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Holy Fire Paladin Build for Diablo 2 Resurrected

Holy Fire Paladin Build for Diablo 2 Resurrected

One of the most OVER POWERED builds for Diablo 2 Resurrected in Patch 2.4

Holy Fire Auradin
Paladin Build

For Diablo 2 Resurrected v 2.4
 

Build notes:
February 07, 2022
-Build created 

 

Build Overview

Patch 2.4 has brought some very important changes to Paladin's Holy Fire Aura: Among others, its Damage level scaling was significantly increased and its Salvation Synergy was boosted. Moreover, the new Runeword, Flickering Flame, has given it an indirect buff by providing another source of the "-X% to Enemy Fire Resistance" modifier. As a result, Holy Fire Auradin has become one of the most powerful melee-focused builds in Diablo 2 Resurrected (at some point on the PTR, Holy Fire was simply ridiculous and the build was flat-out OP). 

Below, we present you with our take on the new Holy Fire Paladin build that takes full advantage of the changes introduced in patch 2.4 of Diablo 2 Resurrected. It's capable of eliminating packs of regular monsters by simply running circles around them and can quickly eliminate any stronger enemies with Zeal or Smite (the latter has much better single-target damage if you are aiming at Ubers, for example). All in all,  this is one of the most powerful but also the most expensive builds in the game. 

You can also check our other  Diablo 2 Resurrected Builds

 

 Pros  Cons
 Very High Survivability  with Max Block   Requires some specific and very expensive items to work properly 
 Very high DPS that mixes Fire Damage from Holy Fire Aura with physical Damage from Zeal and Smite   Not viable as a starter/early ladder build 
 There are multiple variants of the Auradin build available, so you can experiment and tweak the build to your liking   

 

Skills

ATTRIBUTES
  1. Strength - All you want, in terms of Strength, is enough of it to equip everything you will want to use on your character. 
  2. Dexterity - You should aim for Maximum Block with this build, thus the amount of Dexterity you want is going to depend on your gear. You should equip all your gear, cast Holy Shield, and dump any needed Dexterity to have it capped at 75%. 
  3. Vitality - You should put all your remaining points here - main stat. 
  4. Energy - Adding points to Energy is an extreme waste - don't do it. 
COMBAT SKILLS

While this build is mainly based on Auras, Combat Skills make it much more versatile and even more powerful than it already is. From this tree, you'll get some extra mobility in the form of Charge, increased defenses given by the Holy Shield, and a significant boost to your melee damage provided by Zeal and Smite. 

Skills:

  1. Sacrifice [X/20] -  An attack that deals increased damage at the cost of health. This synergizes with Zeal, so you should put some of your remaining points here. 
  2. Smite [X/20] - An Attack that uses Shield to damage, stun, and knock back your enemies. This skill is guaranteed to hit what you aim it at which makes it extremely useful against bosses. Smite is the primary Boss-killing skill in Paladin's arsenal, so you should boost it with some of your remaining points and use it when needed. 
  3. Holy Bolt [1/20] - Prerequisite. A bolt of holy energy that damages undead, or heals friendly units. 
  4. Charge [1/20] - Closes the distance with an enemy, delivering a bash on contact. This can be very useful as a mobility skill, especially because using an Enigma instead of Dragon lowers this build's damage by a lot. 
  5. Zeal [1/20} - Quickly attacks multiple adjacent enemies. This is your main melee skill. 
  6. Blessed Hammer [1/20] - Prerequisite. Summons a magic hammer that spirals outward, damaging enemies. Blessed Hammer deals increased Damage to the undead. 
  7. Holy Shield [X/20] - Magically enhances shield to give defense bonuses. Thanks to this amazing ability, pretty much every Paladin Build can easily get to Maximum Block. 
DEFENSIVE AURAS

From this tree, you'll get two Holy Fire synergy skills that will make it much more powerful. 

Skills:

  1. Resist Fire [20/20] - Reduces Fire Damage received and increases Fire Damage dealt for the Paladin and his Party. This synergizes with Holy Fire - max it out. 
  2. Salvation [20/20] - Decreases fire, cold, and lightning damage received and increases fire, cold, and lightning damage dealt for the Paladin and his Party. Another Holy Fire synergy - max it out. 
OFFENSIVE AURAS

You're going to use Offensive Auras to pierce through enemies' elemental resistances so that your Holy Fire ticks for as much fire damage as possible. 

