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Poison Necro Magic Find Build for D2R

Poison Necro Magic Find Build for D2R

Complete Build Guide optimized for MF-ing as Poison Necro

Poison Necromancer
Magic Finding Build

For Diablo 2 Resurrected
 

Build notes:
December 8, 2021
-Build created 

 

Build Overview

Poison Necromancer has access to not one but two amazing AoE DPS Spells; Poison Nova and Corpse Explosion. When combined with the Lower Resist Curse, these two skills can obliterate monsters in any level 85 area, even on increased /Players difficulty. As a result, Poison Necro can Magic Find in end-game high-density locations, like The Pit, with unmatched efficiency. Immunities are of no concern to Him, as with the Poison Nova + Corpse Explosion combo, He deals Physical, Poison, and Fire Damage (and the recommended items provide a lot of Poison Damage Penetration). 

The featured version of the Magic Finding Poison Necromancer Build is fully capable of solo clearing The Pit at insane speeds on Hell + Players 7 difficulty. It offers unbelievably high AoE Damage output, a fun playstyle, and solid mobility (with Enigma). Quite a few points were invested into Summons which, combined with the build's high survivability, ensure that it is very hard to crack and can escape from even the direst of situations. 

You can also check our other  Diablo 2 Resurrected Builds

 

 Pros  Cons
 Insane AoE Clear speed   Expensive to equip 
 Completely ignores elemental immunities   Stacking a lot of Magic Find is impossible without sacrificing offensive power 
 Amazing at clearing high-density locations; it snowballs its damage thanks to Corpse Explosion   Mobility comes from Enigma which takes the same slot as Bramble (which is BiS for damage) 

 

Skills

ATTRIBUTES
  1. Strength - All you want, in terms of Strength, is enough of it to equip everything you will want to use on your character. 
  2. Dexterity - Same as with Strength; you only need enough Dexterity to meet gear requirements... unless you plan on using the Homonculus and achieving Maximum Block - in such case add as much Dexterity as needed. 
  3. Vitality - You should put all your remaining points here - main stat. 
  4. Energy - Adding points to Energy is an extreme waste - don't do it. 
POISON AND BONE SPELLS

This is the core skill tree of this build. In it' you'll find your two main offensive spells, Corpse Explosion and Poison Nova, as well as a surprisingly useful defensive ability, Bone Armor. 

Skills:

  1. Teeth [1/20] - Prerequisite. A spell that makes you summon multiple magical projectiles that damage enemies. 
  2. Bone Armor [1/20] - Surrounds the caster with a protective shield that absorbs incoming damage. This will give you a surprisingly high physical damage absorb; don't forget to keep it active. 
  3. Poison Dagger [20/20] - Adds Poison Damage Over Time to your melee attacks and increases your Attack Rating. This is a Poison Synergy Skill, thus you should max it out. Every Point spent on Poison Dagger increases the poison damage of Poison Nova by 10%. 
  4. Corpse Explosion [X/20] - Fills a corpse with energy causing it to explode violently. With enough points invested, Corpse Explosion has a very large radius which makes it extremely powerful at dealing with groups of enemies. Corpse Explosion deals its damage in two parts - 50% of its damage is Fire and the other 50% is Physical, which makes it great at dealing with monsters that have immunities. After your Summons or Poison Nova downs the first enemy in a group, you can use its corpse to initiate a deadly Corpse Explosion sequence that's going to clear the area in a blink of an eye. You should spend anywhere from 10 up to 20 points on this skill to improve its AoE (the exact amount is up to your preference). 
  5. Bone Wall [X/20] - Creates a barrier of bone. You should invest 1 point here not because Bone Wall is useful, but because it synergizes with Bone Armor (each point in Bone Wall makes Bone Armor absorb 15% more damage, which is 5% more than every point invested into the Bone Armor itself). Spending your remaining point here is going to make Bone Armor significantly stronger. 
  6. Poison Explosion [20/20] - Fills a corpse with foul energy that makes it explode and release a cloud of poisonous gas. Just like the Poison Dagger, this is a Poison Nova Synergy Skill (+10% Poison Damage for each level) and thus it should be maxed out. 
  7. Poison Nova [20/20] - Creates a rapidly-expanding ring of Poison that deals high amounts of Poison Damage to every monster around the Necromancer. This is one of the strongest AoE farming skills in Diablo 2 Resurrected and it's going to allow you to clear The Pit in record times, especially when combined with Corpse Explosion. 
SUMMONING SPELLS

This Skill Tree will allow you to create your own undead army. While it won't be as strong as armies created by the dedicated Summon Necromancers, it's definitely going to make you feel safer while also increasing your overall DPS. 

