Updated for Patch 3.25
The Best Crafty Guides by Odealo
Guide notes |
March 31, 2025 - Build Created |
Build Overview | |||
Tags: [MELEE] [FIRE] [LIFE] | |||
Budget: Defenses: |
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Boss DPS: AoE: |
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Ancestral Commander from the Legacy of Phrecia event has the potential to lay the foundation for an incredibly tough build. The three Maximum Endurance Charges from Ancestral Endurance may result in up to 12 Endurance Charges in total, and that reduces Physical and Elemental Damage taken by half. Combine it with high Resistances and Armour to take only a tiny fraction of incoming damage. Physical Damage may be an issue even with high Armour, so allocating Born Under Fire will render you even more durable against these huge Physical Hits. Armour is much more effective against smaller Hits. Life Recovery is another piece of the puzzle to reach high survivability, and here it is gained from Ancestral Defiance and Enduring Cry. You won't even need a Life Flask. Toughened Skin will keep your character's movement and action speed high. It will even grant some Armour. You're also Fortified and Infused.
The damage comes from Endurance Charges, more precisely from the Tectonic Slam of Cataclysm that deals more damage and has more AoE per Endurance Charge it has consumed. To generate Endurance Charges, link your Skills with Endurance Charge on Melee Stun Support, allocate Disciple of the Unyielding, cast Enduring Cry, and get Jewels with Mob Mentality. Mob Mentality has a 5% Chance to get you any Charge per 1 Power, and your Warcries have a minimum of 10 Power. With 2 of these, you will get a Charge on each Warcry use. It's all important since Tectonic Slam uses all your Charges very quickly. The best part is, it will be linked to Genera's Cry and Autoexertion, to then be cast by your Mirages. They attack only once and they copy your Charges. GC has a cooldown of little over a second, so it's a great source of Charges, and even Rage after allocating the Rage Mastery for Rage on Warcry use. Enhance your Damage with Critical Strike Chance, Crit Multiplier and Elemental Penetration.
You can also check our other Path of Exile builds right over here Odealo's Crafty Guides - Full List
Cyclone is the only damaging Skill you have to use yourself in this build. It has good damage on its own and with Toughened Skin it also lets you move fast. When you see a strong enemy, use the Tincture and be sure that there are corpses nearby. With Corpswalker Boots all you need to do is move to spawn them, but you can also cast Desecrate just before the battle. Tectonic Slam is linked with Autoexertion so it's automated. Just stand close to your foe to apply Conversion from Born under Fire. If you're out of Charges, cast Enduring Cry. Leap Slam and Frostblink are your mobility skills. Have your Blood Rage always on. Your passive skills are Herald of Fire, Herald of Purity, and Blood and Sand.
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PROS |
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CONS |
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You can use our leveling guide. Switch to the final version of this build after you enter red maps or after you get the required items.
Bandits:
Kill all three Bandits for one additional Skill Point.
Final Skill Tree:
106 Points Final Skill Tree (doesn't include Cluster or Unique Jewels)
122 Points Path of Building (PoB) link
Ascendancy points:
Preferably in that order:
Pantheon:
Major God: Soul of Lunaris: 1% increased Movement Speed for each nearby Enemy, up to 8%; 1% additional Physical Damage Reduction for each nearby Enemy, up to 8%
Minor God: Soul of Gruthkul: 1% additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of 5%
[DPS] GC setup | |
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Tectonic Slam of Cataclysm - A weaker version of Tectonic Slam, until it consumes your Endurance Charges - then it is stronger. It scales well with Gem Quality and Maximum Endurance Charges. |
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General's Cry - Summons Mirages to use the Tectonic Slam for you. They don't consume your Endurance Charges. |
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Autoexertion - GC is triggered whenever it's off-cooldown. |
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Endurance Charge on Melee Stun Support - Skill grants Endurance Charges on Melee Stun and more Damage per such Charge. |
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Pulverise Support - Less Attack Speed (irrelevant) and more melee damage with more AoE. |
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Melee Physical Damage Support - More Physical Damage and less Attack Speed. |
[UTILITY] Cyclone setup if you have Corpsewalker |
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Cyclone - It will deal some damage, enough to turn blue monsters into corpses, and generate Endurance Charges. If you don't have the Corpsewalker Boots, Cyclone should be linked with Cast while Channelling and Desecrate to create Corpses. |
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Infused Channelling Support -Take 10% less damage while Channelling. |
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Endurance Charge on Melee Stun Support |
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Shockwave Support - A shockwave on Hit with its own damage and radius. |
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Pulverise Support |
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Melee Physical Damage Support - If you don't have Overlord notable from a Cluster Jewel, replace it with Fortify Support. |
[UTILITY] Enduring Cry setup | |
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Enduring Cry - Regenerates Life and generates Endurance Charges. |
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Urgent Orders Support - Enduring Cry is faster to use. |
[UTILITY] Assassin's Mark setup | |
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Assassin's Mark - Increases Crit Chance and Crit Multiplier against marked enemy. |
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Mark on Hit Support - Assassin's Mark is triggered on Hit against Rare and Unique enemies. |
[MOBILITY] Leap Slam setup | |
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Leap Slam - You can jump around and move faster. If you plan to rely only on Frostblink for mobility, replace it with Molten Shell and CwDT Support. |
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Faster Attacks Support - Leap Slam is even faster. |
[UTILITY] other gems | |