Skills:

  1. Might [1/20] - Prerequisite. Increases damage dealt by party members. 
  2. Thorns [1/20] - Prerequisite. An Aura that reflects damage to enemies who attack the Paladin and his Party. 
  3. Holy Fire [1/20] - Prerequisite. When active, this aura deals fire damage to all nearby enemies and adds fire damage to the Paladin's attacks. While this aura is your main source of damage, you'll get it from items, not the skill tree. 
  4. Holy Freeze [1/20] - Prerequisite. When active, this aura deals cold damage to all nearby enemies and adds cold damage to the Paladin's attacks.
  5. Sanctuary [1/20] - Prerequisite. When active, this aura deals magic damage to all nearby enemies and adds magic damage to the Paladin's attacks. Moreover, it allows the Paladin's attacks to ignore the physical resistances of the Undead. 
  6. Conviction [X/20] - When active, reduces the defenses and elemental resistances of all nearby enemies. This is the aura you want active as it will greatly boost the damage you deal with your other (item-based) auras. Minus to enemy resistances caps at 150% (so, level 25 Conviction), and getting this higher is a waste. You should spend enough points on this to get it to level 24, including your +Skills from items, as you'll get the last level from the Battle Command (from CtA). 

 

Items

This build relies on some specific (and very expensive) Runewords. Mainly, the ones that give you high-level Paladin Auras when equipped - Holy Fire, in this case. These Auras stack with each other, so the more of these items you have the more Damage you passively deal. As for the "regular" stats, You mainly want to boost the level of all your Skills and socket some Fire Facets if possible. Other than that, Attack Speed, Crushing Blow, and Deadly Strike are welcome as they will improve your Smite/Zeal DPS. Defensively, you'll want to focus on stats like Faster Hit Recovery and Resistances. 

HELMETS

Flickering Flame (Runeword) - One of the new Runewords introduced in patch v2.4. It works exceptionally well on this build thanks to its Fire Resistance Penetration (You should try to get one with -15% Enemy Fire Res). Moreover, it boosts your defenses quite nicely. Sadly, the bonus to Fire Skills does not work with auras provided by other items. 

Flickering Flame

  • Defense: Depends on base Helmet
  • Required Level: 64
  • Required Strength: Depends on base Helmet
  • Durability: Depends on base Helmet
  • Nef + Pul + Vex  
    • Level 4-8 Resist Fire Aura When Equipped (varies) 
    • +3 To Fire Skills 
    • -10-15% to Enemy Fire Resistance (varies) 
    • +30% Enhanced Defense 
    • +30 Defense Vs. Missile 
    • +50-75 To Mana (varies) 
    • Half Freeze Duration 
    • +5% To Maximum Fire Resist 
    • Poison Length Reduced by 50% 

Dream (Runeword) - Choosing this Helmet over the Flickering Flame will let you diversify the damage you deal - you'll deal Fire and Lightning Damage with your Auras. For the most part, we'd recommend you stick to the Flickering Flame, unless you don't have all of the build's gear components. 

Dream

Note: If you decide to use this Helm, you might want to max out the Resist Lightning Aura as well. 

  • Defense: Depends on base Helmet
  • Required Level: 65
  • Required Strength: Depends on base Helmet
  • Durability: Depends on base Helmet
  • Io + Jah + Pul  
    • 10% Chance To Cast Level 15 Confuse When Struck 
    • Level 15 Holy Shock Aura When Equipped 
    • +20-30% Faster Hit Recovery 
    • +30% Enhanced Defense 
    • +150-220 Defense 
    • +10 To Vitality 
    • Increase Maximum Life 5% (Helms Only) 
    • +50 To Life (Shields Only) 
    • +0.625-61.875 To Mana (Based On Character Level) 
    • All Resistances +5-20 
    • 12-25% Better Chance of Getting Magic Items 

WEAPONS

Hand of Justice (Runeword) - This is the most powerful weapon you can have on the Holy Fire Paladin as it not only gives you a Level 16 Holy Fire Aura but also reduces enemy fire resistance by 20%. Moreover, it boosts your Melee Damage by quite a bit, so it works well with Zeal. 