Skills:

  1. Raise Skeleton [1/20] - Raise a Skeleton Warrior from a corpse of a fallen enemy to fight at your side. 
  2. Skeleton Mastery [1/20] - Improves the quality of your raised Skeleton Warriors, Skeleton Magi, and Revived. 
  3. Clay Golem [1/20] - Prerequisite. Raises a Golem from the earth to fight for you. 
  4. Raise Skeletal Mage [1/20] - Prerequisite. Raise a Skeleton Mage from a corpse of a fallen enemy to fight at your side. 
  5. Golem Mastery [1/20] - A passive skill increases the Speed, Attack Rating, and Life of all your Golems. 
  6. Blood Golem [1/20] - Prerequisite. Summons a Golem made of the Necromancer's Blood. 
  7. Iron Golem [1/20] - Summons an Iron Golem at the cost of an item made from metal. The Golem inherits the properties of the sacrificed Item. 
  8. Summon Resist [1/20] - Increases the Resists of your Summoned Minions. 
  9. Revive [1/20] - Resurrects a monster to fight for you. The maximum number of revived monsters scales with the Skill level in a 1:1 ratio (1 point - 1 monster, 5 points - 5 monsters, etc.). This Spell will allow you to create your own undead army without investing too many points into the Summoning Spells Skill Tree. 
CURSES

The only Curse you're really interested in is Lower Resist as it synergizes with the Poison Nova extremely well. Other Curses can be useful in some specific situations, however. 

Skills:

  1. Amplify Damage [1/20] - Prerequisite. Lowers the Physical Resistance of enemies by 100%, making them much more susceptible to attacks. 
  2. Weaken [1/20] - Prerequisite. Decreases the damage dealt by enemies caught inside the curse. 
  3. Iron Maiden [1/20] - Prerequisite. A curse that makes enemies receive whatever pain they inflict upon others. 
  4. Terror [1/20] - Prerequisite. Causes monsters to run away in fear. Monsters run in the opposite direction of where Terror was cast. 
  5. Life Tap [1/20] - Prerequisite. A Curse that makes monsters grant life to their attackers. 
  6. Decrepify [1/20] - Prerequisite. A crippling curse that halves enemy units' speed, damage, and physical resistances.
  7. Lower Resist [X/20] - Lowers all Resistances of the afflicted targets, making them receive much more Elemental Damage. This is your main curse. It's going to make monsters take much more damage from your Poison Nova and the Fire portion of Corpse Explosion's Damage. If you want to min-max your damage, you can spend more points here, but 1 point is generally enough, especially when you have a lot of soft points from gear. 

 

Items

With this build, you should focus your gear around +Skills which are going to help with clear speeds, extra Magic Find that is going to make farming much more efficient, and achieving (at least) the 75% Faster Cast Rate Breakpoint. Other than that, you should look to increase your Poison Damage, Poison Damage Penetration (for example via Poison Rainbow Facets), Faster Hit Recovery, Maximum Life, and Resistances. 

HELMETS

Harlequin Crest (Shako) - This helmet is going to give you two of the things you're mainly looking for in gear - + all Skills and extra Magic Find. Other than that, it will also provide a very healthy bonus to your Life and Mana as well as a nice damage reduction modifier. 

Harlequin Crest 

  • Defense: 98 to 141 
  • Required Level: 62
  • Required Strength: 50
  • Durability: 20
    • +2 to All Skills 
    • +1-148 to Life (+1.5 per Character Level) 
    • +1-148 to Mana (+1.5 per Character Level) 
    • Damage Reduced By 10% 
    • 50% Better Chance of Getting Magic Items 
    • +2 to All Attributes 

Rare Circlet - A high-rolled Circlet can easily be the Best in Slot helmet for a Poison Necromancer. If you decide to gamble for one yourself or simply buy it, look for +2 to Necromancer Skills, Faster Cast Rate, and Sockets. The latter are especially important as they will allow you to add Poison Rainbow Facets. 

Rare Circlet

  • Required Level: varies. 
  • In Rare Diadems, look for:
    • +1/2 to Necromancer Skills 
    • 20% Faster Cast Rate
    • Life
    • Mana on Kill
    • Magic Find 
    • Resistances 
    • Attributes 
    • Sockets

WEAPONS

Death's Web (Unearthed Wand) - This amazing weapon looks like it was designed specifically with the Poison necro in mind. It grants up to  +4 Poison and Bone Spells in total and reduces Enemy Poison Resistance by up to 50%. Moreover, it also grants Mana after each kill which ensures that you never starve for resources. It is so powerful that it carries the build from an average farmer to one of the best farming builds in the game. 