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Herald of Ash - It adds Fire Damage based on your Physical Damage and enhances your clear speed with Burning Damage on kill. |
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Blood Rage - Attack Speed, Life Leech, and Frenzy Charges on kill. It drains your Life over time. |
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Herald of Purity - More Physical Damage, which is all your damage before it gets Converted. |
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Blood and Sand - More Damage with less AoE in Blood Stance and vice versa in Sand Stance. |
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Desecrate - Creates Corpses to be used as Mirages. |
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Frostblink - It lets you teleport while Channelling Cyclone, making it very good in this build. Keep it at level 11 to keep its Intelligence requirement at bay. |
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Precision - If you need Critical Strike Chance, you have Mana, and a Gem Socket, use Precision. |
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The build can make great use of many Unique Items, most of which have no Life mods on them, which would be bad news for a Life build if not for the Utula's Hunger Body Armour. It may be the best way to accumulate high Maximum Life. The build scales really well with Gem Quality and Maximum Endurance Charges (which you can get up to 12 of), try to increase these numbers. Cooldown Recovery Rate for General's Cry and a stable supply of corpses are crucial to optimize your damage output. As for the damage Conversion, the Skill itself has a 60% Physical-to-Fire already. Gloves' implicit will get you another 20% or more, but don't expect to Convert all of it. Other than that, it's a fairly basic Melee Physical Build with a high Critical Strike Chance (although in no way you can cap it without inflicting Brittle, having Rosethron Tincture on, and using Bottled Faith). Be sure your Resistances are capped and you have enough Attributes for all the Skills. If you need more durability, seek Physical to Elemental damage taken shift and Armour.
Stat priorities on items:
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Min. requirements: +100 to Maximum Life +80% to Elemental Resistances Optional affixes: Intelligence Chaos Resistance |
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+(20-25) to all Attributes Adds 40 to 60 Physical Damage to Attacks +(100-125)% to Melee Critical Strike Multiplier (100-120)% increased Armour (40-50)% increased Physical Damage taken |
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Min. requirements: over 500 Physical DPS Hits can't be Evaded (crafted Prefix) Optional affixes: Critical Strike Chance and Multiplier +10% to Quality of Socketed Gems (Veiled Prefix) |
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Min. requirements: +140 to Maximum Life +80% to Elemental Resistances Optional affixes: Chaos Resistance Armour Attacks have +#% to Critical Strike Chance (Elder/Hunter Suffix) |
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(60-100)% increased Armour Recover (1-3)% of Life on Kill (30-40)% increased Stun and Block Recovery +(700-1000) to maximum Life if there are no Life Modifiers on other Equipped Items |
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Min. requirements: +90 to maximum Life 30% increased Movement Speed +80% to Elemental Resistances Optional affixes: Chaos Resistance Armour +1 to Maximum Endurance Charges (Warlord Prefix) |
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Triggers Level 20 Corpse Walk when Equipped (80-120)% increased Evasion and Energy Shield 25% increased Movement Speed For each nearby corpse, 1% increased Movement Speed For each nearby corpse, Regenerate 8.00 Life per second |
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Min. requirements: +90 to maximum Life +80% to Elemental Resistances Optional affixes: Adds Physical Damage to Attacks Dexterity |
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(20-30)% increased Stun Duration on Enemies +(40-50) to Strength +(20-25)% to all Elemental Resistances 50% increased Flask Charges gained 10% chance to deal Double Damage while you have at least 200 Strength 5% chance to deal Triple Damage while you have at least 400 Strength |
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Min. requirements: +100 to Maximum Life +80% to Elemental Resistances increased Elemental Damage with Attacks Optional affixes: Chaos Resistance Flask modifiers |
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+(10-16) to all Attributes (5-10)% increased Experience Gain of Gems +1 to Level of all Skill Gems +(20-30)% to Quality of all Skill Gems |
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Recommended Anointments: Blcksmith's Clout Pain Forger |
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Min. requirements: +90 to Maximum Life +80% to Elemental Resistances increased Elemental Damage with Attacks Optional affixes: Adds Physical Damage to Attacks Chaos Resistance Attributes +#% to Global Critical Strike Multiplier |
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+(20-30) to maximum Life +(10-20) to Strength Grants Level 10 Enduring Cry Skill +1 to Maximum Endurance Charges |
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Recommended affixes: increased maximum Life Attributes Resistances Critical Strike modifiers |
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Denoted service of (500-8000) dekhara in the akhara of (Asenath-Balbala-Nasima) Passives in radius are Conquered by the Maraketh Historic |
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Adds Secrets of Suffering | |
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Recommended affixes: 1 Added Passive Skill is Fuel the Fight 1 Added Passive Skill is Martial Prowess 1 Added Passive Skill is Overlord 1 Added Passive Skill is Heavy Hitter |
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Recommended affixes: 1 Added Passive Skill is Lead By Example 1 Added Passive Skill is Mob Mentality 1 Added Passive Skill is Rattling Bellow |
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40% increased Damage Creates Consecrated Ground on Use (30-15)% reduced Duration Consecrated Ground created by this Flask has Tripled Radius Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies (100-150)% increased Critical Strike Chance against Enemies on Consecrated Ground during Effect |
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Other suggested Flasks:
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