Hand of Justice

  • Damage:  Depends on base Weapon
  • Required Level: 67
  • Required Dexterity: Depends on base Weapon
  • Required Strength: Depends on base Weapon
  • Durability: Depends on base Weapon 
  • Sur + Cham + Amn + Lo   
    • 100% Chance to Cast Level 36 Blaze when you Level-Up 
    • 100% Chance to Cast Level 48 Meteor when you Die 
    • Level 16 Holy Fire Aura when Equipped 
    • +33% Increased Attack Speed 
    • +[280-330]% Enhanced Damage (varies) 
    • Ignore Target's Defense 
    • 7% Life Stolen per Hit 
    • -20% to Enemy Fire Resistance 
    • 20% Deadly Strike 
    • Hit Blinds Target 
    • Freezes Target +3 

Last Wish (Runeword) - If you want to maximize your melee Damage with this build, you might want to consider this one over the Hand of Justice (doing so will lower your Aura Damage significantly, mind you). Thanks to the high Enhanced Damage, the Level 17 Might Aura, and up to 70% Chance of Crushing Blow, this Runeword will make you much stronger against Bosses. 

Last Wish 

  • Damage:  Depends on base Weapon
  • Required Level: 65
  • Required Dexterity: Depends on base Weapon
  • Required Strength: Depends on base Weapon
  • Durability: Depends on base Weapon 
  • Jah + Mal + Jah + Sur + Jah + Ber  
    • 6% Chance To Cast Level 11 Fade When Struck
    • 10% Chance To Cast Level 18 Life Tap On Striking
    • 20% Chance To Cast Level
    • 20 Charged Bolt On Attack
    • Level 17 Might Aura When Equipped
    • +330-375% Enhanced Damage
    • Ignore Target's Defense
    • 60-70% Chance of Crushing Blow
    • Prevent Monster Heal
    • Hit Blinds Target
    • +(0.5 per character level) 0.5-49.5% Chance of Getting Magic Items (Based on Character Level)
SHIELDS

Dragon (Runeword) - This is the staple of this build. From it, you'll get a Level 14 Holy Fire Aura and a solid boost to defenses. Also, 12% Chance to Cast Hydra on Striking works extremely well with Zeal. 

Dragon

  • Defense: Depends on base Shield 
  • Required Level: 61
  • Required Strength: Depends on base Shield ​​​​​
  • Durability: Depends on base Shield
  • Sur + Lo + Sol 
    • 12% Chance to Cast Level 15 Hydra on Striking 
    • 20% Chance to Cast Level 18 Venom when Struck 
    • Level 14 Holy Fire Aura when Equipped 
    • +360 Defense 
    • +230 Defense vs. Missile 
    • +[3-5] to All Attributes (varies) 
    • +[0-37] to Strength (+0.375 per Character Level) 
    • +50 to Mana 
    • +5% to Maximum Lightning Resist 
    • Physical Damage Taken Reduced by 7 

Dream (Runeword) -  Same Deal as with the Dream Helm - Choosing this Shield over the Dragon Shield will let you diversify the damage you deal - you'll deal Fire and Lightning Damage with your Auras. Pick this only if you're using Dream in your Helm slot as well, and don't forget to max out the Resist Lightning Aura while you're at it. 

Dream

  • Defense: Depends on base Shield 
  • Required Level: 65
  • Required Strength: Depends on base Shield ​​​​​
  • Durability: Depends on base Shield
  • Io + Jah + Pul  
    • 10% Chance To Cast Level 15 Confuse When Struck 
    • Level 15 Holy Shock Aura When Equipped 
    • +20-30% Faster Hit Recovery 
    • +30% Enhanced Defense 
    • +150-220 Defense 
    • +10 To Vitality 
    • Increase Maximum Life 5% (Helms Only) 
    • +50 To Life (Shields Only) 
    • +0.625-61.875 To Mana (Based On Character Level) 
    • All Resistances +5-20 
    • 12-25% Better Chance of Getting Magic Items 
WEAPON SWAP

Call to Arms (Runeword) - This powerful Runeword will allow you to pre-buff yourself up with Warcries (buffs persist through weapon swap). Battle Comand from this will boost your Skills by +1 - it's important to remember this when spending skill points on Conviction* and attribute points on dexterity**

Call to Arms

*Conviction is capped at 150% which is achieved at skill level 25; remember about 1 point from Battle Orders when calculating that. 

