seek mostly Energy Shield and Intelligence on them. Your Elemental Resistances can be easily capped with a single Flask and a Mageblood, and given the build is expensive anyhow, that's how recommend solving this issue. The main damaging setup should be socketed in Rare Gloves with two built-in Support Gems. Having two Wands is also a big damage boost, which is the main selling point of the build. You don't need the defences from a Shield that much. Prioritize Gem Level for Spark, Cast Speed, Spell Lightning Damage, Elemental Penetration, and Critical Strike Chance with Critical Strike Multiplier. Also, make sure your Spark has high Projectile Speed, Skill Effect Duration, and that it Pierces enemies. Your defensive layers are Spell Suppression and Evasion Rating.
Our recommended items will:
Stat priorities on items:
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Min. requirements: 400 Energy Shield Trigger Socketed Spells when you Focus (Veiled Suffix) Optional affixes: Attributes 10% increased Mana Reservation Efficiency of Skills (Essence Suffix) |
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Min. requirements: 100% Increased Spell or Lightning Damage increased Cast Speed +1 to Level of all Lightning Skill Gems 50% increased Projectile Speed (Essence Suffix) Optional affixes: +1 to Level of all Spell Skill Gems Global Critical Strike Multiplier (can be Crafted) increased Critical Strike Chance for Spells Adds Lightning Damage to Spells |
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Min. requirements: 3000 Evasion Rating 600 Energy Shield Spell Suppression Chance Optional affixes: Attributes Elemental Resistances |
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+(15-25)% to Cold Resistance +(15-25)% to Chaos Resistance Count as having maximum number of Endurance Charges Count as having maximum number of Frenzy Charges Count as having maximum number of Power Charges |
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Min. requirements: Socketed Spells are Supported by Faster Projectiles; increased Projectile Speed (Elder Prefix) Socketed Spells are Supported by Faster Casting; increased Cast Speed (Shaper Suffix) +2 to Level of Socketed Projectile Gems; Projectile Pierce an additional Target (Veiled Prefix) Optional affixes: Socketed Gems have +3.5% to Critical Strike Chance (Essence Suffix) increased Damage while Leeching (crafted Prefix) |
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Min. requirements: Maximum Energy Shield +120% to Elemental Resistances Optional affixes: Strength increased Damage |
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+(25-35) to Strength +(30-50) to Dexterity +(15-25)% to Fire Resistance +(15-25)% to Cold Resistance Magic Utility Flasks cannot be Used Leftmost (2-4) Magic Utility Flasks constantly apply their Flask Effects to you Magic Utility Flask Effects cannot be removed |
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Min. requirements: +1 to Level of all Lightning Skill Gems Global Critical Strike Multiplier Optional affixes: +1 to Level of all Skill Gems Damage Penetrates #% Lightning Resistance (Crusader Prefix) Reservation Efficiency for specific Auras increased Projectile Speed (Veiled or crafted Prefix) Elemental Resistances increased Global Critical Strike Chance Non-Channelling Skills have -7 to Total Mana Cost (crafted) |
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+(10-16) to all Attributes +3 to Level of all <Random Skill> Gems +(5-10)% to all Elemental Resistances (5-10)% increased Reservation Efficiency of Skills Items and Gems have (10-5)% reduced Attribute Requirements |
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Recommended Anointments: Sovereignty Arcane Potency |
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+(15-25) to maximum Energy Shield +(30-40) to Intelligence (10-15)% increased Cast Speed (10-20)% chance to gain a Power Charge when you Cast a Curse Spell Your Curse Limit is equal to your maximum Power Charges |
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+(15-25) to maximum Energy Shield +(60-75) to Intelligence Right ring slot: You cannot Regenerate Mana Right ring slot: Regenerate 6% of Energy Shield per second Right ring slot: +250 to maximum Mana Left ring slot: You cannot Recharge or Regenerate Energy Shield Left ring slot: Regenerate 40 Mana per Second Left ring slot: +250 to maximum Energy Shield |
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Recommended affixes: Maximum Energy Shield Critical Strike Multiplier Cast Speed |
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+(10-15)% to Lightning Resistance Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments |
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Carved to glorify (2000-10000) new faithful converted by High Templar (Avarius-Dominus-Maxarius) Passives in radius are Conquered by the Templars Historic <two random mods of devotion> |
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Passive Skills in Radius also grant 3% increased Energy Shield | |
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Allocated Small Passive Skills in Radius grant nothing Grants all bonuses of Unallocated Small Passive Skills in Radius |
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Passive in Radius of <Keystone> can be Allocated without being connected to your tree | |
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(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers> |
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Recommended affixes: 1 Added Passive Skill is Prismatic Heart 1 Added Passive Skill is Practiced Caster 1 Added Passive Skill is Essence Rush 1 Added Passive Skill is Burden Projection 1 Added Passive Skill is Widespread Destruction 1 Added Passive Skill is Disorienting Display 1 Added Passive Skill is Scintillating Idea 1 Added Passive Skill is Storm Drinker |
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40% increased Damage Creates Consecrated Ground on Use (30-15)% reduced Duration Consecrated Ground created by this Flask has Tripled Radius Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies (100-150)% increased Critical Strike Chance against Enemies on Consecrated Ground during Flask effect |
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Other suggested Flasks:
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If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.
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