Utility Flasks |
The Wise Oak - We would recommend this only if you manage to equalize your two highest or two lowest Uncapped Resistances, preferably all three at the same time. If they're all the same you get a lot of Elemental Penetration and reduced Elemental Damage Taken, which is good in any Elemental Damage build. You can see it in our Crest of Desire's Herald of Thunder Autobomber. |
Required Level: 8
Duration: 8.50
Usage: 15
Capacity: 40
Buff Effect: +35% to all Elemental Resistances
During Effect, 6% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest
During Effect, Damage Penetrates (5-8)% Resistance of each Element for which your Uncapped Elemental Resistance is highest
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Coruscating Elixir - It's often used in ES builds that don't use Life at all. By not going for the Chaos Inoculation, they can Reserve all their Life with Auras, while this Flask protects them from Chaos Damage. Taking it would undoubtedly be fatal. Use it in builds such as this Energy Blade "Jedi Master" Inquisitor. |
Required Level: 18
Duration: 10.00
Usage: 20
Capacity: 50
Buff Effect: +50% to Fire Resistance; 20% less Fire Damage taken
Chaos Damage taken does not bypass Energy Shield during effect
Removes all but one Life on use
Removed life is Regenerated as Energy Shield over 2 seconds
25% increased Duration
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Taste of Hate - The most important here is the Physical Damage taken as Cold and Physical Damage as extra Cold Damage. With 100% of Physical Hit Damage to be taken as non-Physical Damage, you won't need Armour at all - it's what Pathinders with The Lightning Coil or Dawnbreaker often take advantage of. It's also used in most Physical to Cold Conversion builds using skills like Frost Blades. It's one of the most popular Flasks in the game. |
Required Level: 18
Duration: 8.00
Usage: 20
Capacity: 50
Buff Effect: +50% to Cold Resistance; 20% less Cold Damage taken
(10-15)% of Physical Damage from Hits taken as Cold Damage during Effect
Gain (10-15)% of Physical Damage as Extra Cold Damage during effect
30% chance to Avoid being Chilled during Effect
30% chance to Avoid being Frozen during Effect
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Coralito's Signature - It's only used in Crit Poison builds that can take advantage of other items and passives specific to this archetype. We've selected it for our Blade Vortex Poison Assassin. |
Required Level: 27
Duration: 6.00
Usage: 20
Capacity: 40
Buff Effect: 100% increased Global Critical Strike Chance
25% chance to Poison on Hit during Effect
Your Critical Strikes do not deal extra Damage during Effect
+(20-30)% to Damage over Time Multiplier for Poison from Critical Strikes during Effect
Take 250 Chaos Damage per Second during Effect
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Forbidden Taste - Great in Life builds with tons of Chaos Resistance - it instantly recovers all your Life but causes you to take 150% of your Maximum Life as Chaos Damage over 6 seconds. It's a panic button for builds that can't quickly gain a lot of Life. |
Required Level: 27
Duration: 6.00
Usage: 30
Capacity: 60
Buff Effect: Phasing; +10% chance to Suppress Spell Damage
Recover (75-100)% of Life on use
25% of Maximum Life taken as Chaos Damage per second
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Kiara's Determination - It's bad, the immunity to Freeze is easily accessed as Boots Prefix, from Purity of Elements Aura, or the Brine King as your Major God. Curses can be ignored if you wear Atziri's Reflection, use Holy Flame Totem, or with any Consecrated Ground effect combined with an additional 50% reduction of the effect of Curses. Stuns are not a problem with Immutable Force Jewel, good Defences, or again, Brine King. |
Required Level: 27
Duration: (1.20-2.40)
Usage: 40
Capacity: 60
Buff Effect: Onslaught
Immunity to Freeze, Chill, Curses and Stuns during Effect
(80-60)% reduced Duration
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Lion's Roar - Great damage boost in any Melee build that deals base Physical Damage. You can convert it later, the bonus damage will persist. This Trinity Flicker Strike Slayer is one of the builds where it works fine. |
Required Level: 27
Duration: 6.00
Usage: 30
Capacity: 60
Buff Effect: +1500 to Armour
Adds Knockback to Melee Attacks during Effect
Knocks Back Enemies in an Area when you use a Flask
75% chance to cause Enemies to Flee on use
(7-10)% more Melee Physical Damage during effect
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Soul Catcher - Somewhat good in Crit builds that use a Vaal Skill to quickly kill bosses. it's the most popular in Blade Vortex builds. The inability to gain Mana during its effect does not apply to ES with Eldritch Battery. |
Required Level: 27
Duration: 6.00
Usage: 30
Capacity: 60