**Battle Command will affect your Holy Shield as well, making it easier to active Max Block and allowing you to save some Dexterity points.

  • Defense: Depends on base Weapon 
  • Required Level: 57
  • Required Strength: Depends on base Weapon ​​​​​
  • Durability: Depends on base Weapon 
  • Amn • Ral • Mal • Ist
    • +1 to All Skills 
    • +40% Increased Attack Speed 
    • +250-290% Enhanced Damage 
    • Adds 5-30 Fire Damage 
    • 7% Life Stolen Per Hit 
    • +2-6 To Battle Command 
    • +1-6 To Battle Orders 
    • +1-4 To Battle Cry 
    • Prevent Monster Heal 
    • Replenish Life +12 
    • 30% Better Chance Of Getting Magic Items 

Spirit (Runeword) - One of the best Shields thanks to its high Skill bonus and high Faster Cast Rate. It will not only boost the effectiveness of Warcries but if you are using Enigma/Teleport, make sure to switch to your alternative weapon set to boost your mobility when Teleporting. 

Spirit

  • Defense: Depends on base Shield 
  • Required Level: 25
  • Required Strength: Depends on base Shield ​​​​​
  • Durability: Depends on base Shield
  • Tal + Thul + Ort + Amn  
    • +2 To All Skills 
    • +25-35% Faster Cast Rate (varies) 
    • +55% Faster Hit Recovery 
    • +250 Defense vs. Missiles 
    • +22 To Vitality 
    • +89-112 To Mana (varies) 
    • Cold Resist +35% 
    • Lightning Resist +35% 
    • Poison Resist +35% 
    • +3-8 Magic Absorb (varies) 
    • Attacker Takes Damage of 14 

AMULETS

Mara's Kaleidoscope - In a build that wants +All Skills, this amulet is a BiS offensive choice for the end game. It provides a great combination of offensive (+2 to all skills) and defensive (+20-30 to all resistances) properties. 

Mara's Kaleidoscope

  • Required Level: 67
    • +2 To All Skills 
    • All Resistances +20-30 (varies) 
    • +5 To All Attributes 

Highlord's Wrath - This powerful Amulet offers us a great combination of offensive stats that make your Zeal and Smite much stronger (at the cost of your Auras, however). 

Highlord's Wrath

  • Required Level: 65
    • +1 To All Skills
    • +20% Increased Attack Speed
      + (0.375 Per Character Level) 0-37 % Deadly Strike (Based
      On Character Level)
    • Lightning Resist +35%
    • Adds 1-30 Lightning Damage
    • Attacker Takes Lightning Damage Of 15

ARMORS

Dragon (Runeword) - Just like the Dragon Shield, Dragon Armor is a staple of the Holi Fire Paladin Build because it provides you with another level 14 Holy Fire Aura that stacks with your other Auras of the same type, boosts your defenses, and allows you to proc Hydras with your Melee Attacks. 

Dragon

  • Defense: Depends on base Shield 
  • Required Level: 61
  • Required Strength: Depends on base Shield ​​​​​
  • Durability: Depends on base Shield
  • Sur + Lo + Sol 
    • 12% Chance to Cast Level 15 Hydra on Striking 
    • 20% Chance to Cast Level 18 Venom when Struck 
    • Level 14 Holy Fire Aura when Equipped 
    • +360 Defense 
    • +230 Defense vs. Missile 
    • +[3-5] to All Attributes (varies) 
    • +[0-37] to Strength (+0.375 per Character Level) 
    • +50 to Mana 
    • +5% to Maximum Lightning Resist 
    • Physical Damage Taken Reduced by 7 

Enigma (Runeword) - Usually, we recommend Enigma as the mobility/damage/MF/defense option for any Build but in this case, it's rather hard. While it will still greatly boost your mobility, your damage will suffer significantly in the process. Pick this over Dragon Armor only if you plan on farming specific monsters and you want to minimize your travel time. 