Death's Web

  • One-Hand Damage: 22 To 28
  • Required Level: 66
  • Required Strength: 25
  • Durability: 18
  • Staff Class - Fast Attack Speed
    • +50% Damage to Undead
    • -40-50% To Enemy Poison Resistance
    • +7-12 To Mana After Each Kill
    • +7-12 Life After Each Kill
    • +2 To All Skills
    • +1-2 To Poison and Bone Spells (Necromancer Only)

Heart of the Oak (Runeword) - HotO is regarded as one of the most powerful Runewords in the game, and for a good reason - it gives +3 to all Skills, high mana leech, a lot of FCR, and takes care of your Resistances. You can't go wrong with this classic, especially if you need some extra Resists, Skills, and Faster Cast Rate (and you do). 

Heart of the Oak

 

  • Damage:  Depends on base Weapon
  • Required Level: 55
  • Required Dexterity: Depends on base Weapon
  • Required Strength: Depends on base Weapon
  • Durability: Depends on base Weapon 
  • Ko + Vex + Pul + Thul 
    • +3 To All Skills 
    • +40% Faster Cast Rate
    • +75% Damage To Demons 
    • +100 To Attack Rating Against Demons 
    • Adds 3-14 Cold Damage, 3 sec. Duration (Normal) 
    • 7% Mana Stolen Per Hit 
    • +10 To Dexterity 
    • Replenish Life +20 
    • Increase Maximum Mana 15% 
    • All Resistances +30-40 (varies) 
    • Level 4 Oak Sage (25 Charges) 
    • Level 14 Raven (60 Charges) 

White (Runeword) - This relatively cheap Runeword is a great budget alternative to the two above-mentioned weapons. While it's not nearly as powerful as HotO or Death's Web it will get the job done just fine, especially if you choose a Wand with +2/3 to Poison Nova as its base. 

White

  • Damage: Depends on base Weapon
  • Required Level: 35 
  • Required Dexterity: Depends on base Weapon
  • Required Strength: Depends on base Weapon
  • Durability: Depends on base Weapon
  • Dol + Io  
    • Hit Causes Monster To Flee 25% 
    • +10 To Vitality 
    • +3 To Poison and Bone Spells (Necromancer Only) 
    • +3 To Bone Armor (Necromancer Only) 
    • +2 To Bone Spear (Necromancer Only) 
    • +4 To Skeleton Mastery (Necromancer Only) 
    • Magic Damage Reduced By 4 
    • 20% Faster Cast Rate 
    • +13 To Mana 
SHIELDS

Spirit Shield (Runeword) - A solid choice if you're lacking Resistances, Faster Cast Rate, and Survivability. Also, it's also very cheap to make and gives you +2 to all skills. You should inscribe it into a 4 open socket Monarch for the highest defensive value. 

Spirit Shield

  • Defense: Depends on base Shield 
  • Required Level: 25 
  • Required Strength: Depends on base Shield 
  • Durability: Depends on base Shield 
  • Tal + Thul + Ort + Amn 
    • +2 To All Skills
    • +25-35% Faster Cast Rate
    • +55% Faster Hit Recovery
    • +250 Defense vs. Missiles
    • +22 To Vitality
    • +89-112 To Mana (varies)
    • Cold Resist +35%
    • Lightning Resist +35%
    • Poison Resist +35%
    • +3-8 Magic Absorb
    • Attacker Takes Damage of 14

Homunculus (Hierophant Trophy) - An extremely powerful Class item that increases Necromancer's Skills by 2 and Curses by 2, provides some much-needed bonuses to mana, and offers extremely powerful defensive stats (Faster Block Rate and Increased Chance of Blocking). If you have problems with mana and/or want extra defenses, you can't go wrong with Homonculus. 

Homunculus

  • Defense: 177-213
  • Defense: 58-70
  • Required Level: 42
  • Required Strength: 58
  • Durability: 20
  • Chance to Block: 72%
  • (Necromancer Only)
    • +150-200% Enhanced Defense
    • +5 To Mana After Each Kill
    • 40% Increased Chance of Blocking
    • 30% Faster Block Rate
    • +2 To Necromancer Skill Levels
    • +20 To Energy
    • Regenerate Mana 33%
    • All Resistances +40
    • +2 To Curses Skills (Necromancer Only)

Trang'Oul's Wings (Cantor Trophy) - Consider using this one if you'd like to wear 3 Trang'Oul's set pieces for the Poison Resistance Penetration. This off-hand is a very strong shield for this build with a bunch of defensive stats and attributes, however, it does not give any FCR. 