Buff Effect: Phasing; +10% chance to Suppress Spell Damage
Cannot gain Mana during effect
(60-80)% increased Critical Strike Chance with Vaal Skills during effect
(60-80)% increased Damage with Vaal Skills during effect
Vaal Skills used during effect have 10% reduced Soul Gain Prevention Duration
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Soul Ripper - Used by many Aurabots to use a Vaal Aura sooner. The most expensive Vaal Skills require 50 Souls/Charges so the extra capacity is not really necessary. |
Required Level: 27
Duration: 6.00
Usage: 30
Capacity: (20-150)
Buff Effect: Phasing; +10% chance to Suppress Spell Damage
+(-40-90) to Maximum Charges
Loses all Charges when you enter a new area
Consumes Maximum Charges to use
Gain Vaal Souls equal to Charges Consumed when used
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The Sorrow of the Divine - It's one of the best ways to regain Energy Shield which is good if you rely only on the default Recharge to Recovert it, or if you can't Recharge it at all. The Consecrated Ground combined with Zealot's Oath will Regenerate even more of your ES. |
Required Level: 27
Duration: (10.00-12.00)
Usage: 30
Capacity: 60
Buff Effect: 40% increased Damage
Creates Consecrated Ground on Use
(25-50)% increased Duration
Zealot's Oath during Effect
Life Recovery from Flasks also applies to Energy Shield during Effect
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Replica Sorrow of the Divine - This Flask allows you to gain ES from Life Flasks much like the non-Replica version, but instead of Zealot's Oath, it grants Eldritch Battery, which is good in builds that have no Mana or their ES doesn't offer any protection. It's excellent with Mahuxotl's Machination on a Pathfinder with Master Surgeon passive for a permanent Everlasting Sacrifice. We have used it in our Master Surgeon Forbidden Rite Pathfinder. |
Required Level: 27
Duration: (10.00-12.00)
Usage: 30
Capacity: 60
Buff Effect: 40% increased Damage
Creates Consecrated Ground on Use
(25-50)% increased Duration
Eldritch Battery during Effect
Life Recovery from Flasks also applies to Energy Shield during Effect
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Bottled Faith - One of the most popular and expensive Flasks that suits nearly any Crit build, which is a very broad audience. It increases Damage taken by enemies and Crit Chance of your character when you both stand on the Consecrated Ground. It's mostly used during boss fights as these fights take place in small arenas. Upgrade it with an Enkindling Orb for increased Flask Effect, or reduced Charges per use to cast it thrice during a fight. We have used this Flask, among many other builds, in this Armageddon Brand Inquisitor. |
Required Level: 35
Duration: (5.60-6.80)
Usage: 30
Capacity: 60
Buff Effect: 40% increased Damage
Creates Consecrated Ground on Use
(30-15)% reduced Duration
Consecrated Ground created by this Flask has Tripled Radius
Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies
(100-150)% increased Critical Strike Chance against Enemies on Consecrated Ground during Effect
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The Overflowing Chalice - Used to gain more Flask Charges for all other Flasks. Most players, however, prefer to pick the Traitor Keystone from Brutal Restraint for a more reliable and passive Charge gain. This Flask may be good only in situations where Flask Charge Gain is important (especially when you use non-Utility Flaks), and you've chosen other Historic Keystone than the Traitor. |
Required Level: 35
Duration: 8.00
Usage: 40
Capacity: 60
Buff Effect: 40% increased Damage
Creates Consecrated Ground on Use
(40-60)% increased Charge Recovery
Gains no Charges during Effect of any Overflowing Chalice Flask
(50-100)% increased Charges gained by Other Flasks during Effect
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Elixir of the Unbroken Circle - Characters that can't use Enduring Cry or Enduring Composure may find this Flask useful to easily gain Endurance Charges. These Charges are consumed on Flask use. You can combine it with Instilling Orb to reuse it at the end of its effect - the Flask lasts 7 seconds, and Charges - 10 seconds. It's good for when you need more Physical Damage Reduction. We have used it in our Viper Strike Transcendence Pathfinder. |
Required Level: 40
Duration: (6.00-7.00)
Usage: 40
Capacity: 60
Buff Effect: +200 to Ward
Restores Ward on use
(20-40)% increased Duration
Recover 4% of Life per Endurance Charge on use
Lose all Endurance Charges on use
Gain 1 Endurance Charge per Second during Effect
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Olroth's Resolve - It's used only in Heartbound Loop Autobomber builds. The Damage you're inflicting on yourself does not bypass the Ward with this Flask but still counts towards Damage Taken that is then Recopued. With a large number of self-inflicted Hits, none of which breaks the Ward, you still gain tons of Life Recoup while taking almost no damage at all. Then, you link various Spells to Cast when Damage Taken Support Gems. It has to stay permanently on, the character dies if the Flask stops working. |