Enigma

  • Defense: Depends on base Armor 
  • Required Level: 65 
  • Required Strength: Depends on base Armor 
  • Durability: Depends on base Armor 
  • Jah + Ith + Ber  
    • +2 To All Skills 
    • +45% Faster Run/Walk 
    • +1 To Teleport 
    • +750-775 Defense (varies) 
    • +(0.75*Clvl) To Strength (Based On Character Level) 
    • Increase Maximum Life 5% 
    • Damage Reduced By 8% 
    • +14 Life After Each Kill 
    • 15% Damage Taken Goes To Mana 
    • (1*Clvl)% Better Chance of Getting Magic Items (Based On Character Level)

Chains of Honor (Runeword) - This is an extremely powerful, but rather niche Armor for the Holy Fire Paladin. It grants a massive DPS bonus against Undead and Demons (and most Bosses in D2R are Demons), so it's better than Dragon in zones that mostly feature these two enemy types. Also, CoH provides a bonus to all Skills and tons of defensive utility. 

Chains of Honor

  • Defense: Depends on base Armor 
  • Required Level: 63
  • Required Strength: Depends on base Armor 
  • Durability: Depends on base Armor 
  • Dol + Um + Ber + Ist  
    • +2 To All Skills
    • +200% Damage To Demons
    • +100% Damage To Undead
    • 8% Life Stolen Per Hit
    • +70% Enhanced Defense
    • +20 To Strength
    • Replenish Life +7
    • All Resistances +65
    • Damage Reduced By 8%
    • 25% Better Chance of Getting Magic Items

RINGS

Raven Frost - This ring provides Freeze immunity which is extremely important to have. If you have freeze immunity from another item, you can choose a different ring.  

Raven Frost

  • Required Level: 76
    • +150-250 Attack Rating (varies) 
    • 15-45 Cold Damage 
    • +15-20 Dexterity (varies) 
    • +40 Mana 
    • Cold Absorb 5-10% (varies) 
    • Cannot be Frozen 

Bul-Kathos Wedding Band - The +1 to All Skills make it one of the best options. The extra Life and Life Steal is also great to have. Can be replaced with Stone of Jordan for its Skill bonus, but the other stats it offers are less relevant for a Holy Fire Paladin. 

Bul-Kathos Wedding Band

  • Required Level: 58
    • +1 To All Skills 
    • + (0.5 Per Character Level) 0-49 To Life) 
    • 3-5% Life Stolen Per Hit (varies) 
    • +50 Maximum Stamina 

A "Dual Leech" Rare Ring -  if you don't have it elsewhere make sure to get a double Leech Ring with extra Life/Resistances/Attributes or possibly FCR for Teleporting faster. 

"Dual Leech" Rare Ring

  • Required Level: varies. 
  • In Rare Rings, look for:
    • Life/Mana Stolen on Hit 
    • Life 
    • Resistances 
    • Attributes 
    • FCR (optionally - if using Teleport)

GLOVES

Laying of Hands (Bramble Mitts) - These gloves are absolutely amazing for fighting Bosses thanks to their 350% Damage bonus to demons (as most bosses are demons). 20% Increased Attack Speed is also nice as it helps your Zeal. 

Laying of Hands

  • Defense: 79-87
  • Required Level: 63
    • +25 Defense
    • 20% Increased Attack Speed
    • +350% Damage To Demons
    • 10% Chance To Cast Level 3 Holy Bolt On Attack
    • +50% Fire Resist

Dracul's Grasp (Vampirebone Gloves) - These amazing gloves grant a 25% Chance of Open Wounds and a 5% Chance to Cast Level 10 Life Tap, which makes them ideal for farming Ubers. 

Dracul's Grasp

  • Defense: 125-145
  • Required Level: 76
  • Required Strength: 50
  • Durability: 14
    • +90-120% Enhanced Defense (varies) 
    • +10-15 to Strength (varies) 
    • +5-10 Life After Each Kill (varies) 
    • 25% Chance of Open Wounds 
    • 7-10% Life Stolen Per Hit (varies) 
    • 5% Chance to Cast Level 10 Life Tap on Striking 

BOOTS

Gore Rider (War Boots) - A great offensively-oriented pair of boots. They offer a good chance for a Crushing Blow and Open Wounds, both of which can be triggered with Smite/Zeal. 