Trang'Oul's Wings

  • Defense: 175-189 (varies)(Base Defense: 50-64)
  • Required Level: 54
  • Required Strength: 50
  • Durability: 20
  • Chance to Block: 60%
  • (Necromancer Only)
    • +125 Defense
    • +30% Increased Chance Of Blocking
    • Poison Resist +40%
    • Fire Resist +38-45% (varies)
    • +15 To Dexterity
    • +25 To Strength
    • +2 To Poison And Bone Skills (Necromancer Only) 
​​​​Set bonuses:
  • -25% To Enemy Poison Resistance (3 Items) 
  • Replenish Life +15 (4 Items) 

Splendor (Rune Word) - A nice and inexpensive Magic Finding Shield Runeword. It lacks defense but makes up for it with its +1 to all Skills, FCR, Mana Regen, and Magic Find. 

Splendor 

  • Defense: Depends on base Shield 
  • Required Level: 37
  • Required Strength: Depends on base Shield ​​​​​
  • Durability: Depends on base Shield
  • Eth + Lum 
    • +1 To All Skills 
    • +10% Faster Cast Rate 
    • +20% Faster Block Rate 
    • +60-100% Enhanced Defense (varies) 
    • +10 To Energy 
    • Regenerate Mana 15% 
    • 50% Extra Gold From Monsters 
    • 20% Better Chance of Getting Magic Items 
    • +3 To Light Radius 
WEAPON SWAP

Call to Arms (Runeword) - This powerful Runeword will allow you to pre-buff yourself up with Warcries (buffs persist through weapon swap). You should combine this with a Shield that gives +2 to All Skills for the best effect. 

Call to Arms

  • Defense: Depends on base Weapon 
  • Required Level: 57
  • Required Strength: Depends on base Weapon ​​​​​
  • Durability: Depends on base Weapon 
  • Amn • Ral • Mal • Ist
    • +1 to All Skills 
    • +40% Increased Attack Speed 
    • +250-290% Enhanced Damage 
    • Adds 5-30 Fire Damage 
    • 7% Life Stolen Per Hit 
    • +2-6 To Battle Command 
    • +1-6 To Battle Orders 
    • +1-4 To Battle Cry 
    • Prevent Monster Heal 
    • Replenish Life +12 
    • 30% Better Chance Of Getting Magic Items 

AMULETS

A Magic/Rare Amulet with + Magic Find Affixes -  If you can afford one of these, go for it; Magic Amulets can have up to 50% MF (these are more expensive), and Rares can roll up to 35%, which makes them a bit cheaper. 

Rare Amulet Magic Amulet

  • In Magic Amulets, look for:
    • Magic Find 
    • + to Poison and Bone Spells 
    • Resistances 
  • In Rare Amulets, look for:
    • Magic Find 
    • + to Necromancer Skills 
    • Resistances 
    • Attributes 

Mara's Kaleidoscope - This is one of the best Amulets in D2R overall and it fits most of the builds, which makes it a great investment. It provides a great combination of offensive (+2 to all skills) and defensive (+20-30 to all resistances) properties. 

Mara's Kaleidoscope

  • Required Level: 67
    • +2 To All Skills 
    • All Resistances +30 
    • +5 To All Attributes 

ARMORS

Enigma (Runeword) - A solid all-around choice that takes care of your defensive, offensive, and Magic Finding needs. If you take Magic Finding with this build seriously, Enigma is the only choice (Bramble is going to increase your DPS, but the mobility loss is a painful trade-off). 

Enigma

  • Defense: Depends on base Armor 
  • Required Level: 65 
  • Required Strength: Depends on base Armor 
  • Durability: Depends on base Armor 
  • Jah + Ith + Ber  
    • +2 To All Skills 
    • +45% Faster Run/Walk 
    • +1 To Teleport 
    • +750-775 Defense (varies) 
    • +(0.75*Clvl) To Strength (Based On Character Level) 
    • Increase Maximum Life 5% 
    • Damage Reduced By 8% 
    • +14 Life After Each Kill 
    • 15% Damage Taken Goes To Mana 
    • (1*Clvl)% Better Chance of Getting Magic Items (Based On Character Level)

Bramble (Runeword) - This armor gives us an insane Poison Damage Boost, some good resistances, and a quite good mana regen increase. Without Bramble, your Damage output won't be anywhere near as high as it could be, however, without Enigma your mobility is going to suffer greatly. In general, Enigma is better for clearing speed and Magic Finding, but Bramble is better for raw Damage. 