Required Level: 40
Duration: 5.00
Usage: (56-60)
Capacity: 60
Buff Effect: +200 to Ward
Restores Ward on use
(40-50)% increased Charges per use
Ward does not Break during Effect
70% less Ward during Effect
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Rotgut - Can be used as a substitute for a Quicksilver and Silver flask simultaneously - it grants Onslaught and Movement Speed. It's only decent if you can quickly gain Frenzy Charges back as this Flask consumes them on use. We have used it in our Hexblast Miner Saboteur. |
Required Level: 40
Duration: (7.80-9.00)
Usage: 30
Capacity: 60
Buff Effect: 40% increased Movement Speed
50% chance to gain a Flask Charge when you deal a Critical Strike
(30-50)% increased Duration
Consumes Frenzy Charges on use
Gain Onslaught for 3 seconds per Frenzy Charge on use
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Sin's Rebirth - Unholy Might grants you extra Physical Damage as Chaos Damage, making it great in builds using base Physical Skill. It's especially convenient in Poison builds, like in this Seismic Trap/Exsanguinate Saboteur or Ethereal Knives Ignite Elementalist. They don't need to convert this Physical Damage due to Poison damage being based on Physical and Chaos Damage alike, or Shaper of Flames where this Chaos Damage is counted towards Ignite. |
Required Level: 40
Duration: 8.00
Usage: 40
Capacity: 60
Buff Effect: 20% more Evasion Rating
Creates a Smoke Cloud on UseUnholy Might during Effect
Grants Immunity to Ignite for 4 seconds if used while Ignited
Removes all Burning when used
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Starlight Chalice - Applies all types of Exposure to nearby enemies on use. Exposure can be sourced from Gloves, Passives, and multiple skills like Hydrosphere or Scorching Ray. For most, it's not an issue, but it does become problematic in builds that deal all types of Elemental Damage, such as Trinity Flicker Strike Slayer. It only works on enemies nearby so it's no good on ranged builds. |
Required Level: 40
Duration: 5.00
Usage: 40
Capacity: 60
Buff Effect: +200 to Ward
Restores Ward on use
(20-30)% increased Charge Recovery
Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used
(20-30)% increased Effect of Non-Damaging Ailments you inflict during Effect
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Vorana's Preparation - Debilitation reduces Movement Speed and damage dealt, but it only occurs after five seconds or when Ward Breaks, and lasts only 2 seconds. If the effect persists, you have a Culling Strike. Both Culling Strike and Debilitate are not particularly impactful and can be easily gained with various Gems or Passives. We've used one in Poisonous Concoction Pathfinder. |
Required Level: 40
Duration: 5.00
Usage: (36-44)
Capacity: 60
Buff Effect: +200 to Ward
Restores Ward on use
(-10-10)% increased Charges per use
Debilitate nearby Enemies for 2 Seconds when Effect ends
Effect is removed when Ward Breaks
Culling Strike during Effect
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Cinderswallow Urn - Ignite builds often lack some kind of Recovery, be it Life, Energy Shield, or Mana - you can't Leech from Damage over Time, and the effect of Ignite ofter Proliferates so you don't even Hit enemies often there. This Flask fixes this issue, it grants you Life, ES, or Mana on Kill in addition to one Veiled Suffix. It's also good in any build that Ignites enemies. Trinity builds with high Crit Chance and no Secrets of Suffering Keystone tend to do so, making it suitable there too. We have used it in Trinity Flicker Strike Slayer or Firestorm Elementalist. |
Required Level: 48
Duration: 6.00
Usage: (180-200)
Capacity: 240
Buff Effect: Onslaught
+90 to Maximum Charges
Recharges 5 Charges when you Consume an Ignited corpse
(175-200)% increased Charges per use
Enemies Ignited by you during Effect take (7-10)% increased Damage
Veiled Suffix
<One of the three modifiers>
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Witchfire Brew - Despair reduces Chaos Resistance. You can use this Flask to apply this Curse on enemies, but it's only good if you can't spare a single socket for the regular Despair Skill. It's a very situational Flask for close-range Chaos Damage builds, like this Poisonous Concoction Pathfinder. |
Required Level: 48
Duration: 8.00
Usage: (36-44)
Capacity: 60
Buff Effect: 20% more Evasion Rating
Creates a Smoke Cloud on Use
(-10-10)% increased Charges per use
Grants Level 21 Despair Curse Aura during Effect
