0.00
Learn more about Credits (Click on the icon to view details)

Articles

Cluster Grenades Warbringer POE2 Build

Cluster Grenades Warbringer POE2 Build

A Warbringer Ballista Totem build that summons multiple Mortars, each firing Cluster Grenades, rendering an entire screen uninhabitable

Mortar Cannon
Warbringer Build

Updated for Path of Exile 2 Early Access

The Best Crafty Guides by Odealo

 

Guide notes
October 10, 2026
- Created for Early Access.
Build Overview
Tags: [TOTEM] [PHYSICAL] [FIRE] [RANGED]

Budget: 

Defenses: 

Boss DPS:

AoE:

 

Mortar Cannon is a Meta Skill that can be linked with a Grenade Skill to create a Ballista Totem, continuously firing its Grenades. These constructs, of course, are still restricted by the Grenade's Cooldown and use limits just like the character is, so the build remains very similar to any other Grenade build, albeit with a few important twists. Mortars fire at halved Attack Speed and deal half the damage of a Grenade fired manually, so to compensate, we have to extend the Totem limit, which is inherently one. With Warbringer's Answered Call, Artillery Strike notable, and a specific Rare Crossbow, this number goes up to five. The Skill Tree is abundant in passives that would enhance Grenades in various ways, such as reducing Detonation Time, adding one Cooldown use, and increasing their chance to Detonate a second time. You'll also find many Totem passives in the same area, mostly to increase their Placement Speed, Damage, and Range.

Our choice of Grenade is the Cluster Grenade because it has the highest damage once its AoE is high enough to allow its small explosions to overlap. We're firing four of them per shot, multiplied by five Mortars, resulting in 360 small explosions per salvo. Each one can fire two times, with each Grenade having a 65% chance to detonate twice. You can also summon a fresh Mortar instead of waiting 5 seconds for it to conjure a new Grenade. It's a very resource-intensive build in both senses: it heats up the GPU and drains tons of Mana. To battle the latter, we recommend combining Blood Magic with Life Regeneration, Time of Need, Life on Kill, or Life on Hit. The output damage is a mix of Physical and Fire Damage. We will break Enemies' armour very easily with Warbringer's Anvil's Weight and apply this effect to Fire with The Molten One's Gift. Still, reducing and Penetrating Fire Resistance is a big damage boost.

The build relies solely on Maximum Life, with, hopefully, good Recovery and Armour. Armour should also reduce a big portion of Elemental Damage with specific Item and Skill Tree passives. It's overall good against most Hits and DoTs if they won't catch you off-guard; your Skills can cost quite a lot of Life after all. Clear speed is downright bad as the Mortars are not particularly responsive.

You can also check our other Path of Exile 2 builds right over here Odealo's Crafty Guides - Full List

 

1. Gameplay

There are two buttons: one summons Mortar Cannons and the other fires Voltaic Grenades. You will place Mortars in front of you and push forward. By the time you pass them, they'll fire at the enemies all around and hopefully slay everything on the screen. Voltaic Grenades' role is to inflict Shock, so they're used against bosses. Don't forget to summon new Mortars every two shots in boss arenas, and stay close to them to benefit from Ancestral Spirit; they tend to stay still. Your passive skills are Encased in Jade, Time of Need, and Eternal Rage.

 


Odealo is a secure trading platform for MMO gamers. Here you can buy, sell, and trade PoE 2 Currency for real cash.

 

2. Build's PROS & CONS

PROS
  • One-button build
  • Very high damage against bosses
  • With Totems doing all the work, we can focus on dodging
CONS
  • GPU melter
  • High-end gear is expensive
  • Poor clear speed

 

3. Leveling tips

Crossbow-wielding is seldom a Warriors' activity, especially at the very beginning, but we can make it work. We have access to the most important passives much like Mercenary; it just takes a few extra levels to get to them. Obviously, we won't start with a Mortar Cannon because it requires Gem Tier 11, and even then it will be bad until we can summon 4 or more of them. Thus, the build takes its final shape at around character level 80 or even 90: there are plenty of other builds that will carry you there on a 0-dollar budget. We recommend starting with Explosive Grenades or Permafrost Bolts. These are the two best early-game league-start Crossbow builds out there.