Bramble

  • Defense: Depends on base Armor 
  • Required Level 61
  • Required Strength: Depends on base Armor 
  • Durability: Depends on base Armor 
  • Ral + Ohm + Sur + Eth  
    • Level 15-21 Thorns Aura When Equipped 
    • +50% Faster Hit Recovery 
    • +25-50% To Poison Skill Damage 
    • +300 Defense 
    • Increase Maximum Mana 5% 
    • Regenerate Mana 15% 
    • +5% To Maximum Cold Resist 
    • Fire Resist +30% 
    • Poison Resist +100% 
    • +13 Life After Each Kill 
    • Level 13 Spirit of Barbs (33 Charges) 

RINGS

The Stone of Jordan - You can't go wrong with double SoJ in this build. A pair of these will give you 50% extra mana and a nice boost to DPS by increasing your Skills. 

The Stone of Jordan 

  • Required Level: 29
    • +1 to All Skills
    • Increase Maximum Mana by 25% 
    • Adds 1-12 Lightning Damage 
    • +20 to Mana 

Bul-Kathos' Wedding Band - Even better for the build than the SoJ because of the Life Leech and the bonus to max Life. 

Bul-Kathos' Wedding Band

  • Required Level: 58
    • +1 To All Skills 
    • + (0.5 Per Character Level) 0-49 To Life) 
    • 3-5% Life Stolen Per Hit (varies) 
    • +50 Maximum Stamina 

Nagelring - This ring can give you up to 30% extra Magic Find and some damage taken reduction. Other than that, it's rather mediocre for a caster, thus you should use it only if you feel like you can afford to sacrifice other stats to gain some MF. 

Nagelring

  • Required Level: 7
    • +[50-75] to Attack Rating (varies) 
    • Magic Damage Taken Reduced by 3 
    • Attacker Takes Damage of 3 
    • [15-30]% Better Chance of Getting Magic Items (varies) 

FCR-Magic Find Rare Ring - Rare Rings can potentially give you a great mix of much-needed stats. Finding one that provides +10 Faster Cast Rate, some Magic Find, and Resistances is going to make a big difference. 

Rare Ring

  • In Rare Rings, look for:
    • Magic Find 
    • Faster Cast Rate
    • Resistances 

GLOVES

Trang-Oul's Claws (Heavy Bracers) - These gloves offer an amazing faster cast rate boost (for gloves, that is). However, the best thing about them is the 25% bonus to Poison Skill Damage. Bonus to Curses is not important for this build but can come in handy if you decide to invest a few points into the tree. Also, If you decide to wear 3 Trang-Oul's set pieces you will get 25% Poison Resistance Penetration as well! 

Trang-Oul's Claws

  • Defense: 67 - 74
  • Required Level: 45
  • Required Strength: - 58
  • Durability: 16
    • +20% Faster Cast Rate 
    • Cold Resist +30% 
    • +30 Defense 
    • +25% to Poison Skill Damage 
    • +2 To Curses (Necromancer Only) 

Chance Guards (Chain Gloves) - These Gloves offer up to 40% MF and a nice bonus to gold drop, and are generally the best Magic Finding choice for this slot. 

Chance Guards

  • Defense: 67-74
  • Required Level: 45
  • Required Strength: 58
  • Durability: 16
    • +20-30% Enhanced Defense (varies) 
    • +15 Defense 
    • +25 to Attack Rating 
    • 25-40% Better Chance of Getting Magic Items (varies) 
    • 200% Extra Gold From Monsters 
    • +2 to Light Radius 

BOOTS

War Traveler (Battle Boots) - These are undoubtedly the Best in Slot for a MF Poison Necromancer, as other boots simply won't increase your Magic Find. They also provide a nice bonus to attributes, which helps with survivability and equipping heavier gear pieces. Also, slower stamina drain and increased Run/Walk is always welcome. 