  • Defense: 140-162
  • Required Level: 47
  • Required Strength: 94
  • Durability: 34
  • Kick Damage: 39-80  
    • +160-200% Enhanced Defense
    • 30% Faster Run/Walk
    • 10% Chance Of Open Wounds
    • 15% Chance Of Crushing Blow
    • 15% Deadly Strike
    • Requirements -25%
    • +20 Maximum Stamina 

War Traveler (Battle Boots) - If you want some Magic Find, this pair of boots has got you covered. It also offers reasonable DPS and extra defensive utility. 

War Traveler

  • Defense: 120-139 
  • Required Level: 42
  • Required Strength: 95
  • Kick Damage: 37-64 
  • Durability: 48
    • +150-190% Enhanced Defense 
    • 25% Faster Run/Walk 
    • +10 to Vitality 
    • +10 to Strength 
    • Adds 15-25 Damage 
    • +40% Slower Stamina Drain 
    • Attacker Takes Damage Of 5-10 
    • 30-50% Better Chance of Getting Magic Items 

Waterwalk (Sharkskin Boots) - These solid boots will give you a healthy boost to Defense, which is great for keeping yourself alive.  Also, they provide a nice Health boost and an increase to max Fire Resist. 

Waterwalk

  • Defense: 112-124
  • Required Level: 32
  • Required Strength: 47
  • Durability: 14
  • Assassin Kick Damage: 28-50
    • +180-210% Enhanced Defense
    • 20% Faster Run/Walk
    • +100 Defense vs. Missiles
    • +15 To Dexterity
    • +5% Maximum Fire Resist
    • Heal Stamina Plus 50%
    • +40 Max Stamina
    • +45-65 To Life

BELTS

Arachnid Mesh (Spiderweb Sash) - This offensively-oriented belt will boost your damage and Faster Cast Rate. The latter is relevant only if you plan on using Enigma, however. 

Arachnid Mesh

  • Defense: 119-138
  • Required Level: 80
  • Required Strength: 50
  • Durability: 12
  • 16 Potion Boxes
    • +90-120% Enhanced Defense
    • Slows Target By 10%
    • +1 To All Skills
    • +20% Faster Cast Rate
    • Increases Maximum Mana 5%
    • Level 3 Venom (11 Charges)

String of Ears (Demonhide Dash) - A great defensive option that will help you stay alive by providing high damage absorbs and solid life leech. 

String of Ears

  • Defense: 102-113 
  • Required Level: 29
  • Required Strength: 20
  • Durability: 22
  • 16 Potion Boxes
    • +150-180% Enhanced Defense
    • +15 Defense
    • 6-8% Life Stolen Per Hit
    • Damage Reduced By 10-15%
    • Magic Damage Reduced 10-15

CHARMS

  1. Gheed's Fortune -  The secret to Gheed's wealth and prosperity. Pretty much a must-have if you're after the best available charms. It adds 80-160% extra gold from monsters, reduces vendor prices by up to 15%, and gives up to 40% better magic find. 
  2. Grand Charms - Getting some of these with +to any Paladin Skills is going to increase your damage output. Alternatively, you can get ones with +Max Damage and Attack Rating if you want to focus on melee damage more. 
  3. Large Charms -  Using Large Charms in D2R is not recommended, with the exception of Hellfire Torch. 
  4. Small Charms - With these, you should cap out your Resistances and get some extra Life, Magic Find, or Faster Hit Recovery. 

MERCENARY

We recommend picking up Act 2 Might Mercenary for extra DPS. He should be equipped with: 

  1. Doom Rune Word - This provides a Holy Freeze Aura that freezes nearby enemies and adds cold damage to Merc's Attacks. With this, your merc will constantly slow nearby enemies, ensuring that they take more Damage from your Auras before actually getting to you. 
  2. Fortitude Rune Word in Armor - This will ensure that your merc doesn't die (it will make him almost immortal). 
  3. Vampire Gaze - An extremely solid and versatile headgear that will make your merc better in all respects. 

 

END NOTE

This is the initial version of our Diablo 2 Resurrected Holy Fire Auradin Paladin Build, where we tried to include all of the important information on how to set up this character while keeping the guide as compact as possible. If we've missed something of importance, please let us know! 

If you have any Build requests, please post them in the Comments section below. We will be happy to cover your most requested builds in the future! Also, we hope that you have found this guide useful and informative. Also, we will be happy to receive constructive criticism that will help us improve our future work, so don't hesitate to give us your feedback. 

Pictures used in this article are the intellectual property of Blizzard Entertainment