4. Final Skill Tree, Ascendancy Points, and Pantheon

Final Skill Tree:

Passive Tree
 

Click on the image to open the Passive Tree preview in a new window

Or import the build into PoB:
Path of Building 2 code

 

Ascendancy points:

Preferably in this order:

  1. Answered Call
  2. Anvil's Weight
  3. Wooden Wall
  4. Jade Heritage

5. Final Gems links

[DPS] Cluster Grenade setup
Cluster Grenade Cluster Grenade - Grenades within Grenades that deal partially converted Fire Damage
Mortar Cannon Mortar Cannon - Grenades are fired from Ballista Totems but deal less damage. You can have up to five of them at the same time.
Multishot Multishot II
Fire Attunement Fire Attunement or Rigwald's Ferocity in slot II
Elemental Armament Elemental Armament II
Payload Payload
[UTILITY] Voltaic Grenade setup
Voltaic Grenade Voltaic Grenade - Their role is to inflict Shock, which requires high Lightning Damage. Use them after Mortars are set up.
Payload Payload
Shock Shock
Lightning Attunement Lightning Attunement
Elemental Armament Elemental Armament II
Cooldown Recovery Cooldown Recovery II or Exploit Weakness
[UTILITY] Ancestral Spirits setup
Ancestral Spirits Ancestral Spirits - This Skill comes with the Answered Call ascendancy passive. These are Totem-bound Minions summoned alongside them, granting various offensive and defensive buffs. In this setup, they'll inflict Fire Exposure, and if that doesn't suit you, use Oil Grenades instead.
Fire Exposure Fire Exposure
Potent Exposure Potent Exposure
Infernal Legion Infernal Legion II
Meat Shield Meat Shield II
Maim Maim or Magnified Area II
[UTILITY] Encased in Jade setup
Encased in Jade Encased in Jade - This Skill comes with the Jade Heritage ascendancy passive. Don't use it unless absolutely necessary; the passive buff grants 1% additional Physical Damage Reduction per stack, up to 10%.
Prolonged Duration Prolonged Duration II
[UTILITY] Time of Need
Time of Need Time of Need - Removes Curses, Elemental Ailments, and Regenerates Life every few seconds.
Cooldown recovery Cooldown recovery II
[UTILITY] Eternal Rage setup
Eternal Rage Eternal Rage - Regenerates Rage every second for a permanent Attack Damage boost.


On Odealo dozens of sellers compete for your attention. Buying PoE Currency here guarantees the best prices, prompt delivery, and the best quality of service.

 

6. Gear Setup

There's only one uniquely good unique item, and that's Fireflower. All other items should be Rare, granting basic Maximum Life with Strength to expand Life Pool, with Armour and Resistances to reduce damage taken, and maybe Life Regeneration. Life Recovery is crucial if you manage to get a high Skill Level for Cluster Grenades because all Skills cost Life with Blood Magic. Life on Kill or on Hit is usually the preferable option. If you have equipment high in Evasion, allocate Iron Reflexes to gain even more Armour. The damage comes from Added Physical Damage and the Skill Level of Cluster Grenades, which has Fire and Physical tags. Attack Speed is irrelevant; the Grenades' attack rate is restricted by their Cooldown. Some Spirit may be good to include Herbalism, Vitality, Cannibalism, or Precision Support Gems, but 130 will do.

Stat priorities on items:

  1. Maximum Life
  2. Resistances
  3. Level of Fire/Projectile Attacks for Cluster Grenades
  4. Added Physical Damage
  5. Armour Rating
  6. Life Recovery
  7. Armour also applies to Elemental Damage
  8. Fire Penetration
Helmet(Helmet) Rare Helmet - A Helmet should provide mostly Armour, Maximum Life, and Resistances or Attributes. You can socket a Soul Core here for Maximum Rage.
Min. requirements:
1000 Armour
+150 to Maximum Life
Optional affixes:
Attributes
Resistance
Armour also applies to Elemental Damage
Crossbow(Weapon) Rare Crossbow - Use the Runebinder's Alloy to get a valuable +2 max Ballista Suffix on a Siege Crossbow for extra Grenades per shot. Then, try to get Skill Levels and as much Physical Damage as you can afford. Add Jiquani's Soul Core of Munitions and Perfect Iron Rune.
Min. requirements:
+2 to maximum number of Summoned Ballista Totems (crafted)
+4 to Level of all Projectile Skills
High Physical Damage
Optional affixes:
Attributes
Increased Elemental Damage with Attacks
Life on Kill
Life on Hit
Body Armour(Body Armour) Rare Body Armour - On a chest, aim mainly for high Armour, a Spirit mod of any tier, and Resistances with Armour applying to Elemental Damage. Socket Iron Runes for increased Armour.
Min. requirements:
1500 Armour
Spirit
Optional affixes:
Maximum Life
Resistance
Armour also applies to Elemental Damage
Gloves(Gloves) Rare Gloves - Gloves with Kolr's Hunt Rune can roll Projectile Skill Level, so try to get one. Then, just aim for Added Physical Damage, Maximum Life, and Resistances.
Min. requirements:
+2 to Level of all Projectile Skills (Kolr's Hunt Suffix)
+100 to Maximum Life
+80% total Resistance
Optional affixes:
Attributes
Adds Physical Damage to Attacks
Adds Fire Damage to Attacks
Boots(Boots) Rare Boots - Boots will provide you with Movement Speed, Maximum Life, and Resistances. Other mods are less important.
Min. requirements:
30% increased Movement Speed
+130 to Maximum Life
+80% total Resistance
Optional affixes:
Attributes
Armour
Fireflower(Amulet) Fireflower - Fireflower is the best choice as it grants 4 (up to 5 when Corrupted) Levels of Fire Skills. The downsides are mostly irrelevant, as Fire Damage taken is affected by Armour to some extent.
+(10-15) to Spirit
(10-15)% increased Rarity of Items found
(30-40)% increased Mana Regeneration Rate
Take 100 Fire Damage when you Ignite an Enemy
+(1-4) to Level of all Fire Skills

Anointment:
Grenadier
Cremation
Ring(Ring) Rare Ring - Rings are similar to Gloves: aim for Added Damage, Resistances, and Maximum Life. Life on Kill, Life Regeneration, Accuracy, and Attributes are also very useful.
Min. requirements:
+80% total Resistance
Accuracy
+80 to Maximum Life
Optional affixes:
Attributes
Adds Physical Damage to Attacks
Adds Fire Damage to Attacks
Belt(Belt) Rare Belt - Use a Belt with Maximum Life, Resistances, Strength, and Armour. Not much else here is as important. Mageblood would be a preferable choice.
Min. requirements:
+80% total Resistance
Strength
+140 to Maximum Life
Optional affixes:
Life Regeneration
Armour
Jewel(Jewel) Rare Jewels - Rare Jewels are rather bad. We recommend Emeralds with increases to Accuracy and various Shock modifiers.
Optional affixes:
increased Projectile Damage
increased Attack Damage
increased Damage with Crossbows
increased Accuracy Rating
increased chance to Shock
increased Shock Duration
increased Shock Magnitude
From Nothing(Jewel) From Nothing - Look for the Blood Magic variant of From Nothing and allocate nearly all notables in its radius.
Passives in Radius of <Keystone> can be Allocated without being connected to your tree
Prism of Belief(Jewel) Prism of Belief - A "+3" to Cluster Grenade Prism of Belief is one of the best Jewels out there,
+(1-3) to Level of all <Random skill> Skills
Heart of the Well(Jewel) Heart of the Well - Here, the best mods are "gain damage as extra Fire Damage", "increased Armour from Equipped Body Armour", "Maximum Elemental Resistances", and "Life Recovery on Kill".
<Custom Desecrated prefix>
<Custom Desecrated prefix>
<Custom Desecrated suffix>
<Custom Desecrated suffix>


Odealo is one of the biggest Path of Exile marketplaces. It allows regular players to buy, sell, and trade PoE Currency with the use of real cash

 

If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.

Pictures used in this article are the intellectual property of Grinding Gear Games.