War Traveler

  • Defense: 120-139 
  • Required Level: 42
  • Required Strength: 95
  • Kick Damage: 37-64 
  • Durability: 48
    • +150-190% Enhanced Defense 
    • 25% Faster Run/Walk 
    • +10 to Vitality 
    • +10 to Strength 
    • Adds 15-25 Damage 
    • +40% Slower Stamina Drain 
    • Attacker Takes Damage Of 5-10 
    • 30-50% Better Chance of Getting Magic Items 

Sandstorm Trek (Scarabshell Boots) - These amazing boots offer a lot of defensive utility, including Faster Hit Recovery which is extremely helpful when a monster manages to hit you. Moreover, they give you a lot of attributes and a very high bonus to Poison Resistance. 

Sandstorm Trek

  • Defense: 158-178 
  • Required Level: 64
  • Required Strength: 91
  • Kick Damage: 60-110 
  • Durability: 14
    • +20% Faster Run/Walk 
    • +20% Faster Hit Recovery 
    • +[140-170]% Enhanced Defense (varies) 
    • +[10-15] to Strength (varies) 
    • +[10-15] to Vitality (varies) 
    • +[1-99] Maximum Stamina (+1 per Character Level) 
    • 50% Slower Stamina Drain 
    • Poison Resist +[40-70]% (varies) 
    • Attacker Takes Damage of 2 
    • Repairs 1 Durability in 20 Seconds 

BELTS

Arachnid Mesh (Spiderweb Sash) - This is, by far, the best Belt you can have (even though it does not give you any Magic Find unlike, for example, Goldwrap). Arachnid Mesh will improve your Cast Rate by 20% and boost your Skills by +1 - you can't go wrong with it. 

Arachnid Mesh

  • Defense: 119-138
  • Required Level: 80
  • Required Strength: 50
  • Durability: 12
  • 16 Potion Boxes
    • +90-120% Enhanced Defense
    • Slows Target By 10%
    • +1 To All Skills
    • +20% Faster Cast Rate
    • Increases Maximum Mana 5%
    • Level 3 Venom (11 Charges)

Trang-Oul's Girth (Troll Belt) - This defensively-oriented belt is going to increase your life and grant you the Cannot be Frozen property. Choose it only if you're also using Trang-Oul's Claws and Trang'Oul's Wings, as doing so will increase your Lightning Resistance Penetration by 25%. 

Trang-Oul's Girth

  • Defense: 134-166
  • Required Level: 62
  • Required Strength: 91
  • Durability: 18
  • 16 Potion Boxes
    • +[75-100] Defense (varies) 
    • +66 to Life 
    • Replenish Life +5 
    • +[25-50] to Mana (varies) 
    • +30 Maximum Stamina 
    • Cannot Be Frozen 
    • Requirements -40% 

​​​​Set bonus:

  • Cold Resist +40% (3 Items) 

CHARMS

  1. Gheed's Fortune -  The secret to Gheed's wealth and prosperity. Pretty much a must-have if you're after the best available charms. It adds 80-160% extra gold from monsters, reduces vendor prices by up to 15%, and gives up to 40% better magic find. 
  2. Grand Charms - Stacking + Poison and Bone Spells Grand Charms is ab great way of increasing your damage output. Ideally, these should also have +Life on them. 
  3. Large Charms -  Using Large Charms in D2R is not recommended, with the exception of Hellfire Torch. 
  4. Small Charms - With these, you should get Magic Find and Resistances. Small Charms give up to 7 MF each, so stacking them is going to significantly boost your Magic Finding capabilities. You can min-max your Damage and Magic Find by experimenting with replacing your Skiller Grand Charms with MF Small Charms. 

MERCENARY

We recommend picking up Act 2 Might Mercenary for extra damage bonuses. He should be equipped with: 

  1. Infinity Rune Word in Ethereal Elite Polearm - This is a must-have for Poison Necromancer because of the Conviction Aura it provides. The Aura reduces the monster's Elemental Resistances allowing you to break immunities and increase your overall DPS. 
  2. Fortitude Rune Word in Armor - This will ensure that your merc doesn't die (it will make him almost immortal). 
  3. Andariel's Visage - An extremely solid and versatile headgear that will make your merc better in all respects. 

 

END NOTE

This is the initial version of our Diablo 2 Resurrected Poison Necromancer Magic Finding Build, where we tried to include all of the important information on how to set up this character while keeping the guide as compact as possible. If we've missed something of importance, please let us know! 

If you have any Build requests, please post them in the Comments section below. We will be happy to cover your most requested builds in the future! Also, we hope that you have found this guide useful and informative. Also, we will be happy to receive constructive criticism that will help us improve our future work, so don't hesitate to give us your feedback. 

Pictures used in this article are the intellectual property of Blizzard Entertainment