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Oriath's End - Explosions on Kill would vastly improve one's clear speed but do nothing during boss fights, making this Flask good for fast-paced characters that don't plan on tacking end-game bosses like Sirus or Maven. The Flask is better the worse your default clear potential is. Lightning Tendrils Elementalists may find it useful. |
Required Level: 56
Duration: 8.50
Usage: 15
Capacity: 40
Buff Effect: +35% to all Elemental Resistances
(20-40)% increased Charge Recovery
Enemies you Kill during Effect have a (20-30)% chance to Explode, dealing a tenth of their maximum Life as Damage of a Random Element
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Progenesis - The best protective Flask in the game. We can safely recommend it for any build, but it's better the higher your Life Recovery Rate is. It shifts a portion of incoming Hit Damage to be taken as DoT. With a high enough Life Recovery Rate, it basically makes you take 25% less damage on top of all the other damage reductions. We've used it in our Forbidden Rite Pathfinder. |
Required Level: 60
Duration: (4.23-8.78)
Usage: (28-31)
Capacity: 65
Buff Effect: +35% to Chaos Resistance
(20-10)% reduced Charges per use
(-35-35)% increased Duration
When Hit during effect, 25% of Life loss from Damage taken occurs over 4 seconds instead
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Atziri's Promise - A very cheap and popular Flask in any build that uses a Skill with non-Chaos base damage, and it's especially good in Physical-to-Elemental Conversion type builds. It's where you benefit from both damage bonuses. It grants more damage in the form of Chaos Damage, Life Leech, and Chaos Resistance. We have used it in our Chaos Flameblast Totem, among many other builds. |
Required Level: 68
Duration: 6.50
Usage: 35
Capacity: 65
Buff Effect: +35% to Chaos Resistance
Gain (5-8)% of Elemental Damage as Extra Chaos Damage during effect
2% of Chaos Damage Leeched as Life during Effect
Gain (5-8)% of Physical Damage as Extra Chaos Damage during effect
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Dying Sun - The extra Projectiles are a superb addition to many Projectile builds, especially when your damage scales up with the number of Projectiles, as is the case in this Omni Tornado Shot Deadeye. |
Required Level: 68
Duration: (3.20-4.80)
Usage: (45-50)
Capacity: 50
Buff Effect: +50% to Fire Resistance; 20% less Fire Damage taken
(125-150)% increased Charges per use
(60-40)% less Duration
(10-20)% increased Area of Effect during Effect
Skills fire 2 additional Projectiles during Effect
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Rumi's Concoction - The extra Block Chance is better the closer you are to capping it at 75%. Use this Flask to reach this limit. It scales well with the Flask Effect so it's good on Pathfinders. It's also great among Witches as they tend to rely on Block Chance heavily. We have used one in our Poison Summon Raging Spirits Necromancer. |
Required Level: 68
Duration: 6.00
Usage: 30
Capacity: 60
Buff Effect: +1500 to Armour
+(8-12)% Chance to Block Attack Damage during Effect
+(4-6)% Chance to Block Spell Damage during Effect
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Replica Rumi's Concoction - It's not a good Flask. It does grant a lot of Block Chance but only for 0.6 seconds. It also Petrifies you. If you want to employ this gimmick, simply use Vaal Arctic Armour Skill. |
Required Level: 68
Duration: 0.60
Usage: 30
Capacity: 60
Buff Effect: +1500 to Armour
Gain 1 Endurance Charge on use
+(35-50)% Chance to Block Attack Damage during Effect
+(20-30)% Chance to Block Spell Damage during Effect
Petrified during Effect
90% reduced Duration
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Vessel of Vinktar - There are five variants of this Flask, but the Lightning Penetration is by far the best one. It's suitable for a lot of Lightning Damage builds that can reduce the effect of self-inflicted Shock by 100%, or be immune to this Ailment altogether (for example, by using Purity of Elements Aura). We used one in this Lightning Conduit Elementalist build. |
Required Level: 68
Duration: 8.00
Usage: (45-50)
Capacity: 50
Buff Effect: +50% to Lightning Resistance; 20% less Lightning Damage taken
(125-150)% increased Charges per use
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
(25-40)% increased Effect of Shocks you inflict during Effect
20% of Lightning Damage Leeched as Life during Effect
Adds (10-15) to (55-65) Lightning Damage to Attacks during Effect
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Adds (10-15) to (55-65) Lightning Damage to Spells during Effect
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Damage Penetrates 6% Lightning Resistance during Effect
or
(25-40)% increased Effect of Shocks you inflict during Effect
Shocks you inflict during Effect spread to other Enemies in a radius of 20
or
50% of Physical Damage Converted to Lightning during Effect
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